GoV+Droprate

Downanael

Fledgling Freddie
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Dec 23, 2003
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So me and my friend did Danos on hib/pryd,we were so happy to find out it was up, but when we killed it we realised it didin't drop anything at all.

So then i go RW about this.

Tonight when me and my friend killed Danos he did not drop Guard of Valour artifact or anything else on that fact,you can see on the picture the killing and how he did not drop anything.


And this what they answered.

Hi There
GoV is not a guaranteed drop, it's a common one but not 100%.


OK i might believe that,but how come it didin't drop no loot at all,didin't know all drops were tie'd with gov itself so this sounds bug more like to me.

Anyone else had this happen?
 

Penlid

Fledgling Freddie
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Seems GoA's answer to everything is 'working as intended' or 'it's not a 100% guaranteed drop'.

I mean respec stones from Dragons are a 100% drop and the RA ones didnt drop! And GoA said the above. :(
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
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Like virtually every other arti in the game it is not a 100% drop. Likewise the loot is not 100% either. Ive seen him killed and not drop GOV and other times hes dropped gov but no loot. It certainly is not bugged just because you dont get it.
 

Penlid

Fledgling Freddie
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If i remember right, when you pull Danos a broad message comes up saying, 'I've been trusted to guard this vest with my life, bla bla.

Why the heck do they have a message if it isn't going to drop. Either have the message when its going to drop or don't have a message at all.
 

Tafaya Anathas

Fledgling Freddie
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Dec 24, 2003
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Let's change Danos' spawn time to 1-10 years, the drop rate to under 1 percent and it will be much more fun!!
 

Azathrim

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Penlid said:
If i remember right, when you pull Danos a broad message comes up saying, 'I've been trusted to guard this vest with my life, bla bla.

Why the heck do they have a message if it isn't going to drop. Either have the message when its going to drop or don't have a message at all.

Better yet, make all artifact encounters instance dungeons that have a 100% droprate at completion.

Benefits:
- No more camping artifacts, you just need to gather enough people.
- No more artifact stealing to deal with. Other people can just do their own instance.
- Easier access to artifacts.

Disadvantages:
- Less money to make on camping artifacts.
- People will be able to hit RvR faster, giving better ground for "The Zerg" whines. :)
 

Overdriven

Dumpster Fire of The South
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Azathrim said:
Better yet, make all artifact encounters instance dungeons that have a 100% droprate at completion.


Totally, 100% agree.
 

balkeriz

One of Freddy's beloved
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Apr 21, 2004
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well i atleast have done gov like 40 times by now in this patch and always droped. + i they only sell for 18-25p atm :cheers:
 

Bibobobo

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Oct 18, 2004
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haha brunore

but i completely agree about the instanced encounter

but id even go as far as to say get rid of scrolls lol, i just dont see the point in them. why make someone go through the encounter, just to make them spend twice as long, and twice as much money on scrolls

people just wanna get kitted up and go rvr, not camp spawns and spend all ur money on scrolls
 

Brunore

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TBH they should make some kind of adjustment to the encounters where if you already have the arti credit then you cannot pick the arti up.

That way people can still help you with credit but only the people who just got it can ick up the arti.
 

Equador

Fledgling Freddie
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Apr 15, 2005
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At the current rate though, it can be boiled down to this :

GoV + Spawnrate = QQ!! ( and a well-deserved one, remade my template because getting GoV is way too damn hard )
 

Roadie

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exact same thing happened 2 me before same responce <shrug>
 

Azathrim

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Brunore said:
TBH they should make some kind of adjustment to the encounters where if you already have the arti credit then you cannot pick the arti up.

That way people can still help you with credit but only the people who just got it can ick up the arti.

So you are saying, that people that have farm bots with no artifacts should be able to pick it up.

But, people that need it for their gimp stealther (that has credit, but not activated) should not be able to pick it up with their main tank (that has it activated)?


We dont need foolish changes that makes artifacts more cumbersome to get done. We need changes that makes it more reliable and less frustrating.
 

Crookshanks

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The conclusion I reached on Saturday after our group got wiped for the third time trying to do the ML3 prereqs was that ToA is just not fun. We ended up missing the organised raid on Sunday because of it (which in the end ran for 5 hours :eek2: ).

I used to like ToA - and never really understood why so many people whined about it - sure the scroll hunting could be monotonous but at least there was a good sense of achievement when the scroll you were after finally dropped. The stories were fun, the swimming was great :D (until you actually tried to do long term melee combat in it and got dizzy), the scenary was exciting and the artifacts were just the right level of uberness. But when you are on your umpteenth character just trying to make them semi-competitive, the long downtimes on encounters, the seemingly absurd prices people are asking for scrolls, and the difficulty in (a) getting a ML organised, (b) being available on the date and time when its running, (c) being able to be in game for a 5+ hours solid stretch without a break I begin to ask is it worth it?

Hopefully the clustering and making credit possible for any step of the MLs in the upcomming patch will solve a lot of the ML problems, but presumably (from a prydwen perspective) the artifacts are going to be a lot more camped making them even harder for Billy Nomates such as myself to get them.
 

Penlid

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Read the Dragon Respec stones thread on pryd.net. They said that all loot is on a table and only certain items can drop and that all items are not 100% garaunteed to drop.

Even tho we have evidence from Mythic CSR's that respec stones are a 100% drop. It was still denied by GoA that they aren't.
 

Azathrim

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Penlid said:
Even tho we have evidence from Mythic CSR's that respec stones are a 100% drop. It was still denied by GoA that they aren't.

Well, seems GoA often do the kneejerk reaction on suchs things. It's a shame really.

I wonder if it's just the english GM's.

On Avalon, I have seen GM's spawn the 4.2 boss in the middle of the desert for a ML4 raid because a town repopped. That ever happened on the english servers?

Also, a little detail. In the translation of the german clients, they added the numbers for each ML step on /master.

Ie, it might say:

[8.5] Kratos blah, blah, blah.

Suchs neat little features where never done for the english servers.
 

Penlid

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Ahhh so everyone isn't getting what they paid for! Cough up Goa!
 

Jimmyjr

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Azathrim said:
Well, seems GoA often do the kneejerk reaction on suchs things. It's a shame really.

I wonder if it's just the english GM's.

On Avalon, I have seen GM's spawn the 4.2 boss in the middle of the desert for a ML4 raid because a town repopped. That ever happened on the english servers?

Also, a little detail. In the translation of the german clients, they added the numbers for each ML step on /master.

Ie, it might say:

[8.5] Kratos blah, blah, blah.

Suchs neat little features where never done for the english servers.


Have had Requiel make all the setians in stygia disapear as it was bugged and the mobs kept insta repopping when doing 4.2 even tho no setian laborers around to repair the place.
 

Quinlan

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Penlid said:
Read the Dragon Respec stones thread on pryd.net. They said that all loot is on a table and only certain items can drop and that all items are not 100% garaunteed to drop.

Even tho we have evidence from Mythic CSR's that respec stones are a 100% drop. It was still denied by GoA that they aren't.

Arent you getting tired of lying so much?
 

Downanael

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Well got this from RN:

Just did some checking, and there are serveral circumstances that will cause Danos not to drop ANYTHING and one of those is focus pulling with a pet and letting the pet kill him. In this instance the game views your pet as another mob and when a mob kills another mob nothing drops, now before you launch into 'But I've done it this way thousands of times...' it is completely random however with focus pull it's very dependant on how much of the damage is done by a pet, the more damage that the pet does the more likely there won't be a drop. Additionally his chances of dropping also go to nil when you drag him out of teather range. We have warned people about both these circumstances in the past.

So using a charater ability actually lowers your changes to get arti drop,nice coding there Mythic :m00:
 

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