Good Ideas on new classes for Catacombs

Afuldan

Fledgling Freddie
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Please god no more "CAT PEOPLE!"


I think to add a great deal to the diversity, catacombs should add 2 more races to each realm, and here are my ideas for Hib's. I haven't played much on the other realms, so I'm not familiar with the history or stats of alb or mid
Hib:

Grey Elf...because every game needs a dark elf

Story goes somewhat like when the "High" elves went behind the veil, the Grey Elves chose to stay, preferring their peaceful wooded homelands over vast knowledge etc. When the high elves and lurikeen returned, the Siabra moved into the lands below the river (below connia etc) and exhiled the grey elves. These elves have made contact with the allied races of hibernia in an attempt to rid their realm of the siabran menace.

Grey Elves rely more on their speed and agility then on their mental powers.

Stats:

Str: 50
Con:50
Dex:70
Qui:70
Int:40
emp:70
Everything else: 60-

affinity for bows
affinity for nature

Hailing Towns: Connia/Howth/Brei Leith

able to be: Hero, Blademaster, warden, druid, bard, ranger, nightshade, Watcher, Mentalist, Valewalker

--------

Cuuldarin - Hailing from the ruined cities of the Sheeroe hills, these are a long-forgotten group of Celt settlers, who have been warped by their surroundings into cold, dark creatures. Though inherently evil, these creatures first and foremost seek the destruction of their Oppressor, the Glimmer King. They have currently come back into contact with their brethren the Celts, and have forged an alliance with them, while keeping a cold neutrality with the rest of Hibernia.

The Cuuldarin rely on their ability to wield other-worldly powers, as well as their mastery of piercing weapons

Str: 60
con: 50
Dex: 70
Qui: 50
Int: 70
emp:50
everything else: 60

Affinity for pierce

Hailing towns: Connia/Howth/Tir nMbeo

able to be: Mentalist, eldritch, hero, dark adherant
, champion, valewalker, warden, bard, ranger

-------

Classes: Dark Adherent: In their time in the fridgid hills of Sheeroe, the Cuuldarin have learned to alter reality in the minds of their enemy, turned all they would see into horrid spectres, terrifying them, and causing such confusion that their enemies would often hurt themselves in an attempt to flee

Abilities: Mental Anguish
Soul Burn: (shout/debuff) Causes enemy to deal a defined percentage of his own damage to himself.
Shadow Gauntlet: (Self Buff) damage add
Grim Spectre: (Battlesong) Group Damage shield (about 75% of chanter's shield)
Terrify: (shout/debuff) Causes and enemy to fumble a defined percentage more
Cowardice: (shout) PERCENT chance and enemy will cower in fear [stun 3-5 seconds] (lvl 50 should be like 40-50%)

Exclusive RA: Living Nightmare: 45 sec dur PBAE (400 radius) that causes all
affected enemies to take 15% of their own damage

Armor/weapon abilities

reinforced armor
blunt
pierce
blade
shield
LW

evade 2

Pretty much an anti-champion. May be too fotm i dunno.


Class:Watcher:
In their Eons of existance, the grey elves have learned to melt in with their natural surroundings, this is most apparent in their ability as Watchers, the silent sentinels of all wooded areas, if you are aware of their presence, you are not their target.

Abilities: Elder Path:
Melt: (passive) Percent faster stealth after combat
Fade: (passive) Percent faster travel while stealthed
Lookout: Climb trees. (one cannot fire from a tree)

Generic abilities: Stealth:
Camoflauge
safe-fall

Armor/Weps:
Pierce
Bows
blades
CD
Leather Armor

Exclusive RA's: (900 sec timer) Treetop barrage: Allows Watchers to fire from their treetop perch for 30 seconds, after those 30 seconds they will drop down from their tree, and cannot climb another for one minute.
 

Funkybunny

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actually... i was planning on flaming you... but these suggestions are really good.. i especially like the tree-climber! good background-story, good skills... so...

:clap: :worthy: :clap:

now make something thats not so cool for alb or mid.. :)
 

Afuldan

Fledgling Freddie
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Lol, thank you for not flaming me.

Nah, I have to be fair, but I will keep true to each realm's preferances. Mids are melee and albs are zergage ^^ I need to do a bit of research into what attribs each realm uses first tho.
 

Afuldan

Fledgling Freddie
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Are you referring to the low int of the grey elves?

They aren't supposed to be casters.
 

cHodAX

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Aren't the Siabra faction in Hibernia actually the DAoC version of Dark Elves? If so I doubt Mythic could make them a playable race without re-doing much of the Hibernian backstory and many of the quests.
 

Funkybunny

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what about making a fisherman for mids? like a grapplechar only that he throws his lure on the ground.. then when someone steps on that. he pulls em in :D


hehe.. had to spam abit too :p
 

Afuldan

Fledgling Freddie
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Lol.


No, Siabra are not dark elves. The Siabra were a group of pure-blood elitists who believe celts, firbs, etc should be pushed out of hibernia.

Kinda like the KKK, only with pointy ears, not hats.
 

Morchaoron

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Afuldan said:
Are you referring to the low int of the grey elves?

They aren't supposed to be casters.

true but acuity is a very specific thing, int/pty/emp/cha are only useful to a class actually using that stat, other classes will never have anything to do with it...

game wise, lowering such a stat like int is practically giving a bonus to any non-int class, because as you have noticed mythic has kept the total attribute point pool equal for all classes, which means that another stat would get a +10 bonus if for example int gets a -10

probably the same reason all classes dont have less then 60 acuity, what would be to reason to do it? for example, trolls cant play a int caster (bd is piety right?) so why should it be lowered anyway? it would just make him a obviously superior melee characther (because the extra points would probably be spend on his melee atrributes)..

mythic at least tries to keep a balance in races this way, not really giving a bonus without a disadvantage (although they kinda failed at this on incconu's at a lesser extent, +dex +int and -str and quick)

but all other races follow this rule, and mythic has been really careful with their new races


Str: 60
con: 50
Dex: 70
Qui: 50
Int: 70
emp:50
everything else: 60

Affinity for pierce

obviously good robed caster, +10 int, +10 dex, -10 con = +10 attribute bonus to caster class

the fact that it has less empathy is not important here, the fact that it is a uber caster is, because THATS why people will choose the race :p
 

Ezteq

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wow bud impressive ideas there wtg, i also like the tree climbing idea, i wish alb had a morphing char hibs have mooses and mids have hampsters maybe alb could have one too though i wouldnt know where to begin with designing one, or a flying char like the birdmen from flash gordon, that'd be cool not even going to attempt to do stats etc cos even though ive been playing for over 2 years i still dont understand em lol
 

Escape

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Mythic have done the medieval, celt, norse, atlantis, greek and egyptian themes, so they might aswell add some oriental spice in Catacombs.

Albion gets the Martial artist. A master of hand-to-hand combat, the MA can specialise in three combat types: slash, crush and thrust. It's to do with the style used, the Tiger for vicious slashing moves, the Snake for thrusting and Monkey to crush. Each spec will have unique animations. The MA can perform 'focus moves' which take about 5 seconds meditation to prepare, but the results are lethal.

The Wrestler joins midgard, to choke-slam and piledrive his way to victory. With 20+ unique moves, the wrestler could only be more entertaining if he registers a FH account and threatens and whines and gets involved in tedious relationships which inevitably lead to betrayal. The wrestler only cares about ratings and he's sure to put on a good performance.

The Samurai joins Hibernia, to regain the honour he lost being caught with a firbolg. With his singular fighting skills, the Samurai has only 1.5x spec points to divide between Blades, CD and Honour. The latter skill brings the revolutionary concept of self-sacrifice to daoc. A Samurai with a high honour skill can score a devastating victory on the field, by surrendering his life for his comrades. A swift blade through the heart see's his enemies die instantly and his group gains RPs... for simply being there. For his sacrifice, the Samurai is also rewarded RPs in death and res'd moments later. Hibernians still complain they are the worst realm.
 

Danya

Fledgling Freddie
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Afuldan said:
Are you referring to the low int of the grey elves?

They aren't supposed to be casters.
Why let them be mentalist then? :p
 

Balbor

Fledgling Freddie
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Anyway if they were i'd go with Half-elf for Hibs.
Str: 50
con: 55
Dex: 65
Qui: 65
Int: 65
everything else: 60
With all Classes except Valewalker and Animist

For Mids the Fenrir (werewolf types) that will give mids a base stat race.
Str: 60
con: 60
Dex: 60
Qui: 60
everything else: 60
Class: Warroir, Berzerker, Skald, Thane, Shamen, Spiritmaster, Hunter,

For Albions a sort of Halfline, Furfoot, grassrunner (basicly a hobbit).
Str: 40
con: 50
Dex: 75
Qui: 75
everything else: 60
Classes: Cleric, Paladin, Scout, Thurgy, Wizard, Sorcerer, Minstral.
 

Afuldan

Fledgling Freddie
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@Morch: The grey elves ARE a mainly melee/weapon unit.

@Danya: Because like every race can be a mentalist 'cept firbs and trees lol.
I mean, why make a shar ment? no reason. Might as well let the greys have a little gimped-out fun
 

Afuldan

Fledgling Freddie
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And actually, I was hoping the reason people would be drawn to the CUuldarin is their unique "Dark Adherent", which i believe is a very well balanced, very powerful char type
 

Tokz

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Balbor said:
For Albions a sort of Halfline, Furfoot, grassrunner (basicly a hobbit).
Str: 40
con: 50
Dex: 75
Qui: 75
everything else: 60
Classes: Cleric, Paladin, Scout, Thurgy, Wizard, Sorcerer, Minstral.


hobbits \o/
 

Afuldan

Fledgling Freddie
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Bah, I gotta go with no thanksd on the oriental thing.. there are enough fuckheads running around with "AZN" names telling me why they are superior in the first place.
 

Nax

Fledgling Freddie
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there won't be any new races, only 1 class for each realm.. and please let mythic worry about them, can't you see what a fine job the did with Bds? :touch:
 

Lendan

Fledgling Freddie
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I like the class ideas, but I really don't think we need any more new races. You've got to remember performance issues in large RVR situations - another 4-6 character models for your comp to load is going to slow things down.
 

Driwen

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Nax said:
there won't be any new races, only 1 class for each realm.. and please let mythic worry about them, can't you see what a fine job the did with Bds? :touch:

Think necros are a better example of a messed up class. They have trouble being useful in a group, they are to tough for melees and to weak for casters and are way to strong in pve.
But all SI classes are in some way "abit" messed up.
 

Ormorof

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Driwen said:
Think necros are a better example of a messed up class. They have trouble being useful in a group, they are to tough for melees and to weak for casters and are way to strong in pve.
But all SI classes are in some way "abit" messed up.

the problem with adding new classes is that they either end up better than the other classes at doing something (creating a new underdog class) or they are worse at doing something which another class already does well (creating a new underdog class :p ). the only way they can stop this is by creating whole new uses, necro can be very powerful in a group but only in certain setups (i seem to remember fighting an alb melee group vs mid melee group and the necro AF debuffed etc and the tanks plowed through the group :p

animists are doing something completely new with "turrets", bonedancers doing new stuff through insta lifetap, and multiple controllable pets (unlike theurgs and animists).

savages, reavers and valewalkers unfortunatly are melee, and thus fall into a well defined role and so they are either "better" or "worse". in the reavers case the only thing stopping it from being an incredibly powerful tank used in rvr is lack of determination, same for valewalker i suppose. savage (as im sure we all know) has been used heavily in rvr, displacing the berserker after the LA-nerf, however now that savage has been nerfed and it is becoming a hybrid in NF i guess zerkers might rise to the top again :p
 

Tholus

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Funkybunny said:
actually... i was planning on flaming you... but these suggestions are really good.. i especially like the tree-climber! good background-story, good skills... so...


now make something thats not so cool for alb or mid.. :)


totally agree :worthy:
 

Balbor

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i think the new classes would of been a great way to introduce Buff Shearing into the game.

Albion Acolyte-Diabolist (Church of Arawn) Hybrid Healer/Fighter able to spec Shield, Crush, Slash, Rej and Enh. Rej Spec would be a kind of anti-healing line (something similar to cave/nature). Buffing line to include Buff Shearing, Damage Shield (like shamens), instent group DPS buff (like healers haist buff) and speed buff (like healers spec one).
Studded armour. 1.5 spec points per level. Con/Pie/Str open to Saracens, Iconnues, Brits and Highlanders.

Mids Seer-Witch Doctor/ Healer/Fighter able to spec Axe, Hammer, Perry, Mend, Aug. Mend line includes Cure Debuffs, HOT, Buffing line to include Buff Shearing.

not sure about Hibs yet, maybe a cloth caster with buff shearing abilities. Maybe a mimic or something.

of course mythic want to go with something over powered to make sure people rush out and buy the thing. Albions will probably get a class that can solo groups in RvR, Mids will get a crap RvR/good pve pet charming class. And hibs will get soething to make up for underpopulation.
 

Wij

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Balbor said:
hibs will get soething to make up for underpopulation.

Yeh. They did. They're getting sexy female elves :D

*roll hib*
 

cHodAX

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Wij said:
Yeh. They did. They're getting sexy female elves :D

*roll hib*

Albion needs a 'Monica Lewinski' looking race then to force them to play another realm :)
 

Night

Fledgling Freddie
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Alb Inquisitor - Uses exotic Weapons, like cat'0'nine tails, and bladed staffs, repeater crossbows etc :p
Has insta aoe mezz and insta aoe stun in its spell line :p

Mid Portalist - Specilises in manipulating the Netherworld, Opens portals for Demons to run out and pet spam stuff :x

I dunno Im out of idea,s but i think mid will get a pet spam class :) and alb with insta cc mabe
 

Afuldan

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Lmao Wij, indeed, the elves are unnaturally hot...I'm just hoping M<ythic doesn't sink so low as to put a "bounce" in their step :p

And they'd better do something about firbs..cuz they are some ugly mothers. I'm tired of having to tack a piece of beef to my poor warden's shirt just to get the dog to play with him.
 

Afuldan

Fledgling Freddie
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Explain then, because I am easily confused. It's a sad, sad domino effect :/

And PS: Your avatar scurrs me.
 

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