Afuldan
Fledgling Freddie
- Joined
- Jun 28, 2004
- Messages
- 111
Please god no more "CAT PEOPLE!"
I think to add a great deal to the diversity, catacombs should add 2 more races to each realm, and here are my ideas for Hib's. I haven't played much on the other realms, so I'm not familiar with the history or stats of alb or mid
Hib:
Grey Elf...because every game needs a dark elf
Story goes somewhat like when the "High" elves went behind the veil, the Grey Elves chose to stay, preferring their peaceful wooded homelands over vast knowledge etc. When the high elves and lurikeen returned, the Siabra moved into the lands below the river (below connia etc) and exhiled the grey elves. These elves have made contact with the allied races of hibernia in an attempt to rid their realm of the siabran menace.
Grey Elves rely more on their speed and agility then on their mental powers.
Stats:
Str: 50
Con:50
Dex:70
Qui:70
Int:40
emp:70
Everything else: 60-
affinity for bows
affinity for nature
Hailing Towns: Connia/Howth/Brei Leith
able to be: Hero, Blademaster, warden, druid, bard, ranger, nightshade, Watcher, Mentalist, Valewalker
--------
Cuuldarin - Hailing from the ruined cities of the Sheeroe hills, these are a long-forgotten group of Celt settlers, who have been warped by their surroundings into cold, dark creatures. Though inherently evil, these creatures first and foremost seek the destruction of their Oppressor, the Glimmer King. They have currently come back into contact with their brethren the Celts, and have forged an alliance with them, while keeping a cold neutrality with the rest of Hibernia.
The Cuuldarin rely on their ability to wield other-worldly powers, as well as their mastery of piercing weapons
Str: 60
con: 50
Dex: 70
Qui: 50
Int: 70
emp:50
everything else: 60
Affinity for pierce
Hailing towns: Connia/Howth/Tir nMbeo
able to be: Mentalist, eldritch, hero, dark adherant
, champion, valewalker, warden, bard, ranger
-------
Classes: Dark Adherent: In their time in the fridgid hills of Sheeroe, the Cuuldarin have learned to alter reality in the minds of their enemy, turned all they would see into horrid spectres, terrifying them, and causing such confusion that their enemies would often hurt themselves in an attempt to flee
Abilities: Mental Anguish
Soul Burn: (shout/debuff) Causes enemy to deal a defined percentage of his own damage to himself.
Shadow Gauntlet: (Self Buff) damage add
Grim Spectre: (Battlesong) Group Damage shield (about 75% of chanter's shield)
Terrify: (shout/debuff) Causes and enemy to fumble a defined percentage more
Cowardice: (shout) PERCENT chance and enemy will cower in fear [stun 3-5 seconds] (lvl 50 should be like 40-50%)
Exclusive RA: Living Nightmare: 45 sec dur PBAE (400 radius) that causes all
affected enemies to take 15% of their own damage
Armor/weapon abilities
reinforced armor
blunt
pierce
blade
shield
LW
evade 2
Pretty much an anti-champion. May be too fotm i dunno.
Class:Watcher:
In their Eons of existance, the grey elves have learned to melt in with their natural surroundings, this is most apparent in their ability as Watchers, the silent sentinels of all wooded areas, if you are aware of their presence, you are not their target.
Abilities: Elder Path:
Melt: (passive) Percent faster stealth after combat
Fade: (passive) Percent faster travel while stealthed
Lookout: Climb trees. (one cannot fire from a tree)
Generic abilities: Stealth:
Camoflauge
safe-fall
Armor/Weps:
Pierce
Bows
blades
CD
Leather Armor
Exclusive RA's: (900 sec timer) Treetop barrage: Allows Watchers to fire from their treetop perch for 30 seconds, after those 30 seconds they will drop down from their tree, and cannot climb another for one minute.
I think to add a great deal to the diversity, catacombs should add 2 more races to each realm, and here are my ideas for Hib's. I haven't played much on the other realms, so I'm not familiar with the history or stats of alb or mid
Hib:
Grey Elf...because every game needs a dark elf
Story goes somewhat like when the "High" elves went behind the veil, the Grey Elves chose to stay, preferring their peaceful wooded homelands over vast knowledge etc. When the high elves and lurikeen returned, the Siabra moved into the lands below the river (below connia etc) and exhiled the grey elves. These elves have made contact with the allied races of hibernia in an attempt to rid their realm of the siabran menace.
Grey Elves rely more on their speed and agility then on their mental powers.
Stats:
Str: 50
Con:50
Dex:70
Qui:70
Int:40
emp:70
Everything else: 60-
affinity for bows
affinity for nature
Hailing Towns: Connia/Howth/Brei Leith
able to be: Hero, Blademaster, warden, druid, bard, ranger, nightshade, Watcher, Mentalist, Valewalker
--------
Cuuldarin - Hailing from the ruined cities of the Sheeroe hills, these are a long-forgotten group of Celt settlers, who have been warped by their surroundings into cold, dark creatures. Though inherently evil, these creatures first and foremost seek the destruction of their Oppressor, the Glimmer King. They have currently come back into contact with their brethren the Celts, and have forged an alliance with them, while keeping a cold neutrality with the rest of Hibernia.
The Cuuldarin rely on their ability to wield other-worldly powers, as well as their mastery of piercing weapons
Str: 60
con: 50
Dex: 70
Qui: 50
Int: 70
emp:50
everything else: 60
Affinity for pierce
Hailing towns: Connia/Howth/Tir nMbeo
able to be: Mentalist, eldritch, hero, dark adherant
, champion, valewalker, warden, bard, ranger
-------
Classes: Dark Adherent: In their time in the fridgid hills of Sheeroe, the Cuuldarin have learned to alter reality in the minds of their enemy, turned all they would see into horrid spectres, terrifying them, and causing such confusion that their enemies would often hurt themselves in an attempt to flee
Abilities: Mental Anguish
Soul Burn: (shout/debuff) Causes enemy to deal a defined percentage of his own damage to himself.
Shadow Gauntlet: (Self Buff) damage add
Grim Spectre: (Battlesong) Group Damage shield (about 75% of chanter's shield)
Terrify: (shout/debuff) Causes and enemy to fumble a defined percentage more
Cowardice: (shout) PERCENT chance and enemy will cower in fear [stun 3-5 seconds] (lvl 50 should be like 40-50%)
Exclusive RA: Living Nightmare: 45 sec dur PBAE (400 radius) that causes all
affected enemies to take 15% of their own damage
Armor/weapon abilities
reinforced armor
blunt
pierce
blade
shield
LW
evade 2
Pretty much an anti-champion. May be too fotm i dunno.
Class:Watcher:
In their Eons of existance, the grey elves have learned to melt in with their natural surroundings, this is most apparent in their ability as Watchers, the silent sentinels of all wooded areas, if you are aware of their presence, you are not their target.
Abilities: Elder Path:
Melt: (passive) Percent faster stealth after combat
Fade: (passive) Percent faster travel while stealthed
Lookout: Climb trees. (one cannot fire from a tree)
Generic abilities: Stealth:
Camoflauge
safe-fall
Armor/Weps:
Pierce
Bows
blades
CD
Leather Armor
Exclusive RA's: (900 sec timer) Treetop barrage: Allows Watchers to fire from their treetop perch for 30 seconds, after those 30 seconds they will drop down from their tree, and cannot climb another for one minute.