Give hibbis insta level 50

Shike

Can't get enough of FH
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blejs said:
And hibbi opted groups dont do the same against middi randoms?
Get real.

and exactly how many of those hibbi "opted" groups have you seen lately?
 

Tuppe

Fledgling Freddie
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hibs dont rvr?
hmm yesterday evening, after i come home from work ~22.15cet
i heard immediatly there is/was ~4-5fg hibs running around our frontier + camping fensalir.
i quess these was camouflaged albs :)


artifact xp is different thing comparing how you get artifact, and here come reality comparing hibs and albs, who usually charm salamander or bring 1 animist and rape artifact mob, instead mids need "charm" 1fg+ and even zerg some encounters.

end reg is great when xp artifact up whit tank but what my rm benefit? nada, nothing, suddenly i allso need 2 botts.
hmm luckily its been rainy summer so grass is green :)
 

Inca

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Hibbies regularly do feature in odins/Hadrians, so to say they don't rvr is unfair (specially given their low pop). Sometimes people forget that realm versus realm was designed to be more based around keep taking, and that happens more in HW/Odins, not a whine but rvr is more than just emain. Thing with emain is, as a mid/alb you can get zerged /release and if your lucky you can be back in emain within 2 minutes, most 10 minutes. If you do have to wait, you can always grab a drink, grab some food, throw one out, whatever takes your fancy, then straight back into rvr (assuming your not in a 1 death and log group). As hibbies its a long way to amg/mmg, and its through a reasonable amount of agro (you need to at least be awake). When they get there the sight of a green death spam gets everyone moving towards them (i know as a mid you tend to think less likely you will get adds with hibs) and its rare you survive that long, as either random or opt'ed.

This is the second thread on freddys i have read today and the second that has some loser saying savages are overpowered??? At what?? Yeah the anti=grapple is nice, but if you look carefully, i mean real carefully, you will see almost ever savage over rr5 is inactive in anything but pve, as are most tanks (cept a very few warriors/skalds/berks). As for mids zerging? i will say again, the rvr guilds; don't. Nice and simple even for the less bright amongst you. :touch:

It would be cool to have more hibbies, i am suprised really cause i reckon hibbies have a lot going for themand were it not for the ridicolous amount of pve i have done on mid, i would happily roll hippy, just to appease blejs ;)
 

Garok

Can't get enough of FH
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Tuppe said:
artifact xp is different thing comparing how you get artifact, and here come reality comparing hibs and albs, who usually charm salamander or bring 1 animist and rape artifact mob, instead mids need "charm" 1fg+ and even zerg some encounters.

end reg is great when xp artifact up whit tank but what my rm benefit? nada, nothing, suddenly i allso need 2 botts.
hmm luckily its been rainy summer so grass is green :)

Haveing classes that can duo/solo an artifact encounter can lead to it being farm'd for sale rather than to be used..

No Shammies dont get mana regen and nor do clerics... however both can get FoP...
 

Boggy

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There were about 30 Hibs at Fens (from the /who Upp I did) last night and 80 Mids (from guardspam) eventually dislodged us. I'm not saying there is anything wrong with that. I am just saying that you may think there were a lot of US, but there were still far mroe of you.

And Blejs ... what a classic comment "they should be able to get like 40+ specially since its your frontier we talking about to..." It takes us longer to get to Emain than you. We have to run there, not sit on a pad. Sometimes when you see less hibs come back after a wipe it is simply because people can't be arsed to run all the way to Emain when they know there are massively superior numbers.

Hibs have lower numbers, it's an inescapable fact. This not only gives us less people available for RvR, but also puts some people off bothering. Anyone who doesn't understand this probably never will unless they roll a Hib and try it for themselves.
 

remi

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blejs said:
And remie what would be the solution to get more hibbis to rvr then.

IF hibbis would have 50% of the amount of middis thats rvring lets say 30-40 in emain u would also get adds easier, but atm i dont know why so little hibbis go to rvr. And if ppl would start more it would be more fun for all.

Need more players too the game, not /level 40 , /level 50 or whatever, how long did hibernia have /level 30 and how much did it increase thier over all active population? if the numers you say is anything near the real active player base, id say thier active population got lower since the introduced it?
 

Shike

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remi said:
Need more players too the game, not /level 40 , /level 50 or whatever, how long did hibernia have /level 30 and how much did it increase thier over all active population? if the numers you say is anything near the real active player base, id say thier active population got lower since the introduced it?

we've gotten in some ppl that did a /lvl 30 but they never lasted.. and tbh, it wont make a difference even if 100 new ppl came hib now, have to spend months in PvE to be competative and thats what is fucked up and deffo scaring ppl away, if it wasnt for TOA id be long gone by now.

thursday night, 280 hibs, 460ish mids, 450ish albs..

Blej, guess why not as many hibs come RVR.. and also, when you run 3 GG's within cfhrange.. and just destroy everything.. I cant believe you even wonder why nobody comes to play.
 

Inca

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Shike said:
Blej, guess why not as many hibs come RVR.. and also, when you run 3 GG's within cfhrange.. and just destroy everything.. I cant believe you even wonder why nobody comes to play.

so uneducated.
 

Eroa

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Inca said:
so uneducated.

No its the truth, and by saying within CFH range dosnt mean that they do CFH. But they are close enough to get there from maybe stealther reports or they are just going that way atm. Still its close to impossible when there is 3 fg opted mids running circles in emain and if you pick a fight with one of them another will most likley be there within short, from tell or from bad luck.
 

Tuppe

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Garok said:
Haveing classes that can duo/solo an artifact encounter can lead to it being farm'd for sale rather than to be used..

No Shammies dont get mana regen and nor do clerics... however both can get FoP...


agree, dunno how actively is farming going in some artifacts? few mobs are allmost 100% camped and hard to get even slight change (cloudsong example) belt of sun/moon is usually these days totally uncamped.

its sad when some jerks camp artifacts, farm it, maybe think they are nice when give encounter someone in own group? but keep artifact and sell it in cm whit 10plat.
prolly same peeps (farmers) whine when they ask price example new unique dyes, when you have used ~40 plat to reach lgm title in alch, pathetic.
luckily dont yet meet this kind peeps
 

remi

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i seem to recall right after toa , hibs and thier "whole realm /as" had the strongest CFH i ever seen.
 

Tokz

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Jan 21, 2004
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what most ppl said here. don't expect alot of "random" hibs to come emain as long as there are 3+ "opted"/high rr mid groups out primetime, (mael, bo, baf etc).
and there simply aren't that many active rvr guilds.

giv your grp cgrm8
 

Aran Thule

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We had /Lev 30 and got a fair few people from that.
Now several months down the line and most of them have vanished.
Got up to 34 players in guild but now down to about 15 and half of them are casual players/alts.
We try to get numbers together (retake keeps ect) but with BO ect intercepting within a few minutes of attacking the keep and instantly wiping us you can understand why people cant be bothered.

Main problem being that you use emain as your playground which puts us at an even bigger disadvantage.
We run to Had/Odin and find it empty, wait outside Upps/Sauv till the cows come home but most often its dead.

Running solo or with random group and getting no wins (apart from the odd rezz sick) for several hours kills morale.
Thats why a lot of hibs stick with PvE as we stand a chance there.
 

Escape

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Character transfer/copy to prydwen would liven up the server.

Players from hib/excal copy their characters here and start RvR'ing the same day. Could do the same for Alb/Mid, but you'd risk Prydwen becoming Excalibur :p

I think Prydwen could do with 200 players from excal, moving here full time.
 

Shike

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Escape said:
Character transfer/copy to prydwen would liven up the server.

Players from hib/excal copy their characters here and start RvR'ing the same day. Could do the same for Alb/Mid, but you'd risk Prydwen becoming Excalibur :p

I think Prydwen could do with 200 players from excal, moving here full time.

would rather charmove my toons to hib/excal tbh. Hibs there could use more numbers aswell with NF in sight.
 

Shike

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remi said:
i seem to recall right after toa , hibs and thier "whole realm /as" had the strongest CFH i ever seen.

was nothing to fight then, and most of those hibbis are long gone now. And the EclipseAlliance was a strong alliance, now its pretty much consisting of one and a half active guilds.
 

Iceflower

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This thread is probably a very good illustration of the rift between casual players and the gank group players in this game...
 

Shike

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Iceflower said:
This thread is probably a very good illustration of the rift between casual players and the gank group players in this game...

absolutely correct... I can imagine beeing a casual player on prydwen must suck donkeyballs RVRwise.
 

blejs

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Shike said:
Blej, guess why not as many hibs come RVR.. and also, when you run 3 GG's within cfhrange.. and just destroy everything.. I cant believe you even wonder why nobody comes to play.


Seriously, we dont run in CFH range. We do well 1fg vs 1fg.
But its easy ppl are in range of 1 and other with hunting eatch dm u get almost. Cause that how it is kinda. Dont see why we should run in that range at all, zerging make enemy not to come for some.

I tho like getting zerged instaid of not finding enemy at all.

But we dont run in purpose close to one adn other.
Saw numerous of times today earlier hibbis die like 2-3times at amg and dont understand they have to try avoid that gate more if middis are the onces in emain since was liek 50middis, since most wait for albs to come, and then its mainly roam apk-amg-breif-repeat.

If DM some otherplace go there.
 

selim_segor

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Don't give hibs 50 cuz then everyone will start bloody moaning, imho good idea its getting hard mor of a challenge, in fact don't give anyone /level 50 kinda defeats the objexct of the game
 

Morchaoron

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why insta 50 anyway??? go to the macroing animists at fins and your 50 within a day...
 

blejs

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Morchaoron said:
why insta 50 anyway??? go to the macroing animists at fins and your 50 within a day...

if new person comes they dont have that char.
 

Morchaoron

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blejs said:
if new person comes they dont have that char.

hence all the 'account borrowing' there ofc...

and this is their opinion about the CoC:

paper.jpg
 

VidX

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We wiped them with a ranger and ment add on Tuesday, those 3 GG in cfh, damn that was priceless :)

Oh, and Mids had Bolg at the time as well, so we had to contend with guards too. Damn nice fight, think only Zel and I died, and I sat here laughing as Egar chain lifetapped a shammy and runie who were stupid enough to stick together lol

Think it was Mael, BaF and BO, not sure what order they came in, but was 1 group, followed 15 seconds later by another and 5 seconds later another, was nice work by us, damn surprised those groups didn't walk over us, musta been afk, or I think I heard something about Miracle sitting down due to refusing to add...
 

VidX

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But as for the subject, level 50 isn't the problem any more, scroll to the bottom if you don't want to read the reasons why I feel this is the case, it's in bold letters but read the reasons and you'll see why.

I could roll a /level 20 anything right now, and it would be 50 before midnight tonight as I could get onto the fin4 list with pbaoe/animist/fop and leech. Problem with Hib (and I assume with Mid and Alb) is that there's far too many people in TOA atm, this is were all your 'random groups' are guys. Main problem causing this is the lack of artifacts they can get.

Gonna take what Aussie said and turn it around a bit:

Aussie said:
How about this solution.
In hib between 18-24h
-no longer spawn of Artifact mobs
-Fins EXP -400% between
-MLs no longer give credit

Between 18-24h in Hib:

- no longer possible to do an Artifact encounter due to people camping it to sell, when the ridiculous respawn timer comes up ofc.
- fin4 XP is great, yeah, but it's camped by more or less the same people all the time, levelling a never ending list of alts. If you don't have a lvl 50 already, you can't get on it most of the times. This lvl 50 must be one of: Warden/pbaoe/animist/fop, which rules out alot of people.
- MLs give credit, when done. However, there is an increasing amount of stealthers and casters attending these raids, and not enough of the key support classes, therefore they fail.

GoV spawns how often? 24hrs? give or take? How many people want it? I'd say 2/3 of the Hib players want it on at least 1 of their characters. Same can be said for SoM (faster respawn though), and Cloudsong. Now, that's maybe 800 characters needing an artifact, with a respawn of 24 hours, it'll take over 2 years to get them done, and that's if they have the credit. The abovementioned 'camping to sell' is done with 2-3 characters, who chain kill the spawn, don't do anything but log alts at the spawn, kill it, and stick it on their CM for ridiculous amounts. So people can pay 10+ plat for an artifact they still need the credit for.

MLs? I did an entire ml run in just over 3 weeks, it could have been done faster if people got mlxp faster, maybe under 10 days, but with 100 people who vary between hardcore and casual players, 3 weeks was pretty good, think we ended up with 40 completing ml10.

So, even with the insta level 50, people still have at least 2-3 months of TOA to do before they can have the same level of kit as the ones already out in RvR.

We feel in Celestius that we can't compete now with the Mid groups out, due to too much interupts, so we've gone back to TOA for a week or 2 to get more artifacts and sort out our SC and group layout.

Basically what the above says is:

The issue with Hibernia and the lack of population now, compared to the other 2 realms, is the TOA timesink. /level 50 would not solve this, as people would still need the time to do TOA. /level 20 and perhaps reducing the respawn timer on the most wanted encounters, and the entire realm agreeing to not farming them to sell, will get more people to Hib.

imo ofc :)
 

blejs

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VidX said:
We wiped them with a ranger and ment add on Tuesday, those 3 GG in cfh, damn that was priceless :)

Oh, and Mids had Bolg at the time as well, so we had to contend with guards too. Damn nice fight, think only Zel and I died, and I sat here laughing as Egar chain lifetapped a shammy and runie who were stupid enough to stick together lol

Think it was Mael, BaF and BO, not sure what order they came in, but was 1 group, followed 15 seconds later by another and 5 seconds later another, was nice work by us, damn surprised those groups didn't walk over us, musta been afk, or I think I heard something about Miracle sitting down due to refusing to add...

I think like half our group didnt add at start, chronicle sat down.
People that dont understand that this is group rvr, and u follow gl.
If you add you add, if gl adds you add, if gl adds and u still add it aint a big problem, but if group adds and u skip adding its just gets fucked up.

Had 2 major fights in guild cause of this.
 

Aldrick

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Imo its better if the guilds that add die because some dont take part in the adding then the hibs getting steamrolled by three fg. Its suitable reward for the adders and the hibs feel good since they won and come back when they die compared to logging atonce because 3fg mids just couldnt stay away from adding. Its not hard to figure it out.
 

VidX

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blejs said:
I think like half our group didnt add at start, chronicle sat down.
People that dont understand that this is group rvr, and u follow gl.
If you add you add, if gl adds you add, if gl adds and u still add it aint a big problem, but if group adds and u skip adding its just gets fucked up.

Had 2 major fights in guild cause of this.
damn :s

Fighting in guild is not nice, been there, done that, and am trying to minimise the impact of the results of it as much as possible atm.

But yeah, as Aldrick says, it did feel good, but it seems there was the opposite effect, or worse, on the other side :s

Only a game guys, shrug off any fights, and come back and, as you are doing, come back and enjoy some nice (hint) 1fg vs 1fg, non-added fights ;)
 

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