Gamecam looks to be crashing DAOC at random intervals to the desktop

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
Anything I can do?

These are the first few lines from the errorlog.txt in ToA

game caused an Access Violation in module GameCamDLL.DLL at 001b:5204b4a2.
Exception handler called in rndr.
Cver TOA dev
Error occurred at 4/27/2005 23:01:58.
D:\ToA\game.dll, run by Administrator.
1 processor(s), type 586.
1024 MBytes physical memory.
Read from location 000249fc caused an access violation.

Registers:
EAX=000249f0 CS=001b EIP=5204b4a2 EFLGS=00010206
EBX=0fdb0020 SS=0023 ESP=0012ee90 EBP=04000048
ECX=0fdb0350 DS=0023 ESI=0fdb0350 FS=0038
EDX=000249f0 ES=0023 EDI=000249f0 GS=0000
Bytes at CS:EIP:
8b 47 0c 85 c0 74 d7 8b ce e8 90 7d fc ff 3b 85
Stack dump:
0012ee90: 00000000 0fdb0020 460ecc56 0fdb0350 0012eebc 5204b2fa 5204b340 77d441a8

that gets repeated for ages then

GSXM:

0050 0055 0056 0051 0052 0001 0061 0062 0061 0062
0002 0061 0062 0003 0004 0005 0006 0007 0010 0012
0013 0011 0008 0050 0055 0056 0051 0052 0001 0061
0062 0061 0062 0002 0061 0062 0003 0004 0005 0006
0007 0010 0012 0013 0011 0008 0050 0055 0056 0051

Module list: names, addresses, sizes, time stamps and file times:
D:\ToA\game.dll, loaded at 0x00400000 - 4702304 bytes - 424d7c4d - file date is 4/1/2005 12:52:42
C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x024b0000 - 8192 bytes - 3df82460 - file date is 12/12/2002 08:14:32
C:\WINDOWS\System32\D3D9.DLL, loaded at 0x024d0000 - 1703936 bytes - 40ee6b1c - file date is 7/9/2004 05:27:28
C:\WINDOWS\System32\D3D8.DLL, loaded at 0x02680000 - 1201152 bytes - 40ee6b0f - file date is

This goes on for ages and this seems to list all the things running in the background.....

Any suggestions?

Oli - Illu
 

Xajorkith

Fledgling Freddie
Joined
Mar 19, 2004
Messages
586
illu said:
Any suggestions?

Use Fraps?

It might be a flippant answer but it will probably be faster and easier to switch product than diagnose the problem.
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
The only problem is that fraps uses up HUGE amounts of Hard drive space and the compression on the fly of Gamecam is really useful - especially the "record the last 90 seconds of action" feature.

Is the error Gamecam's fault or ToA's fault? Or is there a memory error?

Oli - Illu

PS Came back here as it crashed again to desktop - latest error log:
game caused an Access Violation in module GameCamDLL.DLL at 001b:5204b4a2.
Exception handler called in rndr.
Cver TOA dev
Error occurred at 4/28/2005 01:28:18.
D:\ToA\game.dll, run by Administrator.
1 processor(s), type 586.
1024 MBytes physical memory.
Read from location 000249fc caused an access violation.

Hmmm the "Read from location 000249fc caused an access violation." is the same as last time. I might run some memtest's overnight to see if my RAM on the PC hasn't shafted up.
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
Memory tests came back clean, after 12 hours of testing.

Looks like I'm going to have to go down the re-install everything route :/

Oli - Illu
 

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