illu
Part of the furniture
- Joined
- Mar 18, 2004
- Messages
- 1,867
I have also posted this in the technical forum, but I've posted it here too as I know there are lots of budding movie makers about on here and was wondering if any of you have had the same problem with DAOC : ToA + Gamecam.
Here is the link to my thread in the Technical Section:
https://forums.freddyshouse.com/showthread.php?t=57257
And here are the details from it so far in case you can't be bothered to click on it :>
Anything I can do?
These are the first few lines from the errorlog.txt in ToA
game caused an Access Violation in module GameCamDLL.DLL at 001b:5204b4a2.
Exception handler called in rndr.
Cver TOA dev
Error occurred at 4/27/2005 23:01:58.
D:\ToA\game.dll, run by Administrator.
1 processor(s), type 586.
1024 MBytes physical memory.
Read from location 000249fc caused an access violation.
Registers:
EAX=000249f0 CS=001b EIP=5204b4a2 EFLGS=00010206
EBX=0fdb0020 SS=0023 ESP=0012ee90 EBP=04000048
ECX=0fdb0350 DS=0023 ESI=0fdb0350 FS=0038
EDX=000249f0 ES=0023 EDI=000249f0 GS=0000
Bytes at CS:EIP:
8b 47 0c 85 c0 74 d7 8b ce e8 90 7d fc ff 3b 85
Stack dump:
0012ee90: 00000000 0fdb0020 460ecc56 0fdb0350 0012eebc 5204b2fa 5204b340 77d441a8
that gets repeated for ages then
GSXM:
0050 0055 0056 0051 0052 0001 0061 0062 0061 0062
0002 0061 0062 0003 0004 0005 0006 0007 0010 0012
0013 0011 0008 0050 0055 0056 0051 0052 0001 0061
0062 0061 0062 0002 0061 0062 0003 0004 0005 0006
0007 0010 0012 0013 0011 0008 0050 0055 0056 0051
Module list: names, addresses, sizes, time stamps and file times:
D:\ToA\game.dll, loaded at 0x00400000 - 4702304 bytes - 424d7c4d - file date is 4/1/2005 12:52:42
C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x024b0000 - 8192 bytes - 3df82460 - file date is 12/12/2002 08:14:32
C:\WINDOWS\System32\D3D9.DLL, loaded at 0x024d0000 - 1703936 bytes - 40ee6b1c - file date is 7/9/2004 05:27:28
C:\WINDOWS\System32\D3D8.DLL, loaded at 0x02680000 - 1201152 bytes - 40ee6b0f - file date is
This goes on for ages and this seems to list all the things running in the background.....
Any suggestions?
And my 2nd post ---------->
The only problem is that fraps uses up HUGE amounts of Hard drive space and the compression on the fly of Gamecam is really useful - especially the "record the last 90 seconds of action" feature.
Is the error Gamecam's fault or ToA's fault? Or is there a memory error?
Oli - Illu
PS Came back here as it crashed again to desktop - latest error log:
game caused an Access Violation in module GameCamDLL.DLL at 001b:5204b4a2.
Exception handler called in rndr.
Cver TOA dev
Error occurred at 4/28/2005 01:28:18.
D:\ToA\game.dll, run by Administrator.
1 processor(s), type 586.
1024 MBytes physical memory.
Read from location 000249fc caused an access violation.
Hmmm the "Read from location 000249fc caused an access violation." is the same as last time. I might run some memtest's overnight to see if my RAM on the PC hasn't shafted up.
I have also made a posting on the planetgamecam website to see if they can offer any light on this subject.
If the worst comes to the worst, Can Catacombs be made to look identical to ToA? or can SI use custom UI's? (I can't remember).
It's frustrating as at any random moment - it instacrashes to the desktop, and as an SB, you usually have 1 or 2 AE Mezz poisons ready to be applied (30 minutes re-cast time) and when you come back from the crash, they are gone :/ And when you are trying to kill Cyclodia and his pals, to try and give him some payback for his non-stop lame /laugh spam each time you are zerged, it can get annoying.
Anyway - any help appreciated.
Does anybody on here have problems using Gamecam and ToA?
Oli - Illu
Here is the link to my thread in the Technical Section:
https://forums.freddyshouse.com/showthread.php?t=57257
And here are the details from it so far in case you can't be bothered to click on it :>
Anything I can do?
These are the first few lines from the errorlog.txt in ToA
game caused an Access Violation in module GameCamDLL.DLL at 001b:5204b4a2.
Exception handler called in rndr.
Cver TOA dev
Error occurred at 4/27/2005 23:01:58.
D:\ToA\game.dll, run by Administrator.
1 processor(s), type 586.
1024 MBytes physical memory.
Read from location 000249fc caused an access violation.
Registers:
EAX=000249f0 CS=001b EIP=5204b4a2 EFLGS=00010206
EBX=0fdb0020 SS=0023 ESP=0012ee90 EBP=04000048
ECX=0fdb0350 DS=0023 ESI=0fdb0350 FS=0038
EDX=000249f0 ES=0023 EDI=000249f0 GS=0000
Bytes at CS:EIP:
8b 47 0c 85 c0 74 d7 8b ce e8 90 7d fc ff 3b 85
Stack dump:
0012ee90: 00000000 0fdb0020 460ecc56 0fdb0350 0012eebc 5204b2fa 5204b340 77d441a8
that gets repeated for ages then
GSXM:
0050 0055 0056 0051 0052 0001 0061 0062 0061 0062
0002 0061 0062 0003 0004 0005 0006 0007 0010 0012
0013 0011 0008 0050 0055 0056 0051 0052 0001 0061
0062 0061 0062 0002 0061 0062 0003 0004 0005 0006
0007 0010 0012 0013 0011 0008 0050 0055 0056 0051
Module list: names, addresses, sizes, time stamps and file times:
D:\ToA\game.dll, loaded at 0x00400000 - 4702304 bytes - 424d7c4d - file date is 4/1/2005 12:52:42
C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x024b0000 - 8192 bytes - 3df82460 - file date is 12/12/2002 08:14:32
C:\WINDOWS\System32\D3D9.DLL, loaded at 0x024d0000 - 1703936 bytes - 40ee6b1c - file date is 7/9/2004 05:27:28
C:\WINDOWS\System32\D3D8.DLL, loaded at 0x02680000 - 1201152 bytes - 40ee6b0f - file date is
This goes on for ages and this seems to list all the things running in the background.....
Any suggestions?
And my 2nd post ---------->
The only problem is that fraps uses up HUGE amounts of Hard drive space and the compression on the fly of Gamecam is really useful - especially the "record the last 90 seconds of action" feature.
Is the error Gamecam's fault or ToA's fault? Or is there a memory error?
Oli - Illu
PS Came back here as it crashed again to desktop - latest error log:
game caused an Access Violation in module GameCamDLL.DLL at 001b:5204b4a2.
Exception handler called in rndr.
Cver TOA dev
Error occurred at 4/28/2005 01:28:18.
D:\ToA\game.dll, run by Administrator.
1 processor(s), type 586.
1024 MBytes physical memory.
Read from location 000249fc caused an access violation.
Hmmm the "Read from location 000249fc caused an access violation." is the same as last time. I might run some memtest's overnight to see if my RAM on the PC hasn't shafted up.
I have also made a posting on the planetgamecam website to see if they can offer any light on this subject.
If the worst comes to the worst, Can Catacombs be made to look identical to ToA? or can SI use custom UI's? (I can't remember).
It's frustrating as at any random moment - it instacrashes to the desktop, and as an SB, you usually have 1 or 2 AE Mezz poisons ready to be applied (30 minutes re-cast time) and when you come back from the crash, they are gone :/ And when you are trying to kill Cyclodia and his pals, to try and give him some payback for his non-stop lame /laugh spam each time you are zerged, it can get annoying.
Anyway - any help appreciated.
Does anybody on here have problems using Gamecam and ToA?
Oli - Illu