pomalllka said:Seems a lot of ppl are bailing on DAOC. Was ToA the death of daoc ?
Poma
Smurflord said:People make threads on the forums when they leave.
People do not make thread when they start.
Can lead to a very imbalanced impression.
Sharma said:Half the time the ones who do make "IM LEAVING!!11" threads come back and start playing again.
From what i've seen theres only a small percentage of players in the EU who actually use the boards, although it seems like there's a lot quitting theres also a large amount of new players pouring into the game.
cHodAX said:Remember that the only reason SWG isn't a smash from day one is that it is bugged/no PvP/poorly supported.
I started to play DAoC on 11th September 2003 after I received my copy from play.comcHodAX said:How were all these supposed new players joining DAoC last year when you couldn't buy a copy from any store and even online?
I was levelling a new char in Avalon City this weekend (Alb/Excal), joining regular groups. In those groups there were 4 level 50s (levelling artifacts), 3 others who claimed to have other level 50s, and over 20 who said that was their main/first char (in the 40s).... (Yes, I asked because I was curious).cHodAX said:I have met 5 new players in the last year
cHodAX said:Soothsayer, the problem is that to compete on an even playing field now you need cash/artifacts/buffbot/spellcrafted/alchemied/RR5/ML's which takes 1000's of hours. Many new players grind it out to 50 and then realise that they are only a quarter of the way to being where they want to be. ToA forced alot of people back into PvE just to get back to a point where they could compete against enemy players on an even footing. That is a real detterent towards attracting new players and even more so when it comes to player retention. As I said in my previous post, player numbers in the EU have stayed fairly stable due to the large number of 2nd and 3rd accounts but the truth is that the real number of actual players is more like 30% lower than the official figures.
I have no problem with PvE but I do have a problem when it is forced upon us, the alternative is not to bother and end up being a whipping boy for all those who did the master levels and leveled thier artifacts. New players don't really find that out till they reach 50 and goto Emain to get obliterated for the first time, then they realise how unfriendly this game really is to new players.
Sharma said:Half the time the ones who do make "IM LEAVING!!11" threads come back and start playing again.
From what i've seen theres only a small percentage of players in the EU who actually use the boards, although it seems like there's a lot quitting theres also a large amount of new players pouring into the game.
Yes, a lot of people play Daoc primary as a PvE game. The majority of players, however, play because of RvR Or what would be the reason there is less than 1000 players on Gaheris the co-op server which is, if I've understood right, pure PvE [yes yes, not many players on PvP servers either but co-op server wont change PvE at all (I think) whereas PvP server changes RvR totally (I think) and yes, I would say taking a keep without a change of player defenders is more likely PvE than RvR ]. RvR was something new, something unique when the game was released (or maybe it still is Oo) and there was back then and still better options for PvE-MMORPG than Daoc, imo. Well, I for one haven't ever been impressed of Daoc PvE as PvE (pre-ToA) but I like the "story", looks and setting.Svartmetall said:All good points, but that's just asuming RvR is your goal as a player. A lot of people (RvR players will jump in and deny this heresy, but it's true) play DAOC primarily as a PvE game.
You must admit that the new stuff in ToA more or less dramatically changes some things and are fairly important to get. For me and many others the end game pre-ToA was leveling lots of lvl50s, farm good gear and get decent RR for most essential RAs to keep the RvR variated by being able to choose differend kind of character. Thanks to ToA I would have had to do PvE for about an year to get back in that situation and maybe once I've done that Frontiers would have be released with the new RA-system, which of course, would mean more RvR to get the most essential RAs. If I could change things I would make 2 lvl50s at max instead of 8 :/ Bet you wouldn't be happy either if you would have to get RR11 just to enter the new PvE-zones in future patches Should I say "PvErs should just play Asheron's Call where they dont need to worry about RvR" if that was about to happen?Svartmetal said:So while RvR fanatics proclaim "THE DEATH OF DAOC!!/!!!" just because they have to do (gasp! shock!) some PvE (oh noes! PvE in a MMORPG! THE SKY IS FALLING!!!) to get the new TOA toys so they can WTFPWN again in RvR, the rest of us will get on with enjoying the rest of the game (and they still won't accept that they'd really be much happier playing Quake Team Deathmatch. No PvE at all there, and ALWAYS a level playing field).
pomalllka said:Seems a lot of ppl are bailing on DAOC. Was ToA the death of daoc ?
Poma
Not just MLs, getting artifacts and leveling them takes a lot of time too. ToA is easily bearable for people who have concentrated on one character but how about those who have ~10 lvl50s in need of MLs and artifacts? For them ToA (and most likely Frontiers too) is a rude slap on the face by Mythic.Deadnala said:TBH i have no problem to find rvr groups. well yes not ervery moment of the day but in prime time, no problem. for the toa timeabsorbing part how ppl call it. i have my thought about that. propabely they mean the ML..