Game ballance? plz read!!

Karmatika

One of Freddy's beloved
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Stolen of a wc3 site that hosts Dota games. its 5v5 with 30-40 hero choices. Well thats not the point of this article tho eventho it makes some examples to dota. Plzzz read all :), this will make things so much more easy online / future whines.

I'm writing this article in the hopes that some of you will learn something from this about how games work, you will learn through this how better to make your own games, and give suggestions on games of others, and will improve your own gameplay in strategy games based on this.

For background, I'm currently a student at a college called DigiPen Insitutute of Technology located in Redmond, Washington. This school offers two majors, the one it is best known for being Real-Time Interactive Simulation. In short, it is a grueling four-year program that teams students game design, game production, and game programming on a practical level. You can find articles about the school in such large publications as Rolling Stone, USA Today, People magazine, and the Smithsonian. This all said to establish that games aren't just a hobby to me but a profession, and it's my job to know how they work.

That said, this is long, but if you follow me you'll have a full understanding of how strategic theory works, and why I can soundly say that most of the people calling out the need for "balance" are simply ignoring these basic principles of game design and will never be satisfied with any strategy game, and thus should be ignored when considering real balance issues.

If a moderator could sticky this topic for people to read before they post balance complaints, that would be great and might help things here.

Let's take, if you will, the most basic example of a game: rock, paper, scissors (RPS). RPS in itself is a rather dull, boring game; while it has perfect balance, there is no real inherent strategy involved in it, nothing to discuss, nothing worth competing over it for. If you win a game of RPS, it doesn't show any intelligence, skill, or anything. It's a pointless game.

But it's a game, so obviously we have a start, and most importantly to those of you in this forum, it's BALANCED. In fact, it is ridiculously balanced. Let's see what happens when we unbalance it a bit.

We'll add a new option, called glass. This will be a glass of water, which you might even have handy while in vigorous RPS competition. The symbol can just be having your fingertips together. The glass of water can make the paper wet and rust the scissors, but the rock can smash it. So you have Glass beats Paper and Scissors, and loses to Rock.

Wait a second! This isn't fair! Now you have unbalance, because Glass and Rock are twice as likely to win as any of the others! Won't this ruin the game?

The answer is no, and in fact, this creates a new factor that's vital to every game: SKILL. Rock and Glass win 50% of the time each on average, while Scissors and Paper win only 25% of the time. How can this game possibly be fair? I would say to you that it's still PERFECTLY fair! How can it be?

Well, obviously, any new player is going to think "I should always choose Rock; it beats Glass, the other most powerful choice, and thus it has the highest chance of winning." What's the problem with this logic? You're assuming that your opponent is just rolling dice and has no skill! So what does the other player do? The player who has just begun learning the game will say then "Oh, well since all the newbies will be using Rock, my chances of winning with Paper are actually now HIGHER than 25%; I'll use Paper!" This is thinking on the first level of skill.

Then comes along the intermediate player. He thinks "Hm, all of the people I'm playing with are catching on to the Rock, and are using Paper. I need to stop Paper. The choice that has the best odds of winning overall that counts Paper is Glass. I'll use Glass." This is thinking on the second level of skill.

Then you get even more advanced. The next sharp guy thinks "Well, obviously Rock beats Glass! I'll use Rock, and they'll never expect it since only newbies use Rock!" This is the third and highest level of skill.

Looking at this model, we can see some problems that are inherent and need to be fixed:
1) Scissors is a completely pointless choice, since it is identical to Glass except loses to Glass as well. More on this later.
2) The highest level experts can actually end up using the same tactics as newbies, and NOT because the newbies are copying them.
3) The intermediate players, the ones playing Glass, are the ultimate victims. Both the newbies and experts are beating them!
4) Those beginning players who choose Paper usually will get clobbered by the Glass players who are just a step ahead of them. This isn't because Glass is unbalanced; after all, Rock is too. This is because they are countering Rock, not Glass; while they are showing some skill in countering, they're not countering PROPERLY. This is your "whiny newbies" category, people who make a mediocre effort and get frustrated because other non-expert players are beating them. Then they get into the arguement "well the only thing that beats it well is the other cheap newbie tactic (Rock)." Instead of adapting strategically and accepting that going back to Rock is actually a step UP strategically, they refuse to complete the circle and abandon the game or try to rig it in their favor. No strategy game will ever satisfy a person of this mindset.

So then, with imbalance established as the first way to create a skill-based game, let's look at the second way: information. When your opponent makes a choice and it changes their options, you can adapt your strategy; this is skill. For this, we'lkl introduce a split in the game.

Before the actual game, players do a game of evens-odds the same way as RPS. If they choose even, they can only use Rock, Paper, or Scissors. If they choose odd, they can only choose Glass, Paper, or Scissors. There's strategy involving the fact that picking odds (1,3,5) is more likely than evens (2,4) but I'll ignore that for now. Think of this like Sentinel or Scourge.

So the possible matchups are:
a) Even vs. even: It's normal RPS. You have to guess based on what you know about your opponent before the game. This is like when you choose a lane; you do it without the knowledge of who else is in that lane and so on; there's luck involved.
b) Odd vs. odd: The logical choice is always Glass, because it beats the other two. This is your sort of "simple counter" strategy, such as in 5.36 how a Void would use Carrion Swarm on Pudge's flies. The choice is obvious.
c) Here's where it comes down. For either side, they have a powerhouse that beats most of the opponents: Glass beats Scissors/Paper, and Rock beats Glass/Scissors. But wait a second, one powerhouse beats another (Rock vs. Glass)! So by default, you would want to be on the even side (having Rock), because there's an imbalance, right? So one should always pick even!

Well, no. You see, in reality, both sides have virtually equal tradeoffs. While the advantage of taking evens is that you may have a perceived (more on this later) advantage in the odds vs. evens, you also risk your opponent, possibly a newbie, also doing this. Then you put yourself into a standard game of RPS with a newbie! You have sacrificed your advantage over him, and you may well lose.

On the other hand, if you play odds, this won't happen. While you may seem to have the less powerful side, you are actually safer, since you never end up on this ground where you have to blindly guess. This is a simple tradeoff, and now you have TWO dimensions of strategy. When you're talking about an RTS game where you have constant information flow, there are almost infinite dimensions of choices, and with every single choice you make, you are making tradeoffs like this, some sacrificing safety for an advantage, others taking safety and risking being at a perceived disadvantage.

However, here's where skill gets involved. When you're on the odds side, you know if he's a newbie he's probably thinking "Rock beats two of his, including his most powerful; Rock is my best bet." In knowing this, you actually know that the newbie's chances are NOT 1/3 of picking Rock, but actually higher; this is strategic weighing. So you actually know that you have a HIGHER chance of winning with Paper. So you being intermediate say "Well he's going to use Rock, so I'll go Paper!"

Aha, but alas this other player isn't a newbie after all. He's thinking "I'm not an idiot, but this guy is. He thinks I'm a newbie, so he'll go Paper. I can own him with Scissors."

Fortunately, you're an expert. You think "Well, he thinks I'm going to predict him and play Paper, so he'll play Scissors. But what a fool! I have Glass which will counter his Scissors, which was already my best option."

So once again, the better player uses the "cheap" option and wins not because he is abusing the game, but because he outthought the opponent. The irony is that a newbie, who simply thinks "Glass beats most of them so I'll play it!" ALSO beats this player who is doing basic counters. So once again, you have the problem of the whiners here who get beat by the same thing both the newbies and experts are winning with, and they claim it's broken. In reality, they are just second-guessing themselves and being outplayed; in neither case is it a balance problem.

Their refusal to advance to the next level is their own cause of loss, because when they come to realize "Well they're using Glass, so I should use Rock" then they say "But newbies use Rock!" and refuse to just on the principle of "being cheap themselves."

This is ridiculous and no strategy game can function if people will not complete the cycle and continue around it. Once more and most importantly is this:

PLAYER MEASURE OF SKILL IS MAGNIFIED BY THE IMBALANCE; SKILLED PLAYERS COMPENSATE FOR THE IMBALANCE AND THAT IS WHAT MAKES THEM SKILLED. WITHOUT IMBALANCE THERE IS NO SKILL.
 

Puppet

Part of the furniture
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Yes you took the word rights out of my mouth, I mean I wanted to post the exact same thing!!11

I was..... yawn after first 50 words; then I just replied a pointless +1; or bump if you like o_O
 

Karmatika

One of Freddy's beloved
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yeah its long but its 5-10 mins well spend!
 

Cylian

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should send that to Mythic, then they can send everyone who complains about inbalance that it isn't a bug but a feature! :rolleyes:
 

Smackboy

Fledgling Freddie
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Nice post, i liked it alot.

Only one problem with it, claiming RPS is a skill less game. Ive seen it discussed in articles and think i read a paper on it to, on "strategies" in RPS etc. Where the skill in it lies is another story thou. But i just cant see why imbalance is called for to make a game skill based.
 

xenia-

Fledgling Freddie
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read it again then ;)

its a nice read i think - but the problem is that once you move from the very basic RPS to something much more complex like DAoC then thngs get much more complicated, since environment starts playing in, its not a set game or closed system anymore - in the midst of you owning someone a guy pop up with his rock from 2000 range and breaks your glass of water :m00: although not in the game from the start - and its not really possible to outthink every possible event in such a complex world - you could argue that its just more imbalance, and as such should make it even more skillbased, but in reality thats very hard to prove :)
 

Shanaia

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Karmatika said:
If a moderator could sticky this topic for people to read before they post balance complaints, that would be great and might help things here.

No offence but <coughs> assuming your post is "wise" enough to be stickied isn't that a bit ... weird?

I just thought it was long tbh
 

Smackboy

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xenia- said:
read it again then ;)

I understand what he meant, but im claiming that RPS is skill based, hence
Karmatika said:
So then, with imbalance established as the first way to create a skill-based game,
would be non valid.

Just a question out in the open, name a game that aint skill based at all? and argue for it. Could make for an interesting debate :)
 

Karmatika

One of Freddy's beloved
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Smackboy said:
I understand what he meant, but im claiming that RPS is skill based, hence
would be non valid.

Just a question out in the open, name a game that aint skill based at all? and argue for it. Could make for an interesting debate :)


head or tails... perfectly ballanced no skill involved.

RPS is uber ballanced aswell:

rock > scissors
scissors > paper
paper > rock.

when u choose one of the 3 u got the same % of winning then if u choose another
 

Smackboy

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Karmatika said:
head or tails... perfectly ballanced no skill involved.

RPS is uber ballanced aswell:

rock > scissors
scissors > paper
paper > rock.

when u choose one of the 3 u got the same % of winning then if u choose another

Head or tail was a good one, one can argue if its a game or not thou. However, if the caster is one of the players there is probably a couple of dozen people that could flip that coin landing on tail 9 out of 10 times. And i guess that a probability fanatic could win vs "random noob" :) in a series of games.

And to the RPS again, just because that statisticly you have the same chance to win whatever you choose doesnt meen that there aint a skillfactor in it. :)
 

Derik

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This post reminds me of the film "Princess Bride" with the bad guy trying to work out which of 2 cups the good guy has put the poison in by using ludicrous over-analysis ( he dies because the poison is in both cups, and the good guy is immune).

Sort of see what you're saying, would agree that people complain about balance a lot, whilst game-imbalance does not necessarily lead to a bad or skill-less game.

However, I don't agree that you can apply the rock-paper-scissors analogy to all strategy games in order to shut-up whines about game balance.

To put it in a Daoc context: many whines tend to be about the RvR end-game, regarding class and realm balance. The thrust of the anti-game balance argument seems to be that people can choose whatever strategy they want at the start of the game, they can choose the most unbalanced and powerful classes and realms, its all ok because everyone starts from an equal footing.
The trouble is, when you start the game, you don't necessarily know which choice is the strongest. Even if you do, by the time you level to 50, and reach the RvR endgame, your choice could have been rendered obsolete by successive patches and expansions. The choice of strategy in Daoc (in terms of class and realm) is not as trivial as simply choosing rock, paper, scissors due to the amount of time required to reach the end game stage (though some may be faster than others). I can understand some whines about Daoc game balance, people have put the time into their characters, and are somewhat disappointed by the end-game.

In summary: more whines about Daoc game balance please! :)
 

Edlina

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Sorry but that's all good in theory, but that doesn't apply to daoc at a very high level of actual tactical and strategic insight I'm afraid :)

Daoc wouldn't (can't) be uberly balanced in the same way a RPS because it's a lot more complex, P > R > S > P doesn't work as a way of balance in daoc cos albs > mids > hibs > albs isn't the same as a balanced game, nor is casters > tanks > stealthers > casters either a way you can look at daoc balance.

Anyway, needless to say the post also states that imbalance causes - and is the key to - skill, but that doesn't apply to a game like daoc either, nor does it apply to WC3 or any other decently balanced game. Counters are good, but imbalance is something very different than counters, and daoc is not like a RTS where you can shift your production from one kind of units to another, or aquire a special hero or some level of tech, or a whole new angle of attack (air units for example) as such you are faced with different options of countering, and often those aren't viable, or at best not easily attainable, unlike the counters would in a RTS game.
 

Thugs

Fledgling Freddie
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Choice

So wot do i pick then? - Rock? Shit i bet i got it wrong again.

MKJ
 

SevenSins

Fledgling Freddie
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Believe what you want to believe, that's all that counts.

If you think this (stolen) post is going to cleanse all minds of the players playing DAoC whining about Imbalance and propaganda-like turn them into Balance happy bunnies, you can keep hoping because it won't happen.

And that's the beauty of having a big community, or, people-base rather, everyone has his own opinion, and they will change it if they will see fit, whether to be it your (stolen) post or self-experiences, most don't change at all.

The only way to clear up whines like this is by running for dictatorship, or fixing Balance issues in DAoC.
 

Revz

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Araudry said:
me think i m gonna delete and roll a rock :l

Haha :D

That post was very interesting, thanks for sharing it. I think where it breaks down is considering DAoC as a number of discrete games that allow you time to change strategy in between whereas it is actually a continuous game played with the same strategy over and over again until you lose. In that situation you have to play the odds and therefore can't try to "out-think" the opposition.
 

Nightchill

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Puppet said:
I was..... yawn after first 50 words; then I just replied a pointless +1; or bump if you like o_O

ditto :/ sorry, it's (if you're not a student) late.
 

Derric

Fledgling Freddie
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Wow, that was the longest post I haven't read in ages.
 

Tristessa

One of Freddy's beloved
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Interesting post but if you were to compare it to Daoc I would have to place BBs as a new symbol... Super Nova that obliterates everything else. Now there's your imbalance :kissit: :clap:
 

Morchaoron

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very nice article, unfortunately daoc doesnt quite work like that...

infact it has nothing to do with it at all, thats a completely different kind of balance

PLAYER MEASURE OF SKILL IS MAGNIFIED BY THE IMBALANCE; SKILLED PLAYERS COMPENSATE FOR THE IMBALANCE AND THAT IS WHAT MAKES THEM SKILLED. WITHOUT IMBALANCE THERE IS NO SKILL.

in other words: quit whining about being zerged and that zergers are noobs, cuz zergers arent noobs, the ones who cant compensate the imbalance (cant kill the zergers) are the noobs :rolleyes:
 

Morchaoron

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actually its completely utter bullshit for this game

which makes me wonder why the hell you posted it anyway... your point being??? :p
 

Aferin

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That any strength(through complacency i.e.)-can be a weakness/conversely-any weakness can be a strength)?

;)
 

Stryfe

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me think i m gonna delete and roll a rock :l

Good choice, just be carefull for water with ML ability to turn you into sand and still wtfpwn you <grins>
 

Derik

Fledgling Freddie
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The discussion of strategy in rock, paper scissors reminded me of a bit from a film, so here it is, enjoy. ;)

Copy and pasted from Princess Bride screenplay:


MAN IN BLACK
All right: where is the poison? The battle of wits has begun. It ends when you decide and we both drink, and find out who is right and who is dead.
VIZZINI
But it's so simple. All I have to do is divine from what I know of you. Are you the sort of man who would put the poison into his own goblet, or his enemy's?
(He studies the Man In Black now.)

VIZZINI
Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I'm not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool; you would have counted on it, so I can clearly not choose the wine in front of me.
MAN IN BLACK
(And now there's a trace of nervousness beginning)
You've made your decision then?
VIZZINI
Not remotely. Because iocane comes from Australia, as everyone knows. And Australia is entirely peopled with criminals. And criminals are used to having people not trust them, as you are not trusted by me. So I can clearly not choose the wine in front of you.
MAN IN BLACK
Truly, you have a dizzying intellect.
VIZZINI
Wait till I get going! Where was I?
MAN IN BLACK
Australia.
VIZZINI
Yes -- Australia, and you must have suspected I would have known the powder's origin, so I can clearly not choose the wine in front of me.
MAN IN BLACK
(very nervous)
You're just stalling now.
VIZZINI
(cackling)
You'd like to think that, wouldn't you?
(stares at the Man in Black)
You've beaten my giant, which means you're exceptionally strong. So, you could have put the poison in your own goblet, trusting on your strength to save you. So I can clearly not choose the wine in front of you. But, you've also bested my Spaniard which means you must have studied. And in studying, you must have learned that man is mortal so you would have put the poison as far from yourself as possible, so I can clearly not choose the wine in front of me.
As Vizzini's pleasure has been growing throughout, the Man In Black's has been fast disappearing.

MAN IN BLACK
You're trying to trick me into giving away something -- it won't work --
VIZZINI
(triumphant)
It has worked -- you've given everything away -- I know where the poison is.
MAN IN BLACK
(fool's courage)
Then make your choice.
VIZZINI
I will. And I choose --
(And suddenly he stops, points at something behind the Man In Black.)

VIZZINI
-- what in the world can that be?
CUT TO:

THE MAN IN BLACK,
(turning around, looking.)

MAN IN BLACK
What? Where? I don't see anything.
CUT TO:

VIZZINI,
(busily switching the goblets while the Man In Black has his head turned.)

VIZZINI
Oh, well, I-I could have sworn I saw something. No matter.
(The Man In Black turns to face him again. Vizzini starts to laugh.)

MAN IN BLACK
What's so funny?
VIZZINI
I'll tell you in a minute. First, let's drink -- me from my glass, and you from yours.
(And he picks up his goblet. The Man In Black picks up the one in front of him. As they both start to drink, Vizzini hesitates a moment.)

Then, allowing the Man In Black to drink first, he swallows his wine.

MAN IN BLACK
You guessed wrong.
VIZZINI
(roaring with laughter)
You only think I guessed wrong --
(louder now)
-- that's what's so funny! I switched glasses when your back was turned. You fool.
CUT TO:


THE MAN IN BLACK.
(There's nothing he can say. He just sits there.)

CUT TO:

VIZZINI,
(watching him.)

VIZZINI
You fell victim to one of the classic blunders. The most famous is "Never get involved in a land war in Asia." But only slightly less well known is this: "Never go in against a Sicilian when death is on the line."
He laughs and roars and cackles and whoops and is in all ways quite cheery until he falls over dead.
.
.
.
.
.
.
BUTTERCUP
(a final glance back toward Vizzini)
To think -- all that time it was your cup that was poisoned.
MAN IN BLACK
They were both poisoned. I spent the last few years building up an immunity to iocane powder.
 

Boggy

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491
The trouble with talking in analogies or examples is that that don't always apply. Let's take another example of imbalance.

When a player rolls, they get 3 choices - rock star, toilet paper or schizo.

The rules of the game are:

- Each Rock Star has a 50% chance of eliminating one of the other 2 on contact
- Each Toilet Paper has a 50% chance of eliminating one of the other 2 on contact
- Each Schizo has a 50% chance of eliminating one of the other 2 on contact

During the first period after launch, it turns out that more people want to be rock stars (surprise surprise!) and we get 10 rock stars, 6 tps and 6 schizos.

Great numbers means rock stars win more. This encourages more people to roll rock stars. After the second period we end up with 12 rock stars 5 tps and 5 schizos.

Rock stars dominate and claim that it is due to skill. Toilet papers whine that they keep getting wiped, and schizos say they are in two minds about whether to carry on playing.

Conclusive proof that game there is no such thing as skill in any game anywhere, I think you'll find.
 

Karmatika

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Morchaoron said:
actually its completely utter bullshit for this game

which makes me wonder why the hell you posted it anyway... your point being??? :p

read like this:

it dark age of tank alot b4 toa then grapple came( rock ) was abused to much so we rerolled caster grps ( paper ) = skill etc
 

Edlina

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Boggy said:
Conclusive proof that game there is no such thing as skill in any game anywhere, I think you'll find.

What the hell are you talking about?

That's so stupid it's almost amazing ;)

You're saying a RTS game like Starcraft or Warcraft 3 isn't based on skill but how many players play a certain race?

I think I won't find that conclusive proof that there is no such thing as skill in any game anywhere....

And you know what, daoc is down to skill too. Skill, however, is of limited impact in daoc because of the hundreds of factors that also plays a role. (Luck/chance (in all games, and irl too), equipment, PC specs, group setup and the differing possibilities these bring to the game, numbers of players on each side (adds from third realm go under luck) etc etc.) But it's also down to player skill, and choises the players make (aoe insta don't aoe insta, eoy don't eoy, fire moc don't fire moc, etc etc = skill.)
 

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