Forceful Zephyr needs nerfing please !

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,242
In its current state :puke:

Some of the ideas might work, cuttin timer to 15/30mins or makin target in FZ immune to dmg. But atm its just ridiculous...if someone fires FZ on u.../rel

/Dracus
 

Divinia

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
939
Aussie said:
don't forget to give sorcers soj since bard & healer have it :m00:

Rvn told me that sorc > healer so u dont get any soj!!
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
Mythic wont do anything about Zephyr, as in the very big fights, this ability doesnt do much... Talking about the x fg vs x fg fights...

Even in FG vs FG fights, its not the 'i-win' button... So you take someone out of the fight for 10s... It doesnt pick up target all the time (too close, too far, too laggy, wind wasnt in the right direction)... And you need to get close (but not too close) to use it...

Making that person immume to dmg while being zephyred helps stealth classes perhaps, but doesnt do much for a FG vs FG fight... So sure, go for it...

Wouldnt mind clerics getting Zephyr though, neither would I mind druids getting it... If they then feel its 'balanced'...
 

Raven

Happy Shopper Ray Mears
FH Subscriber
Joined
Dec 27, 2003
Messages
44,642
even funnier when the person using FZ misses.
 

Marczje

Fledgling Freddie
Joined
Jan 1, 2004
Messages
1,719
it happens with too fast gt'ing raven, happened to me too.. and yea, i felt silly :p
 

Shrye

One of Freddy's beloved
Joined
Jan 21, 2004
Messages
859
Gear said:
After they nerf casting speed and lifedrain, they're welcome to start working on zephyr!

Just learn to walk-through properly, if you think it's that bad - there's a few stealthers who's mastered it so well, that they've negated a full duration moc^^
 

Glottis

Fledgling Freddie
Joined
Dec 28, 2003
Messages
1,025
Oh, funny.
Slam being overpowered on a scout...
Landing slam on some random, unbuffed, noob sb means you are out of end.
Landing it on a half brained sb, buffed, toa'd, means you are dead...
But yes, lets take away anything that might result in you losing from a scout...
Slam, bow, sword, shield, and of course zypher and soonish shield trip...
Regards, Glottis
 

majik

Banned
Joined
May 9, 2004
Messages
2,025
A verse entitled "whine"

Whine is good.
Whine is stlong,
Keep on whining,
All day long.
 

Tiki

Fledgling Freddie
Joined
Jan 14, 2004
Messages
376
yesh yesh just nerf fz, being spam grappled by an infil while a nearby scout takes an end pot and a brief sit, then starts pumping in arrows makes the game come alive for me.

Both grapple and fz are grossy bleh :x
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,632
slam on scout V another archer is very overpowered really.

Hunters and rangers dont have much in the way of defense so if your slam lands, you crit, FZ crit, shoot shoot shoot.

basically slam lands and no purge up is dead opponent.

agree its a fooker to land and blows end like a mofo but anyone who plays a scout who is worth their salt knows they can really pwn with slam and FZ.
 

Chadalonius

Fledgling Freddie
Joined
Aug 17, 2004
Messages
38
censi said:
slam on scout V another archer is very overpowered really.

Hunters and rangers dont have much in the way of defense so if your slam lands, you crit, FZ crit, shoot shoot shoot.

basically slam lands and no purge up is dead opponent.

agree its a fooker to land and blows end like a mofo but anyone who plays a scout who is worth their salt knows they can really pwn with slam and FZ.

If purge is up then scout = dead. So what's your point?
 

Arnor

Fledgling Freddie
Joined
Jul 10, 2004
Messages
1,064
Chadalonius said:
If purge is up then scout = dead. So what's your point?


that other players shouldnt have to rely on having a 10rsp 30min ra up to win?
 

Tholus

Fledgling Freddie
Joined
Jan 7, 2004
Messages
210
30 secs immunity to grapple and 30 mins timer on FZ recast.

That would be a good thing.
 

Edaemos

Fledgling Freddie
Joined
Jul 1, 2004
Messages
908
Arnor said:
that other players shouldnt have to rely on having a 10rsp 30min ra up to win?

If slam is purged i need a 23 point, 30 min RA to win your point?
 

Arnor

Fledgling Freddie
Joined
Jul 10, 2004
Messages
1,064
Edaemos said:
If slam is purged i need a 23 point, 30 min RA to win your point?


or you could get skillz and zephyr him anyway :rolleyes:


edit: and you need ip versus _any_ enemy that you engage in combat? how bout speccing more then 5 in bow and sword ey?
 

Edaemos

Fledgling Freddie
Joined
Jul 1, 2004
Messages
908
Arnor said:
or you could get skillz and zephyr him anyway :rolleyes:


edit: and you need ip versus _any_ enemy that you engage in combat? how bout speccing more then 5 in bow and sword ey?

Feel free to point out where i said _any_ enemy, looks to me like i was talking about ranger vs scout :m00:

Rangers need a 10 point RA vs scouts to survive in melee because of slam>FZ?, scouts need to hope the rangers purge is down and hope a 23 point RA is up or we get melee'd down very very quick.

We can also talk about rangers halving our block rate and evade rate if you want...
 

Users who are viewing this thread

Top Bottom