Fix Interupts now

D

Dorin

Guest
Originally posted by -Nuked-
dont you get a built in cold debuff with 1 of your ice dd's? excuse me if im wrong :x Direct Damage & Lower Cold Resist at
levels
3 6 12 16 21 27 37 47?

just wondering

yea its haxor 5% debuff me thinks.
 
N

-Nuked-

Guest
Originally posted by Dorin
every caster should hit like a chanter with his DDs (400-600) not 150-350 with the current interrupting system.

thats still 2 low (but then again i am a greedy caster) i get hit for that by tanks every day, easily .. skald even hit me for 58x something the other day :rolleyes: (RR4Lx) if im wearing cloth, i want a clear difference in my damage to that of a tank
 
P

phule_gubben

Guest
Originally posted by Ahqmae
- Melee:

*should not interrupt if missed (1)
*should not interrupt if blocked by guarder
*should interrupt if it hits

- Nukes and other spell damage:

*should not interrupt if resisted
*should interrupt if it hits (2)

- Debuffs (stats, swing speed, possibly snares and the like)

*should never interrupt

- Disease, mez and roots

*should not interrupt if resisted
*should interrupts if it lands
*should not interrupt if an immunity timer is up

- Luls

*should clear the current spell but not interrupt

- Taunt shouts

*should never interrupt

- Chaininterrupts

*should not happen (3)

--

(1) Massive interrupts caused by slow weapons and delays caused by grey con pets such as the druid ones should not be a part of the game.

(2) DoTs should only interrupt on the first tick.

(3) Chain interruption based on spamming a spell while interrupted should not happen, another interruption timer should not be triggered.

--

And finally, thís RA should be changed for pure casters (the ones with a quickcast - ie. wizards, runemasters and chanters - not healers, druids and clerics):

MoC cost reduced to 8 points as IP was for pure tanks. Pure tank - pure caster, seems fair to me.

--

This is at least how I see it.

This is how it should work, well said!
 
I

ilaya

Guest
there is a side issue to this too..

according to Tl report.. champions have ability to interrupt using 2 means.. dd and snare, and thats what make them ,erm, viable for rvr... now if these where taken into consideration, like they should be.. champ would have nothing left really. i think someone is avoiding the issue of interrupts simply because its the easy option. these would have to be adressed if interrupts were to be changed.. therefore total overhaul of champ abilities. and since nobody has clue what a champ is really supposed to do.. *sigh*

atm u can get interrupted my a moth landing on your nose as a caster.. leave it to PROPER interrupts. i.e. taking REAL damage.
 
G

Garnet

Guest
Hopefully they will fix or at least review it sometime in the future..
 
K

Kallio

Guest
Originally posted by ilaya
there is a side issue to this too..

according to Tl report.. champions have ability to interrupt using 2 means.. dd and snare, and thats what make them ,erm, viable for rvr... now if these where taken into consideration, like they should be.. champ would have nothing left really. i think someone is avoiding the issue of interrupts simply because its the easy option. these would have to be adressed if interrupts were to be changed.. therefore total overhaul of champ abilities. and since nobody has clue what a champ is really supposed to do.. *sigh*

atm u can get interrupted my a moth landing on your nose as a caster.. leave it to PROPER interrupts. i.e. taking REAL damage.

Yeah well, thanes have one insta DD, and one Pbae DD(you hit for 4(-30)damage, so I guess then we would be pretty even.

MYTHIC LOVES HYBRIDS!!! :great:

Yeah, and almost forgot. Very nice to try to run a RM group after the changes to debuffs, it was hard allready and very few people believed that it could work. I dont even believe so myself when the changes come in :(
 
S

sorusi

Guest
Originally posted by Glottis_Xanadu
Archers get interupted also mind you.
Once a caster gets his/her qc in, the table turns.
Sorry about that, I know Mids hate not winning 100% of the time.
Regards, Glottis
you love to whine 100% of the time dont you?
 
S

sorusi

Guest
Originally posted by Ahqmae
- Melee:
*should not interrupt if blocked by guarder

it doesnt atm.. but with that interrupt system you got there a pbaoe box will be unbeatable... well atleast a hibb one, since if your not standing in the box attacking, you will be outside the box getting heatdebuff nuked to death :p

but yes, they should remove alot of interrupts :p mezz/disease/blalba should only interrupt 1st time you get it on you, dmg from melee/casters should interrupt for 2sec when it lands :p
 
A

arrakeen

Guest
Resists/interupts are fucked up....
Me as a darkcarver do nice dmg, cause i got the best debuff and a lvl 50 baseline DD, But if i chosed to be a fulldark rm which i have been for the majority of my RP, i do shit dmg and ONLY got DD's nothing elses...

Atm only nukers that do ok/good dmg is the once witch spec for debuff. But as a darkcarver i got a new problem, my powerussage is insane, i am probaly one of they few casters that like to solo and if i meet a solo enemy like a infil, after killing him ill have >50power, and imo a infil is a weak target takes 3-4 dd's that dont get resisted to kill.

If im in a group and meet a semi decent other group ill 100% have to use mcl2 and in most cases allso raging power and power pots :)

Thats ofc with mana regen5

Now had i been a tank i had 2000+HP hit like a freaking truck, and have no fear of running out of end. and ontop of that ill be nearly imune to all CC

If we compare the different realms casters there are no match for the Enchanter. but imo all casters should be more like enchanters if resists/interupts dont get changede.

But still i love my RM but gets a bit frustrated some times... :p
 
A

arrakeen

Guest
Originally posted by Glottis_Xanadu
Archers get interupted also mind you.
Once a caster gets his/her qc in, the table turns.
Sorry about that, I know Mids hate not winning 100% of the time.
Regards, Glottis

You have way longer range then casters so you should have him pretty low on hp when he gets in range for his first spell, and ontop of that even if a caster gets a QC in on archer who uses Rapid fire often gets off 2 arrows that hit after the qc are made... Which ofc interupts the poor casters even when missed, and gives the archer a change to keep firing because he is rdy before the casters...

+ you can defend your self in mele distance...
 
W

Whisperess

Guest
Originally posted by sorusi
but with that interrupt system you got there a pbaoe box will be unbeatable... well atleast a hibb one, since if your not standing in the box attacking, you will be outside the box getting heatdebuff nuked to death
Unless ofcourse they got amnesia spammed, or say - damaged from range. *gasp*

But no, we can't have that now can we? ;)
 
S

sorusi

Guest
Originally posted by Whisperess
Unless ofcourse they got amnesia spammed, or say - damaged from range. *gasp*

But no, we can't have that now can we? ;)
oh nvm, thought he said damage from range would not interrupt :p

then yes it wouldnt be that overpowred :p but with baod it would still be very powerfull :p

baod + heat debuff nukes :x
 
O

old.Thanatlos

Guest
Originally posted by Ahqmae
- Melee:

*should not interrupt if missed (1)
*should not interrupt if blocked by guarder
*should interrupt if it hits

muhaha, regrowth warden duels for teh win!! enemy hits pbt, warden heals himself for 600 hp!! FUN! :)
 
W

Whisperess

Guest
Originally posted by old.Thanatlos
muhaha, regrowth warden duels for teh win!! enemy hits pbt, warden heals himself for 600 hp!! FUN! :)
We're discussing pure casters here, as in cloth casters. :)
 
L

loxleyhood

Guest
The interrupt code effects archery precisely how it effects magic. Multiple interrupts, misses, blah, blah, blah. Perhaps I accept it as something that isn't going to be fixed by making a mindless post on a forum Mythic (yes, Mythic, not GOA) will never read and thus you are completely wasting your time.

I think I've phrased some things poorly in this thread, but it was only because the thread starter pissed me off by completely overreacting and making a, "I can be killed in a certain way and I don't like it," post. In time resists and interrupts will be adjusted, but interrupts will always be casters weakness and people will always have resists to increase their effectivness.

I pride myself on never having made ah, "waaah! Fix archers or ill leave the game and then you'll only have 40676 paying customers left!" thread. I was abnormal, it seems, in realising that overpowered/underpowered things do get adressed so I just waited for the day.

Nothing pisses me off more than casters whining about Dark Age of Tankalot when a few months ago the direct opposite was the case. Wait your fucking turn.
 
B

Belomar

Guest
We were promised a "sweeping change to the resistance system". Well, 1.65 ain't it, I'm afraid, and how will it take for them to come back and look at resistances again?
 
O

old.Thanatlos

Guest
Originally posted by Whisperess
We're discussing pure casters here, as in cloth casters. :)

Hey, I'm a pure caster.. honest!

Ask anyone, I ran around with a staff for a long time trying to pbaoe, didn't quite work.. and also didn't fool people because they weren't used to firby casters yet :)
 
A

Arnor

Guest
Nothing pisses me off more than casters whining about Dark Age of Tankalot when a few months ago the direct opposite was the case. Wait your fucking turn.



no you got it ALL wrong.


Casters were good/viable before, they have NEVER pwned the way tanks do now, so dont even fucking try to hint at it.
 
W

Whisperess

Guest
Originally posted by old.Thanatlos
Hey, I'm a pure caster.. honest!

Ask anyone, I ran around with a staff for a long time trying to pbaoe, didn't quite work.. and also didn't fool people because they weren't used to firby casters yet :)
Hehe, kinda like those ghastly focus-leveling sessions :eek:

After 4-5 hours I, atleast once, try to run up and pbae with the druid instead. Never get the result I wanted :(
 
G

Glottis_Xanadu

Guest
Originally posted by Arnor
Yes you did say that interrupts wasnt a big problem lox, dont try to weasel your way out of it, glottis comparing scout with a caster tells more about him then it does about anything else.

I'm not sure what your issue(s) is(are) but a scout is supposed to be a compromise between a caster and a melee class. They used to do less damage than casters from range, and less damage than tanks in melee... As a compromise they have better armor and more hp. Just like a tank started out doing less damage than a caster, but had way more hp... Things are scewed right now, but you crying like a little shit retard won't help much.

Originally posted by Arnor

ps glottis, PLEASE show me where caster dmg is increased 25%, fucks sake stop picking numbers out of the air shitmime.

Sadly enough, I cannot find the url to it anymore. Read that they plan on making you have your own base resists (ie, the capped 26% on the armor/items) and then take the resists you can get from buffs to be deducted from the spell once it hits. So instead of getting 200hp being halved to 100hp by 50% resists, you will get 150hp hit and then 25% buff resists going off. Resulting in a hit of 112.5hp (so I guess a 12.5 increase in damage, and not 25%)

Originally posted by Arnor
no you got it ALL wrong.
Casters were good/viable before, they have NEVER pwned the way tanks do now, so dont even fucking try to hint at it.

Lol... a tank could not even look at a mage before...
So yes, I will hint at that.
Would be saying that an assasin one shotting a mage should still stay stealthed... or that bt should never have been introduced for casters.
Regards, Glottis
 
O

old.Thanatlos

Guest
Originally posted by Whisperess
Hehe, kinda like those ghastly focus-leveling sessions :eek:

After 4-5 hours I, atleast once, try to run up and pbae with the druid instead. Never get the result I wanted :(

errrm.. yeeees .. totally something like that!!!

I plead temporary insanity your honour!
 
L

loxleyhood

Guest
Originally posted by Arnor
no you got it ALL wrong.


Casters were good/viable before, they have NEVER pwned the way tanks do now, so dont even fucking try to hint at it.

A cabalist who quit the game a year ago came back last week. When being told the game was now called Dark Age of Tankalot his words were, "So, tanks actually have a chance in RvR now?"
 
A

Arnor

Guest
Originally posted by Glottis_Xanadu
I'm not sure what your issue(s) is(are) but a scout is supposed to be a compromise between a caster and a melee class. They used to do less damage than casters from range, and less damage than tanks in melee... As a compromise they have better armor and more hp. Just like a tank started out doing less damage than a caster, but had way more hp... Things are scewed right now, but you crying like a little shit retard won't help much.



scout has it much better then caster atm, you do more dmg, you have better hps/armor and defense, and hey, you aint worthless in melee (well you are, but most archers arent)

Sadly enough, I cannot find the url to it anymore. Read that they plan on making you have your own base resists (ie, the capped 26% on the armor/items) and then take the resists you can get from buffs to be deducted from the spell once it hits. So instead of getting 200hp being halved to 100hp by 50% resists, you will get 150hp hit and then 25% buff resists going off. Resulting in a hit of 112.5hp (so I guess a 12.5 increase in damage, and not 25%)

oh how convenient you cant find the url ey?

They are making the resists multiplicative, which in effect mean that instead of having 60% resist which you can have now, after 1.65 you will have 50% or sumt, Yeh, I can REALLY see how this is gonna help, its like the dmg-proc on aurora borealis, insult to injury.

Lol... a tank could not even look at a mage before...
So yes, I will hint at that.
Would be saying that an assasin one shotting a mage should still stay stealthed... or that bt should never have been introduced for casters.
Regards, Glottis


rofl, you TRULY are fucking retarded, with a spec-nuke your MAX FUCKING DAMAGE is 657 dmg @ 1.5ish sec, thats on 0% resists and with pie buff/aug ac. I played a tank constantly till 1.52, and with the exeption of dot's I never had a problem with casters, they were glass cannons, just like they should be.
now come here and tell me what damage a tank does now, hps, armor, interrupts, end-regen, cc etc.

Yes mages had range, but we still had speed5, instas/interrupts etc, the only thing EVER i found overpowered with mages were dots, since pre-resistbuffs etc, a good dot would bring me down to 20% hps or sumt.




yes loxley, aoe-dot was VERY strong on crappy resists, but casters were NEVER dominating like tanks are now.
 
R

rg-zorena

Guest
pbae before used to generate alot of rps for hibs so you might say that was op, and dont look at the fact you could probably interrupted already then with ae amensia same way as healers do now no?:D
 
A

Arnor

Guest
Originally posted by rg-zorena
pbae before used to generate alot of rps for hibs so you might say that was op, and dont look at the fact you could probably interrupted already then with ae amensia same way as healers do now no?:D


pbaoe>noobs
 
O

old.Zoyster

Guest
GET RID OF THE GHEY INTERUPT SLAM. FIX IT GOA. YOUR GAME IS THE SUX. AND IM PLAYING HORIZONS FROM NOW ON !!!!
 
O

old.Zoyster

Guest
I wanna try put it into perspective without banging on too much....


Resists were the caster Nerf. In a fight a tank Vs a caster..... tank can hit hard, you can't hit back, the tank has the clear advantage. Mages have been nerfed so much, that you can not realisticly take them on, with resists, slams, mezzes, roots, amnesia, pets etc, you can't do anything.

When you are roaming for RvR gankage , you are most likely to bump into enemy face to face. Therefore, casters will lose.

BUT, to make the game totally unplayable, Casters can't cast at all !!! So the cards are against them, and at the same time you can not Cast either !!!! So not only has Winning been ruled out, but having Any amount of FUN has been ruled out.

If you have 2 tanks on you, Forget it !!!

I'm playing horizons tonight, Can't be bothered to spend another night on the pad.
 

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