Fix Interupts now

P

phule_gubben

Guest
Thx Mythic, your so called "working as intended" has totally fuc**d up the fun in this game.

THANK YOU VERY MUCH!!!!

I want my money back and as a bonus i want a refund for time spent levelling up all my "ranged" chars.

This has come to a point were there is no chance in friggin hell that u can use a caster/archer/healer in open field battle due to all fuc**ng interupts. I sincerily hope that they fix this real soon or else there will only be melee chars that are playable and whats the fun with that?

YES I am really pissed off and i got owned and whatever fuc**ng else u can blame me for.

/em gets inside the car and drives off to the countryside and takes a break for the day.
 
L

loxleyhood

Guest
What do you mean, 'fix'? I mean you get hit you get interrupted. It will always happen.

I have no problem with interrupts, they're an inconvenience, to be sure, but this is just a whining, "wahhhh! I can be killed!" post.
 
A

Arnor

Guest
Originally posted by loxleyhood
What do you mean, 'fix'? I mean you get hit you get interrupted. Whats so bugged about it?

I have absaloutly no problem with interrupts, they're an inconvenience, to be sure, but this is just a whining, "wahhhh! I can be killed!" post.


fuck you and your tick-tick-tick-tick, dont fucking come here and say interrupts are the way they should.


If you want I can give you a hoe-down on everything thats wrong with interrupts, but I cant be assed to do that after such a retarded comment, sorry.
 
L

loxleyhood

Guest
I've played archers and casters, interrupts are no where near as bad as people make them out to be. With casters it just adds up with their other problems to make it seem worse.
 
G

Glottis_Xanadu

Guest
Originally posted by Arnor
fuck you and your tick-tick-tick-tick, dont fucking come here and say interrupts are the way they should.


If you want I can give you a hoe-down on everything thats wrong with interrupts, but I cant be assed to do that after such a retarded comment, sorry.

Archers get interupted also mind you.
Once a caster gets his/her qc in, the table turns.
Sorry about that, I know Mids hate not winning 100% of the time.
Regards, Glottis
 
B

behatch

Guest
Originally posted by Glottis_Xanadu
Archers get interupted also mind you.
Once a caster gets his/her qc in, the table turns.
Sorry about that, I know Mids hate not winning 100% of the time.
Regards, Glottis

they also do crap dmg considering the armor they were
 
A

Arnor

Guest
Originally posted by Glottis_Xanadu
Archers get interupted also mind you.
Once a caster gets his/her qc in, the table turns.
Sorry about that, I know Mids hate not winning 100% of the time.
Regards, Glottis


fucks sake, but archers arent fighting gank-groups or zergs are they?


The problem with interrupts, since we could stand here and hurl shit at eachother all day, especially you glottard:

You get interrupted between swings, ie Tivook attacks you with his sword, first hit interrupts the spell you were casting, but then comes the buggy part, you are now interrupted till he swings again, no matter what speed he swings at, so one hit from tiv will interrupt you for about 6secs.

Then you get interrupted by someone spamming any aoe-spell, with dd's and spammed dots and shit, yes sure, but when you are mezz-immune/root-immune etc you shouldnt get interrupted. Casters are pretty shitty anyway, we dont need another ton of shit on our heads.

Then you have what I love the most, the "get interrupted by someone that has you targeted and is in combat-mode but isnt anywhere fucking close to you"
This is infact happening, not all the time, but it happens.

Then you have the "get interrupted by the greycon-pet that never can fucking hit you but still interrupts you like there is no tomorrow"

Then you have amnesia/lull-spam that is _THE_ deadly if used correctly, imo you should get a 5sec immunity to it if it lands, just so that one class cant spam it constantly and make your cute pb-box with moc worthless, there are nuff counters to pb-box as it is.


And on top of all these that I came up with off the top of my head, there are the other bugs with casters: Spells costing power and hitting ppl that are already dead (no biggie, but still shit to loose 38 power for me as a DC)

A non-pbaoe's casters ability to get "out of view" if their target feels like using that bug, fucking up qc and the works.

And ofc, this all adds to the "cant fucking do damage, and running out of power quick as hell"


So, dont fucking come here, play it cool and say interrupts work the way they should.
 
B

behatch

Guest
dont forget them gray druid pets :p

u allready mentioned it :)
 
L

Lumikki

Guest
Nice rundown Arnor, pretty much agree with everything, as in interrupt code should be changed in some way, but then again it will never be changed, Mythic has said that many times directly.

:(

xx
 
W

-Wedge-

Guest
No no interrupts are as intended.. I mean just look at this:

* Mezzed people interrupt me
* People that arent near me interrupt me
* Dead people interrupt me
* Several 4s recast-timer instant-abilitys interrupt me (Mainly ASD from various classes)
* Stunned people interrupt me
* If someone misses me (arrow/sword) it interrupts me
* If I resist a spell which I'm immune to, it interrupts me
* Gray pets interrupt me as if its the casters level
* Amnesia stops my casting (always, QC + MoC) (lukely it doesnt interrupt, so you should be able to cast after that again)

This all is working as intended, I mean if they would remove the interruptions from spells that hit and people that hit me, I'd probably wont even notice it...

On top of this, you face 50% resist vs good groups, have no armor (550ish AF), and only 1500hp if your buffed to the bone (Most avalonians/britons dont go above 1350-1400)...

And we CANT do any other damage except spell damage...

So its all working as intended....
 
W

-Wedge-

Guest
Oh I forgot, power usage is well... A tad high... Nuking down a tank with 2300-2400HP will cost you your entire powerbar...
 
A

Ahqmae

Guest
Having a 50 eld, 50 vw and 50 ranger I felt abit like whining.

But Arnor and Wegde already did it. And yes that's how it is, and it's shit.
 
H

herjulf

Guest
yeah interups are fuxxored.

and MoC is far to expensive imo.
 
O

old.anubis

Guest
working as intended
interrupt code wont change (was stated zillion times to TLs)
if during last 2 years you couldnt figure out how it works there's nothing we can talk about
i'm fine with current interrupts
this tick-tick-tick should be there, otherwise it's _not_ interrupt
 
A

Ahqmae

Guest
Originally posted by old.anubis
working as intended
interrupt code wont change (was stated zillion times to TLs)
if during last 2 years you couldnt figure out how it works there's nothing we can talk about
i'm fine with current interrupts
this tick-tick-tick should be there, otherwise it's _not_ interrupt

I shall refrain from calling you retarded.
 
L

loxleyhood

Guest
Once resists are adjusted casters will return to doing high end damage. The basic tactic for dealing with a caster is either a) Keep them occupied b) plain kill them. This is why it is always going to be easy to interrupt casters, because thats their achilies heel, there is no class without a weakness.
 
A

Arnor

Guest
Originally posted by loxleyhood
Once resists are adjusted casters will return to doing high end damage. The basic tactic for dealing with a caster is either a) Keep them occupied b) plain kill them. This is why it is always going to be easy to interrupt casters, because thats their achilies heel, there is no class without a weakness.


tanks atm, weakness plz



and resists have been "fixed" :puke:
 
L

loxleyhood

Guest
Tanks? Smart tanks. :cool:

And I believe I read in a grab bag that at some point they will alter the way resists are calculated so that the total effect shall actually be lower. I don't know whether it was refering to a future patch or an American patch already live.
 
A

Arnor

Guest
its live already, fully buffed you loose about 10% resists, so instead of 60 youll have 50 :puke:
 
L

loxleyhood

Guest
Then wait and see. Mythic don't stand around a dart-board all day with a picture of a caster stuck to it. If something is overpowered/underpowered it will get adjusted.

The game always sways back and forth with what classes have the power.
 
W

Whisperess

Guest
Originally posted by loxleyhood
Mythic don't stand around a dart-board all day with a picture of a caster stuck to it. If something is overpowered/underpowered it will get adjusted.
nah, they've mixed in a few thanes with the caster pictures - and they do move to go fetch the arrows for another round.
 
G

Glottis_Xanadu

Guest
Originally posted by behatch
they also do crap dmg considering the armor they were

Yep, but a long time back if was that casters would kill everything in sight. Now due to the high resists in the game, casters have been "nerfed" a bit too much. Only classes that can debuff their damage do okish damage.
Should be increased again, but this will happen in an upcoming patch anyway (increased by about 25% or so).
Regards, Glottis
 
G

Glottis_Xanadu

Guest
Originally posted by Arnor
what loxley/glottis, cat got your tongue?

Not really. A scout is very similar to a caster.
I will slam an SB, and then have to wait before I can shoot them cause of the interrupt code..
So the problem faces me also..
Regards, Glottis
 
W

Whisperess

Guest
Originally posted by Glottis_Xanadu
Only classes that can debuff their damage do okish damage.
And what did Mythic do? They nerfed them.
 

Users who are viewing this thread

Top Bottom