Flimgoblin
It's my birthday today!
- Joined
- Dec 24, 2003
- Messages
- 8,324
In the interests of maybe having some people to group with hanging around at the obelisks thought I'd give a level guide to the catacombs areas (no, not the task dungeons, the bit underground incase you've not found it yet)
To get into the main catacombs areas:
Camelot, head towards the north gate but don't leave the city. On the east side is a pipe sticking out of the wall. This takes you into:
Roman Aqueducts:
Monsters of level 0 to 27, loads of miniquests from the guards near the entrance (and also poor Staarzi located by the normal entrance to the Inconnu Crypt)
/map works - use it!
Two instance dungeons, one near the camelot entrance (south, west, south, south, looks like an air raid shelter door on the left) Adjusts from 4 level 10s to 4 level 18s.
Second towards the inconnu crypt entrance after going down the main drain.
Obelisks: This is the first obelisk - superb things for getting around the place, situated at the top of the main drain in the aqueducts (and marked on your map) this will take you quickly to the Inconnu crypt to train or whatever.
Right click to activate them, and you'll be able to return to it from the inconnu crypt.
(NB. some obelisks are one-way, and are only useable to return to the crypt, I'll mention these in the later zones)
Inconnu crypt:
Whether you take the obelisk here or take a long walk through the aqueducts on some quest you'll come to the Catacombs City for Albion: The inconnu crypt.
Entering from the roman aqueducts there's a corridor leading north - the east branch leads to the abandoned mines, the north branch to the main city hall.
The city hall has the aurulite merchants on the inside, and standing around outside are class trainers for all the classes. On the west side is an obelisk (right click it to port to any other obelisks you've activated, plus to activate it so you can port there directly from the Channeler in camelot).
North of the city hall a corridor leads to the Deadlands of Annwn, west of the city hall across the bridges is a bindstone, a healer and a hastener (great place to bind for getting back to anywhere in catacombs - run across a bridge, obelisk port to wherever yer going to and run on hastener speed to your end destination). Also in the west segment are merchants: the north part has armour merchants (and an arrow merchant outside the door), the middle part sells weapons and the south part sells craft goods and dyes.
There's quests in here from level 1 to your 40s, so keep an eye out for yellow circles (or talk to the travellers).
The obelisk in here should be the meeting place for a catacombs xp group, since it's so quick to get anywhere else.
To get into the main catacombs areas:
Camelot, head towards the north gate but don't leave the city. On the east side is a pipe sticking out of the wall. This takes you into:
Roman Aqueducts:
Monsters of level 0 to 27, loads of miniquests from the guards near the entrance (and also poor Staarzi located by the normal entrance to the Inconnu Crypt)
/map works - use it!
Two instance dungeons, one near the camelot entrance (south, west, south, south, looks like an air raid shelter door on the left) Adjusts from 4 level 10s to 4 level 18s.
Second towards the inconnu crypt entrance after going down the main drain.
Obelisks: This is the first obelisk - superb things for getting around the place, situated at the top of the main drain in the aqueducts (and marked on your map) this will take you quickly to the Inconnu crypt to train or whatever.
Right click to activate them, and you'll be able to return to it from the inconnu crypt.
(NB. some obelisks are one-way, and are only useable to return to the crypt, I'll mention these in the later zones)
Inconnu crypt:
Whether you take the obelisk here or take a long walk through the aqueducts on some quest you'll come to the Catacombs City for Albion: The inconnu crypt.
Entering from the roman aqueducts there's a corridor leading north - the east branch leads to the abandoned mines, the north branch to the main city hall.
The city hall has the aurulite merchants on the inside, and standing around outside are class trainers for all the classes. On the west side is an obelisk (right click it to port to any other obelisks you've activated, plus to activate it so you can port there directly from the Channeler in camelot).
North of the city hall a corridor leads to the Deadlands of Annwn, west of the city hall across the bridges is a bindstone, a healer and a hastener (great place to bind for getting back to anywhere in catacombs - run across a bridge, obelisk port to wherever yer going to and run on hastener speed to your end destination). Also in the west segment are merchants: the north part has armour merchants (and an arrow merchant outside the door), the middle part sells weapons and the south part sells craft goods and dyes.
There's quests in here from level 1 to your 40s, so keep an eye out for yellow circles (or talk to the travellers).
The obelisk in here should be the meeting place for a catacombs xp group, since it's so quick to get anywhere else.