O
old.Hendrick
Guest
For all the undecided weapon-wielders Mainly based on Albion experience, but should work out for all realms.
Here is a short guide to damage calculation:
You have a maximum dps depending on your level. It's calculated level * 0.3 + 1.2. So at lvl 30, you have a maximum dps of 11.2, at lvl 50 this would mean your max dps is 16.2 (which is a bit weird since there will be 16.5 dps weapons in the next patch to craft, but then those are orange to lvl 50, so the calculation is propably right).
No weapon will have more dps, no matter how high it is. dps in this particular lvl 30 case is reduced to 11.2. Always.
The effective damage of the weapon, regardless of strength, dex or weaponskill, is dps * spd * 0.quality. Stats and skill add to this, as well as bonus and buffs.
The higher the speed level, the slower the weapon. This is confusing (in german version spd=gewicht, which means weight, strangely), but just take it as a fact. Spd 5 - slow but hard hitting, spd 2 fast but less damage per single hit, but you hit more often than with a spd 5 weapon, meaning a miss ain't that bad for you. That's why dps of a guarded rapier and a bardiche can be the same. It's the speed that makes the difference.
Condition and durability
Condition figures directly into the damage calculation, just like quality. Weaponcrafters and smiths can repair your weapon back to 100% condition, but this will in turn lower the durability. Durability does not affect the damage, but when it reaches zero the weapon is kaput. Below examples are calculated with 100% condition.
Example
Netherium Rapier dps 14.3 spd 3.2 quality 90%
effective damage= dps 14.3 * spd 3.2 * 0.9 = 41
Asterite Guarded Rapier dps 13.4 spd 3.5 quality 95%
effective damage= dps 13.4 * spd 3.5 * 0.95 = 44,5
Asterite Rapier dps 12.8 spd 3.2 quality 95%
effective damage= 39
Note the dramatic effect that quality has on this: The asterite rapier, though 1.5 dps weaker, only does 2 points less damage. 90% quality is guaranteed in crafting. In a later patch this goes up to 94%. Quality is rather random, but you are more likely to have better quality when making items lower than your skill level.
Above calculation is without level caps. Now lets look at the level cap if you are say lvl 38:
dps maximum for level = 38*0.3 +1.2 = 12.6
all weapons are now reduced to dps 12.6
This makes for the following:
Netherium Rapier dps 12.6 spd 3.2 quality 90%
effective damage= dps 12.6 * spd 3.2 * 0.9 = 36
Asterite Guarded Rapier dps 12.6 spd 3.5 quality 95%
effective damage= dps 12.6 * spd 3.5 * 0.95 = 41,8
Asterite Rapier dps 12.6 spd 3.2 quality 95%
effective damage= 38
Because of the lovely nature of mathematics, you might as well calculate dps * 0.xx quality to have the effective dps of the weapon
As you can see, quality plays a major part here. In this case, both the asterite rapier and guarded rapier would be a better choice, because of superior quality, only distinguished by different speeds (one big hit opposed to more weaker hits in same amount of time). The asterite guarded rapier would indeed be perfect, as it will last you longer. If the netherium weapon would be of higher quality, it would be ok for you at 38. But asterite weapons are likely to be a better quality, as netherium takes more skill for me at the moment. And even if the asterite rapier was 90% like its bigger netherium brother, it still is the better choice, as it is less expensive to make. That's why an orange weapon is not always right for you. And that's why I may advise against one if you ask. Generally I will try making stuff that is a bit better than your level, so it lasts 2-3 or even more. That's mainly a quality issue. At lower levels, I am more likely to give you advanced weaponry a few levels higher than you are, as I can a) make better quality most likely, and b) you are more likely to reach a new level soon, so you need something that lasts you a while. Mind: At lvl 40 you get a neat quest reward weapon, which is good till about 43.
edit for better understanding
DPS versus "damage"
DPS means "damage per second". In theory, a dagger and a polearm can have the same dps. This does mean that over time they do the same damage. However the actual damage inflicted per swing is figured out the way I describe it above (dps*spd*0.xx qual). In battle this means the dagger and the pole both hit once, the pole for say 80 damage and the dagger for 20 damage. Now the pole being so slow will leave the dagger with another 3 hits adding to a total of 80 damage too, before the pole fires again.
Enchanting
Always enchant your weapons (steel and upwards, as well as armor) at the enchanter in Camelot, Cotswold or Adribards Retreat. This is the Bon or Bonus value you see in your weapon stats. It makes it easier for you to hit the target with an enchanted weapon. Maximum enchantment is 35% for arcanium stuff.
Example:
Sword Bonus 10%, armor of enemy Bonus 5% = You have 5% bonus to hit, and will also do more damage
Sword Bonus of enemy 10%, your own armor bonus 20% = Enemy has 10% penalty when attacking you.
The % value of the enchantment is dependant on the material of weapon and armor, and gets more expensive the better and bigger the piece that is to be enchanted actually is. Arcanium weapons can be enchanted to 35%. Best drop armor has 25% (or 30% from epic drops, correct me if I am wrong) bonus. Go figure.
How to choose your weapons
Choosing weaponry is indeed a difficult task. Often the stat and skill adds of a drop seem far more attractive than the pure metal of a crafted blade. To find what suits you best, you have to look at your character, how you are skilled, what other items you could find for bonus to your weaponskill and for what you want to use the weapon (For example a big PA weapon for an infiltrator, which is used only for that in RvR). In general, you should always do the quick effective dps calculation.
Example: Featherlite granite main gauche
This is a 16.2 dps drop with 90% quality and some nice bonus for an infiltrator/thrust dual wielder. However, its effective dps is only 14.58. An arcanium main gauche can have an effective dps of 15.5 when it is made with 100% quality. Add to this an extra bonus in enchantment of about 10% superior to the drop, and you have a weapon that will do much better damage. However, you should decide for yourself whether you can live without the stat bonus from the drop. My suggestion is to give it a try when you can afford it, but then a 100% arcanium main gauche is pretty expensive and may well range to 1p in cost, depending on how lucky I am in working. In general I'd say that most fighters should use crafted, as it offers better damage and you can get some neat stat bonus from your armor, especially when the epic-armor (I see some cursing armorcrafters here) comes around.
Orange? Red? Purple?
As you should have seen by now, the dps of your weapon is determined by its quality. If you have a red-con weapon with 100% you will do optimum damage, just as with a yellow-con weapon at 100% quality. However I do believe that there are several penalties to using red or purple con, one being a high miss-rate and the other the rather fast degrading of the weapon. As you advance past lvl 40, it is wiser to buy a low-orange or high-yellow weapon than a 16.2 dps bastard sword. First of all a weaker thingy will be cheaper, and it is more likely to have high quality (99% netherium gladius is well possible, wheras an arcanium gladius will not be much better than 95-96% before the patch).
Here is a short guide to damage calculation:
You have a maximum dps depending on your level. It's calculated level * 0.3 + 1.2. So at lvl 30, you have a maximum dps of 11.2, at lvl 50 this would mean your max dps is 16.2 (which is a bit weird since there will be 16.5 dps weapons in the next patch to craft, but then those are orange to lvl 50, so the calculation is propably right).
No weapon will have more dps, no matter how high it is. dps in this particular lvl 30 case is reduced to 11.2. Always.
The effective damage of the weapon, regardless of strength, dex or weaponskill, is dps * spd * 0.quality. Stats and skill add to this, as well as bonus and buffs.
The higher the speed level, the slower the weapon. This is confusing (in german version spd=gewicht, which means weight, strangely), but just take it as a fact. Spd 5 - slow but hard hitting, spd 2 fast but less damage per single hit, but you hit more often than with a spd 5 weapon, meaning a miss ain't that bad for you. That's why dps of a guarded rapier and a bardiche can be the same. It's the speed that makes the difference.
Condition and durability
Condition figures directly into the damage calculation, just like quality. Weaponcrafters and smiths can repair your weapon back to 100% condition, but this will in turn lower the durability. Durability does not affect the damage, but when it reaches zero the weapon is kaput. Below examples are calculated with 100% condition.
Example
Netherium Rapier dps 14.3 spd 3.2 quality 90%
effective damage= dps 14.3 * spd 3.2 * 0.9 = 41
Asterite Guarded Rapier dps 13.4 spd 3.5 quality 95%
effective damage= dps 13.4 * spd 3.5 * 0.95 = 44,5
Asterite Rapier dps 12.8 spd 3.2 quality 95%
effective damage= 39
Note the dramatic effect that quality has on this: The asterite rapier, though 1.5 dps weaker, only does 2 points less damage. 90% quality is guaranteed in crafting. In a later patch this goes up to 94%. Quality is rather random, but you are more likely to have better quality when making items lower than your skill level.
Above calculation is without level caps. Now lets look at the level cap if you are say lvl 38:
dps maximum for level = 38*0.3 +1.2 = 12.6
all weapons are now reduced to dps 12.6
This makes for the following:
Netherium Rapier dps 12.6 spd 3.2 quality 90%
effective damage= dps 12.6 * spd 3.2 * 0.9 = 36
Asterite Guarded Rapier dps 12.6 spd 3.5 quality 95%
effective damage= dps 12.6 * spd 3.5 * 0.95 = 41,8
Asterite Rapier dps 12.6 spd 3.2 quality 95%
effective damage= 38
Because of the lovely nature of mathematics, you might as well calculate dps * 0.xx quality to have the effective dps of the weapon
As you can see, quality plays a major part here. In this case, both the asterite rapier and guarded rapier would be a better choice, because of superior quality, only distinguished by different speeds (one big hit opposed to more weaker hits in same amount of time). The asterite guarded rapier would indeed be perfect, as it will last you longer. If the netherium weapon would be of higher quality, it would be ok for you at 38. But asterite weapons are likely to be a better quality, as netherium takes more skill for me at the moment. And even if the asterite rapier was 90% like its bigger netherium brother, it still is the better choice, as it is less expensive to make. That's why an orange weapon is not always right for you. And that's why I may advise against one if you ask. Generally I will try making stuff that is a bit better than your level, so it lasts 2-3 or even more. That's mainly a quality issue. At lower levels, I am more likely to give you advanced weaponry a few levels higher than you are, as I can a) make better quality most likely, and b) you are more likely to reach a new level soon, so you need something that lasts you a while. Mind: At lvl 40 you get a neat quest reward weapon, which is good till about 43.
edit for better understanding
DPS versus "damage"
DPS means "damage per second". In theory, a dagger and a polearm can have the same dps. This does mean that over time they do the same damage. However the actual damage inflicted per swing is figured out the way I describe it above (dps*spd*0.xx qual). In battle this means the dagger and the pole both hit once, the pole for say 80 damage and the dagger for 20 damage. Now the pole being so slow will leave the dagger with another 3 hits adding to a total of 80 damage too, before the pole fires again.
Enchanting
Always enchant your weapons (steel and upwards, as well as armor) at the enchanter in Camelot, Cotswold or Adribards Retreat. This is the Bon or Bonus value you see in your weapon stats. It makes it easier for you to hit the target with an enchanted weapon. Maximum enchantment is 35% for arcanium stuff.
Example:
Sword Bonus 10%, armor of enemy Bonus 5% = You have 5% bonus to hit, and will also do more damage
Sword Bonus of enemy 10%, your own armor bonus 20% = Enemy has 10% penalty when attacking you.
The % value of the enchantment is dependant on the material of weapon and armor, and gets more expensive the better and bigger the piece that is to be enchanted actually is. Arcanium weapons can be enchanted to 35%. Best drop armor has 25% (or 30% from epic drops, correct me if I am wrong) bonus. Go figure.
How to choose your weapons
Choosing weaponry is indeed a difficult task. Often the stat and skill adds of a drop seem far more attractive than the pure metal of a crafted blade. To find what suits you best, you have to look at your character, how you are skilled, what other items you could find for bonus to your weaponskill and for what you want to use the weapon (For example a big PA weapon for an infiltrator, which is used only for that in RvR). In general, you should always do the quick effective dps calculation.
Example: Featherlite granite main gauche
This is a 16.2 dps drop with 90% quality and some nice bonus for an infiltrator/thrust dual wielder. However, its effective dps is only 14.58. An arcanium main gauche can have an effective dps of 15.5 when it is made with 100% quality. Add to this an extra bonus in enchantment of about 10% superior to the drop, and you have a weapon that will do much better damage. However, you should decide for yourself whether you can live without the stat bonus from the drop. My suggestion is to give it a try when you can afford it, but then a 100% arcanium main gauche is pretty expensive and may well range to 1p in cost, depending on how lucky I am in working. In general I'd say that most fighters should use crafted, as it offers better damage and you can get some neat stat bonus from your armor, especially when the epic-armor (I see some cursing armorcrafters here) comes around.
Orange? Red? Purple?
As you should have seen by now, the dps of your weapon is determined by its quality. If you have a red-con weapon with 100% you will do optimum damage, just as with a yellow-con weapon at 100% quality. However I do believe that there are several penalties to using red or purple con, one being a high miss-rate and the other the rather fast degrading of the weapon. As you advance past lvl 40, it is wiser to buy a low-orange or high-yellow weapon than a 16.2 dps bastard sword. First of all a weaker thingy will be cheaper, and it is more likely to have high quality (99% netherium gladius is well possible, wheras an arcanium gladius will not be much better than 95-96% before the patch).