S
swords
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Mercenary Changes
- The Mercenary Dirty Tricks special ability is now on a 7 minute re-use timer (it was previously set to 30 minutes), and has changed in effect. It now activates a 30 second offensive proc effect on the Mercenary that applies a 10 second debuff on the Mercenary's target every time it is hit. This debuff gives the target a 50% chance to fumble all their melee attacks while under the debuff's effect.
- The damage for both styles in the Flank -> Shadow's Rain combat style chain has been increased for Mercenaries only (Infiltrators are not affected).
- Increased bleed damage for Dual Wield combat styles Dark Tendrils and Dual Shadows. This is a Mercenary ONLY change - other classes that receive Dual Wield will not see increased bleed effects on these styles.
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Blademaster Changes
- The Blademaster Triple Wield special ability has been updated. It is now on a 7 minute re-use timer (it was previously set to 30 minutes). It now will stack properly with other damage adds - it will always increase damage no matter what other buffs or damage adds are currently affecting the Blademaster. Triple Wield also now makes Blademasters immune to critical melee damage.
- The Ice Storm -> Tempest -> Supernova chain has been modified for Blademasters only (i.e. Rangers and Nightshades are not affected by this). The damage for each has been increased, and Ice Storm now has a short stun component.
- Increased bleed damage for Celtic Dual combat styles Tempest and Twin Star. This is a Blademaster ONLY change - other classes that receive Celtic Dual will not see increased bleed effects on these styles.
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the style changes are a very welcome addition, and the bleed dmg actually makes it more viable to spec 50 CDW.
What are your thoughts on the special abilities of each class?
They changed the Merc one dramatically i believe as now were able to fling dirt like a loon for 30 seconds at more than one target. also the resists will still likely be a bitch but with a fast pair of weapons you get a chance to proc every hit so it's likely to stick now.
also 7 min timer in line with the Zerkers Vendo ability which always puzzled me...
the BM change now makes their ability work better than before but im unsure about this 'Triple Wield also now makes Blademasters immune to critical melee damage.'
This totally negates the Bezerkers ability, in effect BM's now have a negate Zerker ability
I just hope if this goes live i actually remember to use Dirty tricks more in rvr instead of waiting an eternity....
- The Mercenary Dirty Tricks special ability is now on a 7 minute re-use timer (it was previously set to 30 minutes), and has changed in effect. It now activates a 30 second offensive proc effect on the Mercenary that applies a 10 second debuff on the Mercenary's target every time it is hit. This debuff gives the target a 50% chance to fumble all their melee attacks while under the debuff's effect.
- The damage for both styles in the Flank -> Shadow's Rain combat style chain has been increased for Mercenaries only (Infiltrators are not affected).
- Increased bleed damage for Dual Wield combat styles Dark Tendrils and Dual Shadows. This is a Mercenary ONLY change - other classes that receive Dual Wield will not see increased bleed effects on these styles.
***************************************************
Blademaster Changes
- The Blademaster Triple Wield special ability has been updated. It is now on a 7 minute re-use timer (it was previously set to 30 minutes). It now will stack properly with other damage adds - it will always increase damage no matter what other buffs or damage adds are currently affecting the Blademaster. Triple Wield also now makes Blademasters immune to critical melee damage.
- The Ice Storm -> Tempest -> Supernova chain has been modified for Blademasters only (i.e. Rangers and Nightshades are not affected by this). The damage for each has been increased, and Ice Storm now has a short stun component.
- Increased bleed damage for Celtic Dual combat styles Tempest and Twin Star. This is a Blademaster ONLY change - other classes that receive Celtic Dual will not see increased bleed effects on these styles.
********************************************
the style changes are a very welcome addition, and the bleed dmg actually makes it more viable to spec 50 CDW.
What are your thoughts on the special abilities of each class?
They changed the Merc one dramatically i believe as now were able to fling dirt like a loon for 30 seconds at more than one target. also the resists will still likely be a bitch but with a fast pair of weapons you get a chance to proc every hit so it's likely to stick now.
also 7 min timer in line with the Zerkers Vendo ability which always puzzled me...
the BM change now makes their ability work better than before but im unsure about this 'Triple Wield also now makes Blademasters immune to critical melee damage.'
This totally negates the Bezerkers ability, in effect BM's now have a negate Zerker ability
I just hope if this goes live i actually remember to use Dirty tricks more in rvr instead of waiting an eternity....