BloodOmen
I am a FH squatter
- Joined
- Jan 27, 2004
- Messages
- 17,967
nice looking but...
pity the first game was as boring as fuck
cant see this being any different
Well let's be honest here, the fanbase of SE is so massive that they could take a diarrhea squirt into a DVD box and the fans would still run into the shops to get it ASAP.
It's a bit optimistic though, since it's been quite a few titles in between 7 and this, so for them to turn the moneytrain around towards VII-ville, would require such changes to the whole redefined genre that it might end up biting them on the preverbial arse.
It's like making the next batman movie akin to the adam west one, people just wouldn't like it as the redefined batman is not about a graysuited potbelly avenger.
Yep, the linear corridors of XIII were awful. I had just come from playing Demon's Souls which is about as far removed from Final Fantasy as it is possible for a RPG to be, so was bored to tears with XIII's structure.
but then because they saw themselves as being king of their particular castle, but they failed to pay attention to what was going on around them, and to learn from newer games with superior combat systems and online potential.
I'm not after an argument, but I really am interested to know what makes you think this. Except for the above-mentioned Demon's Souls (which is more of an action RPG, not really the same genre as FF), I haven't played an RPG that really puts SE to shame. Mass Effect 2 and Dragon Age are nice, but just as flawed as FF13. What are these new games with superior combat systems?
Also, Dragon Age just as flawed as FFXIII? We must be on completely different wavelengths, they are not even in the same league. If you're just meaning the combat systems, well, apples & oranges.
I suppose it is down to personal taste. For me, games like Jagged Alliance 2, Magna carta, Fallout 1 and 2, Diablo, NWN, Baldurs Gate, Gladius, Fable 2 and Tales of Destiny 2 all had slightly flawed, but very interesting combat systems. I'm not saying they should have been copied, but I can't help think that SE either don't pay enough atention to the combat systems or they go way overboard and make them way to complex.
I mean some FF games have absolutely terrible systems - eight was pretty horrendous, nice idea but very badly done;
Ten again, truly awful system for me, I abosultely hated the grid thing. In fact the game itself was a bit iffy really.