D
DocWolfe
Guest
look:
someone nerf him
someone nerf him
Originally posted by -dewey-
<sigh>
In theory archers are meant to stay back and kill casters while the assassins are meant to kill the archers, the only problem is with BT and PBT archers have a hard time killing casters where as assassins (crit specced) don't have to worry about bt, so expect to be killed alot by assassins. Ohhh and I've seen screenies on vn of hunters getting caps of 1000+ dmg without crits with 99-100 qual duskwoods (btw blood what was your cap?) I guess the reason why archers have higher caps is bows are dex based (archers primary stat) where as SB's only have access to str based weapons (2nd or 3rd stat?). With pbt and the see hidden just expect to see assassins hit there cap on you far more than you hit your cap on a caster though.......
Originally posted by old.Blood|Prydwen
my cap is below 900 with crafted bows, and afaik i have the highest bow level on the english servers.. 66 (scouts and rangers shoot harder because they have slower bows)
fyi: str/dex doesnt affect cap on weapons, qui does affect the cap on melee weapons, but not on bows... quality of weapons doesnt affect damage cap either.. what does affect cap are: spec level, weapon dps(capped), weapon spd.

Originally posted by revminster
My damage cap with Duskwood Great Recurve and a bow skill of 50+10 is 1011 damage.
Originally posted by Tranquil-
What's suddenly this talking about archers doing 1k damage?
Firewizards do 1k with bolt and they can crit on it, the followup bolt on the separate timer does a bit less and is also critable.
They can theoretically get 3k+ damage in those few seconds from the first bolt hits to the second is casted and hits. With the same limitations as Critshots from archers. Except they can bolt moving targets, Critshots can't. Firewizards was just an example, several casters can do this. While we are talking about nerfing; Hibernian casters also have a 2.5sec castable 1500range 9sec duration _baseline_ stun. A 9s ranged stun on a class that can do the above damage which is NOT stopped by bladeturn.
<yawn>