FFS at lucky god damn assassins!

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belth

Guest
Originally posted by old.Niljindil


EEEP! no they dont, highest hib nuke damage is 209, both mid and alb has 220 as highest.

Highest bolt damage? fire wizard does about ~30 more damage(base) than an eldritch, runie about 15.

Even pbae gets beaten by spiritmasters with some damage.

So NO, we dont get the best nukes, and YES all our spells except pbae is heat or cold.

Alb spells? lemme see, Sorc got Energy(later changed to body) cabalist got body, theurg got spirit and cold, and wizard got heat and cold, how am i supposed to find resists for all that? ALL Hibernian DDs and bolts are Heat or Cold, except for Eldritch snare and eld/ench pbae which is energy and highly unusual to get attacked with.

I try to get resists against all your damage types, but it just aint possible without hugging for loot 24 hours a day.

You are lucky to have so few resists you need, still not even a third of you got any heat resists at all(cept like 5% or so).

We also got 20% more damage from relics.

Now tell me if we are *that* overpowered or its just you that plain sucks?

Do alb-casters get the same amount of utility spells as you? NO.
 
E

Ensceptifica

Guest
Originally posted by Radghast
1-1 i usualy own straight up tanks. but thats not factoring in moose and IP and maybe they resist my root. but id say maybe 75-80% of the time i come out on top against tanks, this aint a brag btw just saying that tanks vs casters is closer than you would think.

Radghast - lvl 50 wizard


I once ran up to you and started slashing at you, hit you quite a few times, then I got stunned for 1m13s (I assume quickcast), you ran off and chainnuked me for 2x550 and 1x 400 -> I died (just a warden; 1400 hits with buffs atm) before I had a chance to move. I was impressed. But then I'm not a real tank.. I just saw your robe and thought I just had to take a shot ( ;
 
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old.Zanaa

Guest
We will never agree on this:p

I just have one thing to say about being overpowered - yesterday I received these lines(im lev50):

---------------

Tiki attacks you with his axe!
The blow penetrated the magical barrier!
You are hit for 1434 damage!
Zana was just killed by Tiki!

---------------

Got screenshot of it but nowehere to post it :p
 
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old.Niljindil

Guest
Originally posted by brommix
I wasnt lucky...i followed you half a mile unstealthed, you didnt see me i reckon ?.. then as you get up on the high hill W of mill i take a small shortcut, get allmost infront of ya, you see me there. I stealth and you WAVE to me ???. I attack you die, so what that i resist mezz!!! Any caster not watching his back when soloing for half a mile and then chose to wave to a rogue 10 yards infront dosnt deserve to be left alive, or what do you think ?

Well, resisting mez(if the spell actually got off) is lucky, end of story, the chances are extremely slim unless you are orange or higher(which we all know you arent :p)

Chasing me for a mile? is emain valley to levian hill a mile? thats more like... uhm.. 250 yards.

The thing that bothers me is that you actually assumed you could kill me without PAing(you unstealthed as after i waved i started jumping and turning etc). And, well, the only chance you will ever have if you do that is.... to resist mez. Which is still annoying me to death.. Bah, next time you see me, try garroteing me to death, youll regret it..


Originally posted by Envenom2
i really only have 1 bit of adivce for casters dont go emain/rvr solo?????????????

i have lost count the number of times ive seen lone casters running from alb tk then me killing them, everytime i go alb tk i make about 8k a run probs 80% of that is of casters. If ur going solo in emain and ur caster ur just asking for a death wish.

Assissins are over powered? maybe Sbs and infils but definatly not shades lol

Yeah, but you PA them and then CD them, right? this was just a straight up fight and a bloody resist.. How often does your poisons resist on a yellow? the calculations are the same afaik, so thats how often a qc mez *on average* gets resisted.
 
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old.Niljindil

Guest
Originally posted by belth


Do alb-casters get the same amount of utility spells as you? NO.

lol, thats what i said, if you would take away stun and give us root(just the same as everyone else) then we wouldnt get any more utility spells than alb casters get...If you would have stopped for just a second and read what the discussion was all about, then you would understand, but you apparently didnt, so ill just have to correct you.
 
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belth

Guest
Originally posted by old.Niljindil


lol, thats what i said, if you would take away stun and give us root(just the same as everyone else) then we wouldnt get any more utility spells than alb casters get...If you would have stopped for just a second and read what the discussion was all about, then you would understand, but you apparently didnt, so ill just have to correct you.

You were comparing base damage on different spells and ignoring the other goodies Hib casters get. Read what you wrote :rolleyes:
 
T

Thorinn

Guest
Originally posted by brommix
Any caster not watching his back when soloing for half a mile and then chose to wave to a rogue 10 yards infront dosnt deserve to be left alive, or what do you think ?

Ye must be better to watch my back, and remember to rebuff :)
Alpha has got me twice now while running solo to emain, with buff's down and conversation i guild chat :D

Must remember, must remember, must remember.............
 
V

Verena

Guest
Can't believe you people are trying to dissagree here.

9sec basestun IS overpowered. Get on the other end of the stick and you'll see what everyone means. Offcourse there's plenty of other overpowered things in this game no doubt about that.

9sec last very long, especially since those DD's are on a 2sec cast time, without taking dex buffs into concideration. No chance to IP, FA or insta. You're dead before the stun ends.

Put a heat rebuff into it and you're down in 2-3 DD's. If it happens at 1000 range, EVERY tank will go down.

On my chanter I LOVE it though. It's our only form of CC so it's needed, but facing an hib caster as an alb you start to realise how powerfull it is. The amount of tanks I see dropping just like that around me while facing hibs is amazing.
 
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Novamir

Guest
cant believe albs are whining now about stun? every minstrel has INSTANT stun and is a chain wearer, thats what puts the stops to every bard in emain.

and every cleric has castable stun for breaking mez

every decent alb group will contain a cleric and minstrel, stop the fricken moan
 
D

Danya

Guest
Instant stun on 700 range, you have to run right up the them. :p
Cleric stun is 1000 range, hib stun is 1500 range and on the same class as the most power nukes in the realm. That's the difference.

Also hib casters can't complain about utility spells, You seen how much utility a wizard has if they spec ice or fire? not a damn lot. They get damage and damage alone. :p When you compare a mana eldritch or chanters spell arsenal to an ice wizzie you can see why we have so little pbae. :p

Nova, I've seen RMs with 3 relics on prydwen... it's not pretty. :p
 
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old.Niljindil

Guest
Originally posted by belth


You were comparing base damage on different spells and ignoring the other goodies Hib casters get. Read what you wrote :rolleyes:

Other goodies such as?

Pbt?
Spammable pets?
or are you talking about all the other stuff that we both have?

name ANYTHING that hib has that alb doesnt have(except stun since someone wanted to take away that) on its casters and you have a point. There is only one thing, and that is mana regen and health regen, other than that we are the same.
 
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old.Niljindil

Guest
Originally posted by Verena
Can't believe you people are trying to dissagree here.

9sec basestun IS overpowered. Get on the other end of the stick and you'll see what everyone means. Offcourse there's plenty of other overpowered things in this game no doubt about that.

9sec last very long, especially since those DD's are on a 2sec cast time, without taking dex buffs into concideration. No chance to IP, FA or insta. You're dead before the stun ends.

Put a heat rebuff into it and you're down in 2-3 DD's. If it happens at 1000 range, EVERY tank will go down.

On my chanter I LOVE it though. It's our only form of CC so it's needed, but facing an hib caster as an alb you start to realise how powerfull it is. The amount of tanks I see dropping just like that around me while facing hibs is amazing.

Im not disagreeing with that stun is overpowered, im disagreeing with people posting false facts to support their point.. Ppl like you.

Noone uses the 9 sec stun(at least i dont, its to costly, period) and the spells are *Far* from 2 sec cast time without taking dex buffs into consideration(read what you said). they are on 2,6 for the weaker baseline nuke and 2.8 for the spec nukes. thats closer to 3 seconds than to 2.

And dont say "put a heat debuff into it and..." because that doesnt exisist in rvr as we see it now(at least not on this server). I know its *grossly* overpowered when it becomes instants, but as it is now you have to sacrifice a nuke to cast it, and that means you have to spend *at least* 3 nukes on that same target for it being effective at all.

YES, stun is overpowered. But i dont want it nerfed because of ppl that say "you got the most damaging spells anyway" or "you have 2 sec cast time before dex buffs" or something silly like that. Post facts, and ill agree with you, be stupid, and ill flame you to hell and back.
 
B

belth

Guest
Wizard vs Mentalist, baselines only:

Wizard - damage add, dd, root, bolt, dd
Mentalist - damage shield, dd, stun, dot, heal

Oh my, mentalist has it much better, he can stun people and heal people. Wizard can... DAMAGE!

Theurgist vs Mentalist, baselines only:

Theurgist - damage add, dd, root, haste, speed
Mentalist - damage shield, dd, stun, dot, heal

Once again, mentalist is better off.

What ever you spec, you can provide damage and utility. A wizard contributes only damage and the occasional root. Theurgist gets PBT at 26 earth (pretty much standard) and can ferry people around with blazing speed while making them attack faster. Wizard gets the shortest stick in terms of utility.

Face it, hibbie casters are utility casters and alb casters are pretty much specialized in one line of work.
 
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old.Tzeentch

Guest
But the heal and dot both require a lot of spec points put in, otherwise the variance is huge?

does dmg add, snare, root, haste, speed, require spec points to be put in to become truly effective?

Can I just point out that no other class except hib casters have a stun spell?
And that it is not even instant?

Can you ask Alpha if I get a chance to stun him when he stealths up to me and insta stuns me?

You guys can just get minstrels to stealth up to us and stun us if it is so overpowering to you.. it can be countered, one which instead of do something about, you whine - with heat resists (which you should have to a good level by now considering most of hib DDs are heat based), you can reduce the length of the stun, with 50% resists, the stun is dropped to half, ie 4.5 seconds... so this means the stun from a minstrel is now longer than ours?

But let me ask you; what exactly are you asking for here? A removal of stun completley? Increased cost? Decreased range? Decreased length?

All I've heard people say is it is overpowered, but nothing to suggest what should be done with it, except an implied complete removal of it, which imo, is ridiculous as it is indeed a perception problem rather than an actual problem.
 
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belth

Guest
Make the castable stun away from baseline to spec-line and shorten range, that'd propably reduce its overpoweredness. Or make it drain 50% of your mana :twak:
 
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old.Tzeentch

Guest
Moving it to a spec line would be interesting.... but it would make a lot of people simply put enough points into the stun line to get a decent stun, and put the rest into their main line... mentalism, enchantments line would be a lot more useless and specced in :/

Or perhaps put it in those lines? lol

But, disagree on the range issue.. :p
 
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Flimgoblin

Guest
If you had to spec it it'd be a lot harder to get a 9s stun :)

However hibs have no baseline crowd control... would need to give them all roots or something (which is a bit dull, variety is good and all you know...)

I'd be more in favour of reducing its range...
 
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old.Nol

Guest
Instant stun on 700 range, you have to run right up the them.

Or you could use your stealth ;)

the SoS yer arse off to escape the tank lashback :D
 
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[NP]Tiki

Guest
Originally posted by old.Zanaa
We will never agree on this:p

I just have one thing to say about being overpowered - yesterday I received these lines(im lev50):

---------------

Tiki attacks you with his axe!
The blow penetrated the magical barrier!
You are hit for 1434 damage!
Zana was just killed by Tiki!

---------------

Got screenshot of it but nowehere to post it :p

hehe lucky critical hit i think, the price you pay for having to get so close.

Ive been hit by some scouts for 1000+ from long range, so i understand where your comming from :)
 
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Envenom2

Guest
but what most of hib were thinking is that damage is way over the damage cap ,something very weird going on there *cough*
 
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old.Nol

Guest
I once got hit by karam for 17 394 - I think he critted...
 
A

Armolas

Guest
IMO in terms of realm balance, Mid has it better with an AOE INSTA STUN.

And I am pretty sure baseline dmg add is better for the realm as a whole, than baseline stun - obviously stun is better for the caster concerned, but dmg add means easier exoing for the whole realm, plus tanks and scouts hitting harder in rvr (not as if they don't hit hard enough).

And if only the interrupt after stun bug was fixed, stun would be a lot more viable (although it can be OK as it is).

P.S. Theurgs can still chain stun in this patch, try seeing a hibbie do that after stun, walk back, interrupt, walk back, interrupt still, stun has worn off, oops dead elf.

ATM hib is the only realm where tanks routinely run around with no dmg add (every damn alb caster can spam it on tanks, and ~75% of mids are skalds - the rest are insta stunning win button pressing healers).


P.S. this post is not quite serious, although we can all whine about the other realms advantages - the grass is always greener on the other side and so on. Still we all know Albion is Mythics favourite realm.
 
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Flimgoblin

Guest
Originally posted by Armolas
Still w all know Albion is Mythics favourite realm.

I've seen so many posts claiming X realm is the favourite...

hrm wonder if the old adage "If they're all whining equally loudly then it's balanced" applies...

probably not ;)
 
R

Rg.Roller

Guest
Originally posted by Envenom2
but what most of hib were thinking is that damage is way over the damage cap ,something very weird going on there *cough*

------------------------------------
Tiki attacks you with his axe!
The blow penetrated the magical barrier!
You are hit for 1434 damage!
Zana was just killed by Tiki!
------------------------------------

For info my damage cap is 996.

Zana was prolly sitting which means id reach my cap with ez, the critical hit after that was luck prolly i have MOP II so the chance for me to crit is slightly more.

but remember i am only a one hit wonder :p

Stop complaining about Nightshades too, iziz never lost against me......itll recent.
 
V

Verena

Guest
Originally posted by old.Tzeentch
you can reduce the length of the stun, with 50% resists, the stun is dropped to half, ie 4.5 seconds... so this means the stun from a minstrel is now longer than ours?

This makes absolutly 0 sense, if you want to add resists into a given situation, please apply them to both sides!

Minstrel stun=6sec, everyone has just as high body resist as heat resist, leaving us with a stun around 50% too.

QC+stun takes how many seconds? Pretty close to insta if you ask me and that over a range of 1500.

I'm not screaming for a nerf, cause I play a hib caster myself and it's our "only" form of CC. I'm just stating a fact.

The hib caster stun IS overpowered, period! Untill you start playing another class from another realm you'll NEVER know what it's like to get paralyzed for that long. When I get stunned I know I'm gonna die, I've yet to face a hib caster who stuns me and runs off. It's stun+dd+dd+dd, even if I resist 2 of his DD's I'm still gonna die cause I'm crawling now instead of walking. I'm dead, without any way to counter it. (ok, purge is in but I don't have it yet and this issue is older then the RA's)
 
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Novamir

Guest
Originally posted by Verena

QC+stun takes how many seconds? Pretty close to insta if you ask me and that over a range of 1500.

I'm not screaming for a nerf, cause I play a hib caster myself and it's our "only" form of CC. I'm just stating a fact.

The hib caster stun IS overpowered, period! Untill you start playing another class from another realm you'll NEVER know what it's like to get paralyzed for that long. When I get stunned I know I'm gonna die, I've yet to face a hib caster who stuns me and runs off. It's stun+dd+dd+dd, even if I resist 2 of his DD's I'm still gonna die cause I'm crawling now instead of walking. I'm dead, without any way to counter it. (ok, purge is in but I don't have it yet and this issue is older then the RA's)

rubbish, tbh.

firstly, there is a difference between quickcast and insta. quickcast takes 1- 2.5sec. insta = instant. do i need to make the difference any easier for you to see? it's infuriating to see the bard almost get off a mez 10 times in the same day, only to be insta stunned by the onrushing minstrel. And please don't mistake this for a NERF MINSTRELS whine. i consider minstrels to be a hugely versatile class, probably the best in the game. this isn't because they can ub3r 0wnz anyone (though buffed minstrels regularly beat tanks in melee), but because they are essential in groups whilst being able to solo better than most classes, and being superb when combined with a stealth team.

with 2nd level of determination (which everyone should have by now) and purge, there is nothing overpowered about 21 sec mez (16sec with det 2) and 9 sec stun (6sec with det 2) - this is your average void eld. average mentalist will have the same except a slightly longer mez by 10 sec, but single mez not aoe.

if you are stupid enough to let a caster quick cast stun you in a 1v1 situation, and you have no determination or purge, then you damn well deserve to die. you have stealth and speed, pick your fights. if you want 9sec stuns, make friends with a cleric or a slammer.
 
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Vireb

Guest
Originally posted by belth
Wizard vs Mentalist, baselines only:

Wizard - damage add, dd, root, bolt, dd
Mentalist - damage shield, dd, stun, dot, heal

Oh my, mentalist has it much better, he can stun people and heal people. Wizard can... DAMAGE!

Theurgist vs Mentalist, baselines only:

Theurgist - damage add, dd, root, haste, speed
Mentalist - damage shield, dd, stun, dot, heal

Once again, mentalist is better off.

What ever you spec, you can provide damage and utility. A wizard contributes only damage and the occasional root. Theurgist gets PBT at 26 earth (pretty much standard) and can ferry people around with blazing speed while making them attack faster. Wizard gets the shortest stick in terms of utility.

Face it, hibbie casters are utility casters and alb casters are pretty much specialized in one line of work.
hehe you forgot the main dmger eldritch vs wiz

wizard = nukes,bolts,ae, root, pbae (if ice)
eldy = debuffs, nearsight , bolt, stun, pbae, possible mez

i have a lvl 43 void eldy on merlin and a lvl 40 ice wizard on excal

the other prob here fact is with nearsight (these are the 'utilities' were talking about) the main nuker/bolt user gets nearsight also gets stun , okies a wiz to do same thing needs a cabalist (rare as rocking horse shit) and a cleric or minstrel to stun. My main gripe is castable stun ona nuke class is way to overpowerd ok so ourt clerics get it ok hey lets say take it from your nukers and give it to a druid then you'll see the diff.
 
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old.Niljindil

Guest
Originally posted by Vireb

hehe you forgot the main dmger eldritch vs wiz

He also totally anc conveniently forgot that albion has 2 other mage classes called Sorcerer and Cabalist, but since he doesnt play one he claims that his realm got so few of them that they doesnt count.

To all albs that whine about "no sorcs! no mez for us!" and "no cabbies! we aint got nearsight" and doesnt play the classes themselves, go fuck yourself. And yes, you should be offended.

To all sorcs/cabbies, i feel sorry for you, i really do, but changing the way your realmmates pick characters *cough* smiters, infils minstrels and scouts *cough* is something they will have to do, not me.

And just a thing, ever wondered what those 2 classes called sorc and cabbie do? :eek6: They got nearsight(oh yeah! albion has nearsight! bet ya didnt know that!!!), all kinds of ae debuffs, these classes are also the resist debuffers in albion, sorc get ae root, cabalist get life transfer and lots of different snares and shit.

Dont lie about albion mages, im pretty sure i know more about the mages in your realm than you do, at least it seems so from your extreme knowledge of albion utility spells.

Edit: please note how i excluded the sorc ae mez and mezing abilities because that spec line(mind twisting) is not included under "mage classes" but rather under "primary mez class".
 
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old.Niljindil

Guest
Originally posted by Verena


This makes absolutly 0 sense, if you want to add resists into a given situation, please apply them to both sides!

Minstrel stun=6sec, everyone has just as high body resist as heat resist, leaving us with a stun around 50% too.

QC+stun takes how many seconds? Pretty close to insta if you ask me and that over a range of 1500.

I'm not screaming for a nerf, cause I play a hib caster myself and it's our "only" form of CC. I'm just stating a fact.

The hib caster stun IS overpowered, period! Untill you start playing another class from another realm you'll NEVER know what it's like to get paralyzed for that long. When I get stunned I know I'm gonna die, I've yet to face a hib caster who stuns me and runs off. It's stun+dd+dd+dd, even if I resist 2 of his DD's I'm still gonna die cause I'm crawling now instead of walking. I'm dead, without any way to counter it. (ok, purge is in but I don't have it yet and this issue is older then the RA's)

Ok, if you get stunned by hib casters so often, then why dont you prevent it? i know all the minstrels on excal do, its called INSTA STUN!!!! ffs, you know what that word means? or havent you found it on your spell list yet?

Stun as a whole is grossly overpowered, insta stun is *EXTREMELY* overfuckingpowered and it doesnt matter if its only 5 sec duration because 1. all you have to do is look at me(from stealth if you so wish mind you) and push a button.

Also, theres another nifty trick used by minstrels on this server, if they see a caster cast a spell, and they know its them that is targetted, they push the stealth button. But i guess you didnt know that was possible?
 
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old.Niljindil

Guest
Originally posted by old.kedal
now, how do you think a minstrel feels when a hib caster resist mez and then goes on to qc stun and nuke you for 4x421? :|

Missed that one, well, all the ones ive faced have tried to mez again and instastunned me if i tried anything.

You might have some other obscure way of dealing with resists, but i dunno...
 

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