few NS questions

eSo

Can't get enough of FH
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since i found myself with some extra time i've been playing a little more lately. ok, so i'm toying around with NS a bit, so leveling an elf NS and aiming for blades spec. though i've played the game since beta, and i even got a mincer on glastonbury, still i don't have much knowledge about stealthers. so regarding MY charecter, i'd need some advice:

1. what should be my spec if i want to hit hard? (i am autotraining stealth) i still don't want to be popped'n pooned by every other stealther...
2. with trained skill, ra's and +skill from items, it's no use of getting stealth over 50?
3. are quickness and melee speed bonus from items basicly the same thing? if not, what else than swing speed quickness affects?
4. any advices?)

thanks in advance.
 

Labello

Fledgling Freddie
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Aug 2, 2004
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114
eSo said:
since i found myself with some extra time i've been playing a little more lately. ok, so i'm toying around with NS a bit, so leveling an elf NS and aiming for blades spec. though i've played the game since beta, and i even got a mincer on glastonbury, still i don't have much knowledge about stealthers. so regarding MY charecter, i'd need some advice:

1. what should be my spec if i want to hit hard? (i am autotraining stealth) i still don't want to be popped'n pooned by every other stealther...
2. with trained skill, ra's and +skill from items, it's no use of getting stealth over 50?
3. are quickness and melee speed bonus from items basicly the same thing? if not, what else than swing speed quickness affects?
4. any advices?)

thanks in advance.

Welcome to Assasin clubb :)

First of all, why a Elf? you lose 10 Quick and get 10 int instead.
Your DD is based on your STR.

For you base stats, i think you shoud put 10str 10con 10quick.
You got a quick meele speed cap att 250 quick, but not the same cap for Evade.
Evade is based on 50% quick and 50%Dex.
You get 1 Quick buff and 2 Dex buffs, so your Quick will be lower then your dex.
In combat with others, you will fast learn that your hamstring "evade" chain do verry much dmg and you got the dps debuff with it these days.
So evade is a good thing for your dmg output and survival.


Skill

Stealth 36 + 11iteams + RR
I think you shoud spec your stealth for RR4, it's not so bad with 47stealth and you will not have it so loong any way.
More then 50 stealth does nothing to you, i've tested. But you lose around 50 units from 50 to 49.

Env

Env shoud be totaly 47, for the debuff. But you can always wait to you are rr2-3.
Most stealthers change atleast 1 iteam to get your 11+ env from template.

Main weap/CS/CD

This is a big discussion for us assasin, where do we get most dmg output? Tbh, i don't know.
But i can tell you how i do, and it works well :)
You get a 25% chance to hit with your offhand + your spec. Each spec points will give you 0.68% chance to hit with your offhand.
Example:

Skill 18CD + 4 iteams + RR 4 = totaly 25cd
25cd x 0.68% = 17% + 25% = 42% chance to hit with your offhand.

Main weapon skill.
Atleast a total of 50 when your are around rr 3-4.

CS/CD

I think you shoud go with 49 in CS and 18 in CD, for the ice storm.
To have high CS will give you a nice dmg output.
I did whent to 44 CS, but i am going to change back to 49-50 agian. and yeah btw, the last 50 CS style is crap, no point specing for it.

Something like this:

Env: 35
Stealth: 36
Blades: 36
CD: 18
CS: 49

CS is your friend :D
 

eSo

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Labello said:
Welcome to Assasin clubb :)

thanks, and thanks also for the reply. good stuff.

Labello said:
First of all, why a Elf? you lose 10 Quick and get 10 int instead.
Your DD is based on your STR.

For you base stats, i think you shoud put 10str 10con 10quick.
You got a quick meele speed cap att 250 quick, but not the same cap for Evade.

elf simply because i like them a lot more than lurikeens, and i'm not so after the "best char setup" and stuff - i prefer making a char that i like in every way. :) correct me if i'm wrong, but isn't it actually it's 5 quick and 5 dex you lose by choosing an elf? well, nevertheless. i did not put any points to quickness in the start. i've already done my homework (and template), i hit the 250 qui cap with buffs and qui in template.
 

eSo

Can't get enough of FH
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will i noob myself with:

50 CS (+11 from items)
38 stealth (+11 from items)
29 envenom (+11 from items)
29 CD (+11 from items)
29 blades (+11 from items)

?
 

Labello

Fledgling Freddie
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eSo said:
thanks, and thanks also for the reply. good stuff.



elf simply because i like them a lot more than lurikeens, and i'm not so after the "best char setup" and stuff - i prefer making a char that i like in every way. :) correct me if i'm wrong, but isn't it actually it's 5 quick and 5 dex you lose by choosing an elf? well, nevertheless. i did not put any points to quickness in the start. i've already done my homework (and template), i hit the 250 qui cap with buffs and qui in template.

yay, your right 5 dex 5 quick :) remember it wrong.

The 250 quick cap is for meele sped. so you still got profit to evade by specing more then 250 quick.
 

Labello

Fledgling Freddie
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eSo said:
will i noob myself with:

50 CS (+11 from items)
38 stealth (+11 from items)
29 envenom (+11 from items)
29 CD (+11 from items)
29 blades (+11 from items)

?

Dunno, maby. just read that diabloman "rr7 SB" have low Env aswell and hes hard.
Blades 29, little bit to risky for me, atleast with that low rr. but its fun to try new thing :)
 

Azathrim

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Id suggest keeping blades at 50 (or 51) modified. Hence start aiming for a RR4 spec and go 36 blades. Same goes for stealth.

You can lower CS to 44, at least until you get some more RR's behind you. :)
 

eSo

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Azathrim said:
Id suggest keeping blades at 50 (or 51) modified. Hence start aiming for a RR4 spec and go 36 blades. Same goes for stealth.

You can lower CS to 44, at least until you get some more RR's behind you. :)

i think i'm going for 50cs 36stealth 36blades 32envenom 19cd.

what do i do with dexterity, point of wasting SC on that?
 

eSo

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and are ML's a musthave on a stealthers? on paper they don't seem worth of the hours.
 

Azathrim

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Dex is nice to have, but least in priority when making a blades spec.

And yeah, ML's are very important. Poison Spike and AE mezz are both goodies you will be missing out on if you don't do it.
 

Puppet

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eSo said:
i think i'm going for 50cs 36stealth 36blades 32envenom 19cd.

what do i do with dexterity, point of wasting SC on that?

I would go 44 CS and more points in CD instead. At that low CD-spec (19) you gain more damage from speccing CD then CS point-for-point.
 

Neffneff

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Puppet said:
I would go 44 CS and more points in CD instead. At that low CD-spec (19) you gain more damage from speccing CD then CS point-for-point.

To APPROXIMATE it, what you do is plonk yer blades/env/stealth into a spec calc, then raise CD to 18, then push CS as high as possible to you run out of points. then you lower CS 1 point, and see if you can raise CD 2 points, you repeat this until you can only put 1 point into CD from dropping a CS point, at that point you put it back into CS and you are done.

MAKE sure you spec either 37, 47 or 50 composite env. (recommend leaving 50env for higher RRs) anything in between is pointless really.

50 composite blades will be fine untill RR5.

using my methods (which are sound :) ) you end up with a RR4 spec sommit like:

36+14 Blades
36+14 Stealth
33+14 Env.
45+14 CS
28+14 CD

this requires full auto-training.

if you need to know anything else feel free to ask.
 

anioal

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hmm, my ns has 36 blades/stealth/envenom 44cs and 25cd (fully autotrained), im using this spec since RR1 and it served me well

Planning to respec at rr6 (still 44cs but more cd) then again at rr7 (prolly 50cs but didnt decided yet)

btw, with malice and 44cs spec my pa cap was somewhere around 850 or so, pretty ok i may say.
 

anioal

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did some tests with PA cap

target was grey ant neat Druim Cain, mainhand weap was Malice 100%condition

44+15 CS -> PA for 867
44+11 CS -> PA for 831


as a weird joke, i PA'ed Haxen for 126dmg :/
 

anioal

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eSo said:
and are ML's a musthave on a stealthers? on paper they don't seem worth of the hours.

yes

ml1 pickpocket - as usefull as: 'look mamma, im goin to be rich' said the boy picking up the dime from the dirt

ml2 decoy - usefull - to learn about the looks of hibernian epics, to cast them in locations you think there might be traps (a decoy will trigger any traps)

ml3 enduring poison - usefull, the chance to reaply poisons in combat without swapping is really nice

ml4 sabotage - hmm, you can destroy convoker wards with it - i used it to destroy alb's fops during some sieges

ml5 tanglesnare - on the same timer as ml6, so i never used it

ml6 poisonspike - usefull, instacast in combat, 5 ticks of 90-115 dmg essence damage (about 65-85 dmg it the target is using sojo's resistance of ancients)

ml7 lookout - have a groupmate to sitdown, activate lookout and enemy stealters will pop out of stealth when they enter a certain radius - some say is 1k, some say is lower, never used it

ml8 siegewrecker - instacast, used to damage/destroy enemy siege. one will almost destroy a siege ram. it isnt guaranteed to hit the siege ram - sometimes you cast it and nothing happenes. funny side effect - you will hit enemies in the ram with it too for silly amounts like 20000 dmg - they will not take any real dmg but if they get killed by someone else in the next 30 seconds or so you will get the full rps because you did 20000 dmg, /rofl

ml9 mezz poison - 15 seconds 700 radius mezz poison, it is affected by ml3 like any other poison, if it isn't applied on a weapon it will vanish from the inventory when you log or ld. nice to kill bonedancers, sm, cabas and sorcs with it (most of the time it is the only way to kill the aforementioned classes), also nice to kill a caster in a middle of a fg with it - but most of the time, di will pwn you and you will receive an impressive amount of /laugh /rude /rofl and other lovely emotes for being pwned by an afk cleric with di2 activated.

ml10 blanket of shadow - 10 mins recast, takes about 15s to cast and the entire grp will get stealthed but the slightest move will break the stealth

to cut it short: ml3 is lovely, ml2 is usefull, ml6 is a nice dmg add but is better to cast it after the target use purge, ml9 is a must to kill certain classes or to incapacitate some mates the target might have with him. and least but not at last, if you are the type of 'i care about the realm' player, ml4 and ml8 are nice too


that's it, hope it helps
 

Neffneff

Fledgling Freddie
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anioal said:
did some tests with PA cap

target was grey ant neat Druim Cain, mainhand weap was Malice 100%condition

44+15 CS -> PA for 867
44+11 CS -> PA for 831


as a weird joke, i PA'ed Haxen for 126dmg :/

mine's 939 with 48+17 CS :)
 

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