U
ulukin
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- #31
Originally posted by Dook_Pug
Mythics view on Assasins is that they never meant for them to be solo gods, as far as I can tell this causes Assasins to have to GROUP and scout rather than run around all the while being next to invulnerable.
You see an Archer stealthed, you make their whereabouts known. It all adds to the big picture Mythic have of all classes being dependant on one another.
I understand that viewpoint but if mythic did intend that to be our role then surly they should have increased the range of witch you get RP's from a group kill, currently as it is assasins performing this role get zip.
To the second point, Have you ever tried to get a group of players that cant see something from one point to the thing they cant see? Since our role is in a forward position scouting this could involve a 2 min run for the group to be even close to the position (by that time camo could come into play or truesight or the said archer class moving).
<Edit> also I think being dependant on your group could be a very bad thing for an assasin since as far as I know heals dont have THAT long a range nor does PBT or anything else for that matter