Feel the Nerf

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ulukin

Guest
Originally posted by Dook_Pug


Mythics view on Assasins is that they never meant for them to be solo gods, as far as I can tell this causes Assasins to have to GROUP and scout rather than run around all the while being next to invulnerable.

You see an Archer stealthed, you make their whereabouts known. It all adds to the big picture Mythic have of all classes being dependant on one another.

I understand that viewpoint but if mythic did intend that to be our role then surly they should have increased the range of witch you get RP's from a group kill, currently as it is assasins performing this role get zip.

To the second point, Have you ever tried to get a group of players that cant see something from one point to the thing they cant see? Since our role is in a forward position scouting this could involve a 2 min run for the group to be even close to the position (by that time camo could come into play or truesight or the said archer class moving).

<Edit> also I think being dependant on your group could be a very bad thing for an assasin since as far as I know heals dont have THAT long a range nor does PBT or anything else for that matter :(
 
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old.Cyric

Guest
Originally posted by Dook_Pug

You see an Archer stealthed, you make their whereabouts known. It all adds to the big picture Mythic have of all classes being dependant on one another.

As far as I know, an assasin sees an archer stealthed... he strolls up to it and stabs it in the face. Problem solved. I still don't see us archers being able to put up much of a fight against the creepies even after this "nerf". It's a rare occurance when I somehow manage to not get hit by the second nasty style in the PA chain.

I've started to judge shadowblades by whether I'm dead before or after the creeping death stun wears off. If I manage to hit back or (heaven forbid...) slam them before I'm grazing the pasture again, then I get to cry myself to sleep with the knowledge that I could possibly be a better player than the shadowblade :)

On another note...
Originally promised by Mythic

- All resurrection spells now have a 4 second cast time.

- The power costs for all resurrection spells have not been changed. .
Yayy :)
 
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liste

Guest
agree with Cyric here.
if you get your CS landed, you will most likely in anyways.
archers have as poo hitpoints as assassins, and a PA-CD-SS chain, followed by Garrote and achilles, will 99% of the time kill him before CS stun wears off. if not, i really really hope you assassin types know how to adapt. If the archer somehow survives this, and IP's, just have an extra set of envenomed weapons ready. Debuff-Lifebane, and youre back on track.
An infil who cant outmelee an archer, is either up against a high-spec melee ranger, or has a very poo template himself :p
 
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nobrot

Guest
It's true that SB's and Infils (maybe NS) needed a nerf of some sort... but nerfing evade and removing IP is a very heavy hand.. and I for one would not have specced my blade the way I have had I known that evade was going to get nerfed... I rely on evade to use CB and FG... Mythic should offer a respec to any char that gets a major nerf like this.. I could then respec to suite the change in gameplay that this mega-nerf demands... like heaping more points into envenom...

Grrrrrr
 
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stu

Guest
lol "major nerf" "mega-nerf"...

You won't even notice the evade cap unless you are buffed 100% of the time. Evade VII + Dodger 2 = 45%. Dex/Qui bonuses can take that to 50. So unless you have a buffbot, I doubt you're above 50 most of the time anyway.
 
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nemesisgm

Guest
I totally agree with this changes, the ones these changes will affect the most are those assassins with little skill or intelligence who hide behind nothing but a buffbot or a style.. i.e Dragonfang.

The assassin should never have be given IP it was totally stupid, first aid fair enough as it is simply like using a totem of some sort but more effective. As for what to spend realm points on oh lets see I have:

Aug str 3, Aug dex 2, Aug quick 2, Aug con 1, MoP 2, Dodger 2,
MoA 3, AoM 2, See Hidden, Toughness 1, First Aid 1.

With a few points spare as I'm saving for a few Ra's and undecided which ones to get. Theres plenty of things for sb's to spend their Ra's on the just choose to be gimps and hide behnd IP. As Hrodelbert, Coren, Maxgirth, Velo, Artemis.. anyone thats faced me alone. It's not IP that makes a man, but the way he can handle himself. Any moron can stand there and zerk out like a tank. fight smart and you survive.

Durgi Shadowstalker,
Scurge of Sauvage Forest.
 
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old.mattshanes

Guest
That why you didn't fight me in sauv durgi?it's a shame because you gave a good fight in df and fought solo unlike a lot of sbs who rarely do.
 
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Danya

Guest
Makes me laugh about this evade thing. Oh no! Only half of hits against you evaded?! How will you cope. How will you ever get that evade style off when you're only evading every other hit. :p
 
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old.mattshanes

Guest
Danyan dual welders have more chance to hit a sb than every other form of melee.
 
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nemesisgm

Guest
Matt i didn't fight you in sauvage cause I was more than aware of the other 6 people running around with you.
 
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old.mattshanes

Guest
Bah last week i was solo for about 10 minutes before others came but you kept hitting and running off:(
 
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old.Krusha

Guest
Originally posted by Danyan
Makes me laugh about this evade thing. Oh no! Only half of hits against you evaded?! How will you cope. How will you ever get that evade style off when you're only evading every other hit. :p

hmm its not quite like that ;) .. its not hit, evade, hit, evade.. ie just because i hit you, next swing -will- be evaded... every swing has a 50% (being at cap at 50 isnt hard :)) to be evaded, a big difference, now this isnt a swing at you danyan (evaded!) but just that some people think that Evade is gimped after the cap.... which it isnt, only lessened since evade is still the best defence (after advanced evade, but its worse only because lower evade ;))

DW/LA/CD cuts blocking with shield with 50% (affected by front facing)

2H/LW/pole cuts parrying with 50% (affected by front facing)

Evade gets no defensive penalties from any weapon (affected by front facing)

Adv. Evade gets no defensive penalties from any weapon (not affected by front facing)


this is one-on-one so it doesnt suffer froom group bonuses, which mythic yet has to "fix" (like .. remove it in RvR, maybe?)

(front facing meaning the zone in which your block/parry skill can be applied.. ie infront of you)
 
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stu

Guest
Originally posted by old.Krusha
hmm its not quite like that ;) .. its not hit, evade, hit, evade.. ie just because i hit you, next swing -will- be evaded... every swing has a 50% (being at cap at 50 isnt hard :)) to be evaded, a big difference

I think he probably knows that, and was speaking statistically - on average, every other hit (ie 50%) will be evaded.
 
U

ulukin

Guest
LOL, i just typed quite a long reply and it didnt post, hit back button and it had all gone so forgive mistakes its late and I want to sleep.

Dex of your opponent affects your evade rate, i assume this will always mean evade is at best 45%ish after the nerf (against healers etc) also IIRC your opponents weapon spec also effects evade?

Anyway I agree an achievable 65% evade was to high, my issue is with removal of IP from assasins and not archers IMO we have a much stronger case to keep it than they do after all they damage from distance and 2 of the 3 archer classes have castable speed buffs with which to escape compare that to an assasin that has to sneek amongst tanks hit the caster then sprint away.

I dont feel this nerf will hit assasins as much as the whiners would like or as much as I initially thought.

To the point about this being a nerf to buffbots I realy have to say BULLSH*T, I've seen fully buffed hunters take out armsmen,casters that hit for 800+ every 2 seconds, tanks parry/block (mobs as it still isnt fixed 100% in RvR) everything. all effects of buffbots it is definatly not only SB that use buffbots to great effect.
 
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Danya

Guest
Originally posted by ulukin
LOL, i just typed quite a long reply and it didnt post, hit back button and it had all gone so forgive mistakes its late and I want to sleep.

Dex of your opponent affects your evade rate, i assume this will always mean evade is at best 45%ish after the nerf (against healers etc) also IIRC your opponents weapon spec also effects evade?

Anyway I agree an achievable 65% evade was to high, my issue is with removal of IP from assasins and not archers IMO we have a much stronger case to keep it than they do after all they damage from distance and 2 of the 3 archer classes have castable speed buffs with which to escape compare that to an assasin that has to sneek amongst tanks hit the caster then sprint away.

I dont feel this nerf will hit assasins as much as the whiners would like or as much as I initially thought.

To the point about this being a nerf to buffbots I realy have to say BULLSH*T, I've seen fully buffed hunters take out armsmen,casters that hit for 800+ every 2 seconds, tanks parry/block (mobs as it still isnt fixed 100% in RvR) everything. all effects of buffbots it is definatly not only SB that use buffbots to great effect.
Wow this post is so factually innaccurate I don't know where to begin...

Dex of opponent doesn't affect evade. Even if it did, buffed assassins are sitting at the 300 dex cap, most of their targets aren't. Weaponskill does affect evade I think, but even so with a base chance of like 60-70% to evade on a buffed assassin does it really matter if they loose 5-10% from facing someone with high weaponspec? :p

IP on archers seems fair enough as they don't have very high evade, dot poison, an unbreakable snare, str/con debuff, disease, high spec points, decent stealth, crit strikes that pierce bladeturn...

I'd like to see the buff that makes casters hit for 800+ every 2 seconds... given that that's well over cap for most and afaik there isn't a buff that increases rate of crits. :p Anyway a buffed caster is still going to die if someone gets into melee with them, tanks still get nuked silly by casters even fully buffed. The difference with assassins is with buffs they can take out literally any other class, that's overpowered. :p
 
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Danya

Guest
Originally posted by stu
I think he probably knows that, and was speaking statistically - on average, every other hit (ie 50%) will be evaded.
Wasn't that obvious? :p
 
U

ulukin

Guest
Danyan most of the stuff I posted came from reading a hell of a lot of posts in various places since nothing is posted from mythic or GOA on how pretty much any of the code works in this game on what are you basing your opinion that I am so far off the mark?

Admittedly it could well be wrong but I definatly seem to evade less against high dex or high weapon spec oponents so assumed that there was something in it.

DOT's snares etc dont help much after you pa and get stunned and hit by everything in the imediate area, being able to kill something from the safty of range and from behind scenery does.

As to buffed mages doing more damage if a mage casts every 3 seconds for 500 damage and another casts every 2 seconds for 500 damage thats not an increase in damage output? regardless of whether a caster dies quickly in melle they get an advantage from being buffed as do most classes. (the point I was trying to make is if it was a nerf to buffbots why nerf only shadowblades?)
 
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old.Jadow

Guest
Heh

Hunters get made more melee uber - correct me if i'm wrong but isn't this wierd?

Infs get err well removed basically. Yanking IP from 1 class, but allowing all others to have it is a fabulous knee jerk reaction ;) Ensures that AO is keeping my cash for a while at least - heh.

I don't think changing of evades will do jack shit. Rather than nerf assassins they should have made all other classes a little more powerful (like they did with hunters). Foolish foolish company :)

The Infiltrator Formerly Known As Jadow
 
S

SilverHood

Guest
read my sig regarding assassin nerfs

nuff said
 
A

Academy Lord

Guest
Originally posted by old.TeaSpoon
Bah, all the complaints about Dragonfang are silly. Its uber, agreed, but our Pallys can't use it, niether can Armsman. Merc's can use it, but I've never met a thrust Merc, or a 50spec thrust Scout.


Hey wake up boy.Check duskwave statistics.The first mercenary of the server is a thruster.Gather you facts boy.
 
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Dorin

Guest
maybe we reach that state of the game when assassins need to use their stealth attacks (backstab, pa) to achive victory. Not just running around in stealth and melee anyone on sight. Thou i see upcoming archer nerfs after assassin ownage is over. But thats just me.
 
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liste

Guest
well, they could decrease range to 900, and make it shorter for critshots, which in turn will do less damage as well.

Archers rock :)
 
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old.Cyric

Guest
Yes, and they could also take away shield spec.... :rolleyes:
 
K

Krillin.

Guest
Originally posted by old.ImLestat
Good for you that you chose the "right" realm Hrodelbert. We others still have to watch out for that incoming Dragonfang that probably most of the infils respecced to get (if they didn't have it before already). Although I feel that assassins in general are overpowered, once again Mythic chooses a way to nerf Hib and Mid more than Alb...

Assasins don't even understand the word nerf - try being nerfed like the smite cleric was and then tell me its unfair - there is no way that a SB should be able to kill a tank and another class like i am so regually seeing at the moment :)

Honestly you have just been brought into line with the rest of us classes. Might actually help Albion now instead of having 60+ infs logged in at prime time compared to 12 sorcerers and 20 minstrels and clerics. Assasin classes are and have upset the balance of the game completely.
 

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