S
stu
Guest
You know that uber-nerf to assassins that people have been talking about coming for ages?
Here it is
The patch notes as a whole seem pretty good - probably the biggest changes to go into the game for a long time. Healing classes, Warriors and Hunters all get major much needed changes - but why do I get the feeling everyone's gonna be talking about the assassins...
Here it is
Camelot 1.56b Test Release Notes
There's no way to sugar coat this - these steps will make Assassins less effective in direct combat.
- We've removed the Ignore Pain Realm Ability from all three Assassin classes. These classes have been granted back the realm training points they spent to get Ignore Pain. It was an oversight that Assassins were given IP at all, and we should have taken it away sooner.
- We are capping the maximum amount that any player (of any class) can evade at 50%. Assassins are the only classes that can currently go above this cap, by linking together their Evade 7 ability, plus the Realm Ability Dodger, plus bonuses from stats. Assassins will be granted a Realm Ability respec for those who no longer want Dodger ability (as it is usually Dodger that pushes them above 50%). Please note that you will get the realm ability respec only if you currently have Dodger and you are either a Nightshade, a Shadowblade, or an Infiltrator.
Of course we know that the Assassin community in general will not like these changes - however, this is one of those things we have to do for the good of the game.
The patch notes as a whole seem pretty good - probably the biggest changes to go into the game for a long time. Healing classes, Warriors and Hunters all get major much needed changes - but why do I get the feeling everyone's gonna be talking about the assassins...