Lamp said:Well I'm ditching the Vamp. Bored the ass off me. Bloody power drain only works 10 seconds after you finish combat, so that slows everything right down. Endurance drain is next to useless, I run out of end all the time. More down time, and the casting delays on the spells are painful. What a horrid class !
Hib sucks. I'm going back to levelling my Thane. At least that made sense.
Lamp said:evade+parry => haste+WS => end drain => claw
Doesn't make any sense to me, sorry for being a complete n00b.
Evade and parry aren't spells, there's no guarantee you'll get either in any one combat round. WTF is haste+WS ?
Lamp said:evade+parry => haste+WS => end drain => claw
Doesn't make any sense to me, sorry for being a complete n00b.
Evade and parry aren't spells, there's no guarantee you'll get either in any one combat round. WTF is haste+WS ?
Nix said:Oops sorry, didn't know you weren't as much of a veteran in DAoC than you are in FH![]()
If you're speccing the vamp in SM, you get several spells that you can cast while in combat. Parry buff, haste buff, HoT, end drain and snare. VE gives WS (weapon skill) buff, evade buff, stealth lore and fumble debuff.
When you're PvEing, you're most likely to have plenty of power at use, so you can use all your spells efficiently if you have a rhytm in casting the spells. The buff spells have 1 min duration, much like savage buffs iirc. Spells of same line have shared recast timer (15secs) so you can't just spam all spells at the same time, you must "cycle" them.
Here's an example:
1. You see a mob!
2. Pull it with powerdrain.
3. Cast parry buff from SM line
4. Cast evade buff from VE line => you have now you're defense up before the mob even gets to you.
5. Start hitting the mob
6. After 15 secs of phase (3), cast haste buff from SM line
7. After 15 secs of phase (4), cast WS buff from VE line
8. Cast endurance drain as you're bound to have lost some end while whacking the mob
9. Depending on situation, cast HoT or cast claw on the mob. If you're low on power, don't waste power on clawing or HoTting (unless needed), just continue hitting the mob to gain power.
10. 1st Mob is dead
11. If you're low on power, wait for 10 secs and powerdrain the 2nd Mob. IF you feel like you have enough power, just skip drain and start whacking it right after the 1st Mob is dead. Do end drains, HoTs or fumble debuffs if needed and you feel you're getting enough power.
12. After 50ish secs of phase (3), your parry buff will start to blink, it's going down soon.
13. Return to phase (3) and repeat.
OohhoO said:Like Lamp I've never worked out why Vamps are considered overpowered in RvR.
Dwali said:a animist from lvl 10 right playd with shroom settings is also fast...just use low shrooms and res when under 55% mana then reshroom when full...u can keep a shroom camp up pretty good if u keep mana high...verd is best since self pet takes all aggro u target the main pet with
Lamp said:Nah its not that I can't operate a Vamp, I don't like the way it handles management of endurance and power in combat. I found it very much against the grain of every other class I've played. Necros steal power, but they're a joy to level. Fucking vamps cast one power drain spell, then you're fucked until 10 seconds have elapsed. Stupid character class.
And it doesn't take 5 buttons on your qbar. First ya power drain it, then you use your mellee styles, then you gotta remember to use end drain, fumble buff, speed buff, claw, heat attacks. What a fucking mess ! All I wanna do is kill a mob quick. My Thane kills oranges in 4 hits, 6 at most (electicity DD's, followed by 2 or 3 mellee hits). Job done. No fucking about.
Sorry for offending any Vamp fans, but thats just how I feel.
Lamp said:This is the 6th Vamp I've rolled and I still hate it. My Thane would pwn any Vamp. Guess it comes down to playing style. Can't beat a good old hammer in your hand and 30,000,000 volts of electricity at your command. Thanks to everyone for providing advice, but Hib toons suck.