FAq Theurgist's

Lepet

Fledgling Freddie
Joined
Dec 24, 2003
Messages
161
Hi lads

Atm im Specced 41 ice 35 earth wich seem's to be a good overall rvr-pve specc, but tbh i feel the 35 earth gimp meabit in rvr, cause running the 8 sec pbt versus, assistrains dont do the diff.

So thinked of respeccing to 47 wind 26 earth. gives me abit better solo char, best air-pets, and aoe-mezz on 27 sec's that is ok on non det-classes.

Or......

13 earth
25 ice
46 wind

Cant do much pve anymore :)

13 earth - gives a small melee debuff, and the castable single bt

25 ice - gives the first red icepet, a aoe-root 36 sec.

46 wind - Best dd nuke, aoe-mezz 27 sec and best air-pets

As i do alot solo-rvr i still think the last specc will do best for me, but will i ever be able to compete in fg rvr, or will i be the gimped theu all the rvr-guilds will speal about :eek6:
 

Alithiel

Fledgling Freddie
Joined
Dec 23, 2003
Messages
648
Lepet said:
Atm im Specced 41 ice 35 earth wich seem's to be a good overall rvr-pve specc, but tbh i feel the 35 earth gimp meabit in rvr, cause running the 8 sec pbt versus, assistrains dont do the diff.
You're speccing 35 Earth to get the unmezzable, 60 second duration lvl 32 Earth Pet. PBT is just a bonus.

It's all about the pets for interrupts in RvR, and 41 Ice 35 Earth is the best all-round petting spec. Ice pets for interrupting PBAE boxes, Earth pets for interrupting anyone else, as they last longer than Air or Ice pets.
 

Chilly

Balls of steel
Joined
Dec 22, 2003
Messages
9,047
the air pets stun is pretty tiny these days too, its got a base fo 3sec(i thin) and most ppl run with 26% sc resists and in a group they iwll most likely have another 24 making 50, possibly more from race or RAs, your only looking at just over 1sec stun, and on a det tank...well its more of a .5sec snare than a stun :)
 

Vindicator

One of Freddy's beloved
Joined
Jan 27, 2004
Messages
481
That's really the DD Nuker Spec. Air hasnt been given any love / Attention since ............ hmm long time :(

Ice is The Strongest Spec atm and it lets you run in Body Sorc Groups 2 allowing you to do nice damage when needed ;) + That Ice pet is killer :x.

The 8s pbt may seem useless but its not at all, Its a Great Ability to have and those Earth pets are amazing. They will interupting who ever you pet for 1min, Cast 2 on each support and the fight is over basically. Ice pets on pbae boxs means unless the mages in that box are high RR with Moc up there going to get blowing to bits / interupted to feck.

You have the best spec atm mate. Stick it out and if your still not happy Respec in Froniters when DD nukers become more viable than they are now. I played that 47 Air spec Since day 1 basically and it was Great until SC/ RA's etc :p. Those Chain stunning Air pets were so uber, ahhh ;). Great solo Charac
 

Lepet

Fledgling Freddie
Joined
Dec 24, 2003
Messages
161
tx for some usefull reply's m8, prolly best i stick to what i have now :)
 

Greenfingers

Fledgling Freddie
Joined
Jan 14, 2004
Messages
389
There are alot of young Theurgist asking me that question; how should I spec?

Normally I start out with telling them my own spec, which is:

45 Wind, 26 Earth, 14 Ice.

I have this spec to be able to do alot of jobs in RvR.

Mezz, DD, Area root, single root, and most important of all, PET-SPAM!

Pet Spam is prolly the most important job you have as a Theurgist, make sure that the healers and Crowd Controllers are under heavy attack from your little minions. Secondly you will have to keep in mind that there are casters too, they need a few aswell.

Root the tanks is always a winner, preferably with single root this will make the tank incapable of moving back to his group.

Mezz is a underestimated tool that Theurg's have - USE IT! The fights that Im in normally last longer then a few minutes maybe even ALOT more, and eventhough the mezz only last's 27 secs (@ lvl 39, w/o ToA stuff) then it's tremendously easy to turn a battle with a well-placed mezz. Alot of the enemy's that I encounter purges the Mezz from a Sorc and goes straight for him/her. They forget that Theurgs might have mezz too, and some do :)


so to summon things up:
Try a few specs, and see how things work out for you. It's hard to tell what spec is the better one, it's up to you to decide :)
41 ice, 35 earth is a winner, no doubt there is alot of Theurgs that I have advised in that direction. It's a PURE RvR spec with some heavy nuking pet's and 8 sec PBT, but it doesn't have any CC, besides root, and the DD's aren't really doing much dmg either.

I have always had that spec(45w,26e,14i), right from the day I dinged lvl 50, and Im happy with it.


GL with it ! :D
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
Greenfingers said:
There are alot of young Theurgist asking me that question; how should I spec?

Normally I start out with telling them my own spec, which is:

45 Wind, 26 Earth, 14 Ice.

I have this spec to be able to do alot of jobs in RvR.

Mezz, DD, Area root, single root, and most important of all, PET-SPAM!

Pet Spam is prolly the most important job you have as a Theurgist, make sure that the healers and Crowd Controllers are under heavy attack from your little minions. Secondly you will have to keep in mind that there are casters too, they need a few aswell.

Root the tanks is always a winner, preferably with single root this will make the tank incapable of moving back to his group.

Mezz is a underestimated tool that Theurg's have - USE IT! The fights that Im in normally last longer then a few minutes maybe even ALOT more, and eventhough the mezz only last's 27 secs (@ lvl 39, w/o ToA stuff) then it's tremendously easy to turn a battle with a well-placed mezz. Alot of the enemy's that I encounter purges the Mezz from a Sorc and goes straight for him/her. They forget that Theurgs might have mezz too, and some do :)

well, you have a sorc for mezzing, theurg ae mezz will give tanks free immunity where sorc mezz will stick for 5-10 secs.. and after resists theug mezz will last ~10-15 sec on support granted you arent demezzed which is rare against mids (or hibs with a good bard)

next to that root is baseline so you can use that with any spec, and ae root makes a great tool for ae interrupt (any level), since its much better to spam root than mezz (imo)

air pets have that really neat stun but the pets dont last very long, deal virtually no damage, and they do not stay at range so they will be instakilled with one pb.. any any decent hib/mid group should run with at least one pb in group to be able to compete

and either way, your dmg output will be shit against balanced groups with 40-50% resists

i suppose air isnt a bad spec to leech rps with from the usual emain cg zerg, but if you actually want the challenge of 1 fg vs 1 fg (or 2, whatever, ujst not 10), id really go ice/earth

pbt is a great help against slams and archer adds (even with penetrate bt thingy since most dont go high bow spec), ice pets are superb for snaring tanks and interrupting box from range, where air/earth pets will be killed in one qc pb

earth pets are good for anything else.. better vs mids than hibs

theurg is probably one of the most powerful group chars in rvr atm, lots of fun to play and if you know which pets to use when, you will win alot of fights.. shame (or not, for me :D) that many theurgs spam a million pets on one target, then nuke it.. one pet will perma interrupt until its dead, no need for loads :p

sorry for long post ;D
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Vodkafairy said:
its much better to spam root than mezz (imo)
Why do you say that? (I'm not attacking you, I'm curious.) This should be a function of the current battle situation--spamming AoE root in the beginning of the fight would be a bad idea, since it breaks mezz (especially on support classes and casters). I still don't see the merits of using root to interrupt even in the later stages of the fight (especially when the top sorc mezz is 400 radius).

As for the air theurg debate, the one place an air theurgist shines in comparison to the FotM ice/earth spec is when you are petting a MoC:ing caster or healer--all those small stuns will break the MoC. That's useful.
 

Greenfingers

Fledgling Freddie
Joined
Jan 14, 2004
Messages
389
Belomar said:
spamming AoE root in the beginning of the fight would be a bad idea, since it breaks mezz (especially on support classes and casters). I still don't see the merits of using root to interrupt even in the later stages of the fight (especially when the top sorc mezz is 400 radius).
I think he ment if it's a typical hib PB grp, and they grp purge and box up - then spam AE root.

Vodkafairy said:
well, you have a sorc for mezzing, theurg ae mezz will give tanks free immunity where sorc mezz will stick for 5-10 secs.. and after resists theug mezz will last ~10-15 sec on support granted you arent demezzed which is rare against mids (or hibs with a good bard)
I don't use Mezz at all when we have a sorc in grp - that's his/her job to mezz. When we don't have a sorc in the grp, I am main CC'er. The odds are a bit against us, when we don't have a Sorc, but we win alot of fights that looked like we were gonna loose. The reason for our succes is pet's, root, mezz and assisting, and ofc RA's help a bit aswell :D

Vodkafairy said:
Next to that root is baseline so you can use that with any spec, and ae root makes a great tool for ae interrupt (any level), since its much better to spam root than mezz (imo)
I agree, AE root is VERY powerfull, got mine on QB ever since I started RvR'ing ;)

Vodkafairy said:
air pets have that really neat stun but the pets dont last very long, deal virtually no damage, and they do not stay at range so they will be instakilled with one pb.. any any decent hib/mid group should run with at least one pb in group to be able to compete
Doesn't matter what lvl the pet's are, the importance is that they interupt, and keep interupting. Choosing different pet's to different kind of fights is maybe the reason why theurg's seem overpwrd.

Vodkafairy said:
and either way, your dmg output will be shit against balanced groups with 40-50% resists
I am still able to do 300+ with my DD's, we got Icewizzies for dmg-output.

Vodkafairy said:
i suppose air isnt a bad spec to leech rps with from the usual emain cg zerg, but if you actually want the challenge of 1 fg vs 1 fg (or 2, whatever, ujst not 10), id really go ice/earth
Maybe we should try out a 41i/35e + 41i/35w Theurg's in our grp... this discussion actually gave me the encouragement to CONSIDER respec'ing :p

Vodkafairy said:
pbt is a great help against slams and archer adds (even with penetrate bt thingy since most dont go high bow spec), ice pets are superb for snaring tanks and interrupting box from range, where air/earth pets will be killed in one qc pb

earth pets are good for anything else.. better vs mids than hibs

theurg is probably one of the most powerful group chars in rvr atm, lots of fun to play and if you know which pets to use when, you will win alot of fights.. shame (or not, for me ) that many theurgs spam a million pets on one target, then nuke it.. one pet will perma interrupt until its dead, no need for loads.

Couldn't agree more on this last part ! :D
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
if your nuking it means theres prolly some1 important not being interrupted or the fight is past the halfway point and u are winning. really does seem like theres 2 types of theurg tho, petters and nukers, go with whichever type u are, cos theres nothin worse than a crap petter or some1 who tries to pet, cos that what is expected of him, but really all he wants to do is mash the DD button :)

oh and use your range, seeing theurg and sorcs stood in the middle of fights makes me boggle tbh :eek6:

i know the fight moves to u in some cases but still... far too little use of that bolt/2000 range imo :twak:
 

Trubble

Fledgling Freddie
Joined
Jan 27, 2004
Messages
82
Belomar said:
Why do you say that? (I'm not attacking you, I'm curious.) This should be a function of the current battle situation--spamming AoE root in the beginning of the fight would be a bad idea, since it breaks mezz (especially on support classes and casters). I still don't see the merits of using root to interrupt even in the later stages of the fight (especially when the top sorc mezz is 400 radius).

As for the air theurg debate, the one place an air theurgist shines in comparison to the FotM ice/earth spec is when you are petting a MoC:ing caster or healer--all those small stuns will break the MoC. That's useful.

Theurgist are not the strongest RvR caster in Albion anymore. I will argue the sorc or the cabalist are now.

The theurgs force lies in his 1min earth pets with super fast run speed. These little buggers have some serious interrupt ability that easily outweights their casting time and their single target focus.

However after TOA, the fights have become much faster, and a lot more casters have entered the RvR scene. Both these facts are bad for the theurg. First of all the theurg needs 10-20 seconds to get his thing going, and if the fight is over by that time, he didnt really contribute to the fight. Second of all, casters have a habbit of killing his earth pets with one nuke/pbaoe, and bodyguard works against earth pets (afaik).

This leaves ice pets as the only tool left for the theurg to use. (Stun pets are running too slow, and only makes a difference against a moccing caster, but considering the timing its something highly situational). Ice pets also runs slow so there is a considerable time from the theurg casts the spell till the ice pet lands its first nuke. So compared to the earth pets the ice pets are much slower at getting into interrupting, and they last much shorter time. However they are the only pets that will work as cc against a caster group, becaue they are better protected against pbaoe and they bypass a bodyguard.

So in short the move from tank groups to caster groups hurts the theurgist a lot. If you insists on using the excellent un-cc-able pets from the theurg, you must construct a group that can stand alive for 20 seconds while keeping the theurg free from interrupts. If a theurg meets a pbaoe group, he might be better off spamming ae root, to keep the enemies interrupted.

Albions strongets casters are probably the sorc+caba combo. They have lots of pets insta available, strong ae cc/interrupt, disease, nearsight. If you want to be protected against tank groups, you bring one bodyguard and one theurgist and you are set.
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Greenfingers said:
I think he ment if it's a typical hib PB grp, and they grp purge and box up - then spam AE root.
Mezz would work just as well for interruption. However, if you don't have mezz (I guess most ice/earth theurgs don't), then you use the tools at hand--AoE root.
 

Red HATred

Fledgling Freddie
Joined
Jan 25, 2004
Messages
813
Belomar said:
Why do you say that? (I'm not attacking you, I'm curious.) This should be a function of the current battle situation--spamming AoE root in the beginning of the fight would be a bad idea, since it breaks mezz (especially on support classes and casters). I still don't see the merits of using root to interrupt even in the later stages of the fight (especially when the top sorc mezz is 400 radius).

As for the air theurg debate, the one place an air theurgist shines in comparison to the FotM ice/earth spec is when you are petting a MoC:ing caster or healer--all those small stuns will break the MoC. That's useful.

AOE ROOT gives sorc and every debuffing class the chance to aoe defuff without breaking the "crowd control"
worst thing that can happen to any charcter is getting debuffed
AOE MEZZ makes targets useless, but after mezz they return to full functional status and no debuffs can be done without releasing every mezzed target.

i would prefer the aoe root+ debuff then mezz sequence personally
cause after those first two action, most purgers lose it then the mezz will get em again

imo, can be wrong here
correct me if the root and mezz are on the same immunity timer.. rvr wise.
 

rure

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,246
Red HATred said:
AOE ROOT gives sorc and every debuffing class the chance to aoe defuff without breaking the "crowd control"
worst thing that can happen to any charcter is getting debuffed
AOE MEZZ makes targets useless, but after mezz they return to full functional status and no debuffs can be done without releasing every mezzed target.

i would prefer the aoe root+ debuff then mezz sequence personally
cause after those first two action, most purgers lose it then the mezz will get em again

imo, can be wrong here
correct me if the root and mezz are on the same immunity timer.. rvr wise.


root and mezz are NOT on same immunity timer and stat debuff does NOT break mezz in rvr except on pets.
 

Dawn

Fledgling Freddie
Joined
Jan 21, 2004
Messages
410
my theurg was 45 air 26 earth 14ice - that gave meyou best air nuke (300 damage on group with ressists - not worth it :p ) and the air pets with a hardly noticable 10sec pbt and twoshot earthpets

then went to the kinda stupid 32 earth 33 ice 28 air - that gave me 32lvl earthpet (bluecon) and 10sec pbt32 lvl icepet, snare dd nuke (that i found out its of no use in general) and lvl20 airpet that stuns just like the high level does and 28 lvl cheap air nuke that didnt do much either.

now i got 41 air and 35 earth, andi like it most.. 8 sec pbt doesnt do shit either btw but you get the 32 lvl dependable earth pet and then you get a good icepet that actually does damage (100+ / nuke can go up to 200) while it cant be just dragged to pbae cage anf ofcyou get an allmighty ae root that lasts like 44lvl sorc mezz - great to use after gp on hibs.
 

Motowntheta

Fledgling Freddie
Joined
Dec 24, 2003
Messages
245
Dawn said:
then went to the kinda stupid 32 earth 33 ice 28 air - that gave me 32lvl earthpet (bluecon) and 10sec pbt32 lvl icepet, snare dd nuke (that i found out its of no use in general) and lvl20 airpet that stuns just like the high level does and 28 lvl cheap air nuke that didnt do much either.

I'm 41 Ice / 35 Earth is a classic RvR spec and great the 35 earth not only has the 8 sec pbt but the 60 sec earth pets great for suppression. The spilt spec idea could be cool in new frontiers as 32 Earth, 35 Air and 25 Ice.... mastery of focus could solve the resistance problems and you would have a nice nuke (163 delve), all good pets, nice root (32s) and ghetto mezz (23s).

Don't know how it would work but it might be fun :)
 

Filip

Fledgling Freddie
Joined
Jan 19, 2004
Messages
505
i was a minser now got a fotm ice speced theurg and i luve him ..

i think the ice theurg is 1 of the best casters alb got ... certainly is different but it rox...

i allmost only use ice pets ... loads of ice pets ... never nukes but as konah say there is different types of theurgs .. im so much a petter :)

i even make theurg groups ei 3 theurgs + a BG'er//necro//icewizz + normall group set up. ppl normally wonder if the group can kill anything but in my exprince the theurg groups rox ... winning 4 out of 5 fg figths which is fine for an alb castergroup who is not a fixed group..

and about the pbt .. the pbt is fine .. not that many assist train's around anymore .. so pbt works nicely vs the skald//warrior who try to kill you..
 

old.Odysseus

Fledgling Freddie
Joined
Jan 16, 2004
Messages
11
My 2 cents for using an air theurg:
ONLY use your mezz if there is no other CC around - it will last a max of 16-18 secs after which the enemy is immune.
Your air pets are only effective if spammed - e.g. very rarely in RvR.
The nuke is nice - but with resists .... :(
The single target root is a VERY potent tool - use it!
 

Nerve

Loyal Freddie
Joined
Dec 23, 2003
Messages
320
Trubble said:
Albions strongets casters are probably the sorc+caba combo. They have lots of pets insta available, strong ae cc/interrupt, disease, nearsight. If you want to be protected against tank groups, you bring one bodyguard and one theurgist and you are set.
one small observation though, nearsight is part of the matter spec line, debuff cabbys are normally spirit/body spec...
 

Trubble

Fledgling Freddie
Joined
Jan 27, 2004
Messages
82
Nerve said:
one small observation though, nearsight is part of the matter spec line, debuff cabbys are normally spirit/body spec...

I consider red nearsight to be more powerful in this age of casters, because once you got the upper hand on the interrupts you have enough time to kill as long as your nukers are decent enough.

mind sorc + body sorc + matter cabalist provides formidable cc&utility while all three are decent nukers at the same time. Dont forget that this group has best str/con and dex/qui debuffs, which is much too underused by albs. After the targets has been petted by theurgist the caba can use his disease + strong dots as well.

The theurgist problem is that he is not the one who grabs the initiative to the group. He is the one who secures the initiative once the group has it. There is a big difference.
 

Taglim

One of Freddy's beloved
Joined
Jan 21, 2004
Messages
250
i'm specced 35e 41i, it's a nice spec and its useful, found it better than when i was air spec.

usually one earth and one ice is enough to keep a healer/caster busy long enough for my group to kill them, and the ice pets do some nice dmg also ;)

using my baseline nukes is fine as i play in ice group and target is usually debuffed, so using the same type of nukes as the wiz is a bonus (for the rare occasion i get to nuke anyway)

the only problem is that as soon as i send a pet, it's almost like a big target appears above my head and get targetted straight away, im usually the only one to die in our groups, more than sorc, suppose i gotta live with that :(
 

Spear

Fledgling Freddie
Joined
Jan 7, 2004
Messages
77
I have specced 48 earth and 24 Ice as I use my theurg mostly as a PBT bot in PvE.
Though the 48 earth pets are nice for catching anyone in RVR and hit like trucks.
 

Shin

Fledgling Freddie
Joined
Feb 23, 2004
Messages
6
Btws - i think theres a FULL ice THEURG in alb/excal - i'm sure hes spammed lv48 pets (i think?? - dont own a full ice theurg myself but the name isnt the same as the ones at the lv42 ice line)think he's pretty good tbh without pbt:
 

Arbaal

Fledgling Freddie
Joined
Dec 24, 2003
Messages
140
I Got 48 Earth pets 'earthlord' and 2 can kill a caster if they not killed.. Also 6secpbt4tehwin. Am on prydwen tho :p
 

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