Fana
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 2,181
Well, one of the options in the recent poll on new servertypes is the "Evolution Server" which would feature only 8 classes, and some reworked systems. I thought about what i would do if i was Mythic, since i got inspired by Flimgoblins comment in the Friday News thread
Not if they make each realm have access to the exact same classes, just name them differently.
I would go with:
Healer/Cleric/Druid - healing, single target root, some low damage output spell, con buff
Berserker/Mercenary/Blademaster - melee damage, selfspeed, self damageadd, str buff
Warrior/Armsman/Hero - shieldstun, self damage absorbation buff, pbae snare, af buff
Hunter/Scout/Ranger - no stealth, snareshots, medium defensive abilities, medium damage, dex buff
Runemaster/Wizard/Eldritch - strong single target dd, ae-dd, weak defence, acuity buff
Thane/Paladin/Champion - medium damage output, debuffs/buffshears, medium defence
Skald/Minstrel/Bard - ae-snares/roots, focusmess, low damage output, dex/qui buff
Spiritmaster/Theurgist/Animist - can spec in either temporary pets or "permanent" pets, pets can have similar abilities to other classes but much weaker versions, str/con buff
Note that each class has one buff (except the hybrid, that has buffshears instead), to avoid buffbots as much as possible
In addition i would reduce the number of combat styles etc but give them more pronounced effects. I would remove the current spell interupt system in favour of a more wow'ish system, but i would also tone down the damage and effect of spells so that you do get to cast more often but the spells arent as powerfull as now, for more action and longer fights at a whole. Might give the crowdcontroller class the ability to completely stop a spellcast instead of just delaying it, as a trademark ability of that class, since i would also tone down CC alot (at most roots, snares, short duration stuns, focusmess, and no ae-mess or long duration cc etc). The goal is to always leave people with something they can do, and never lock a character completely out of a fight, unless your ready to lock yourself out too (i.e focus cc).
I would make some items crafted only and some drop only. I would make some crafting materials needed for nice crafted items into drops (like legendary weapons are now).
I would increase the out-of-combat health and mana regen alot, to the point where the longest you would have to sit on your arse and rest would be 1 min to get from zero (or 1) to full health.
Anyway, what would you want to see Mythic do with this servertype?
Flimgoblin said:None of the suggested server types make any sense - the "evolution" one is basically daoc 2 and it'll be as "unbalanced" as people think the current daoc is pretty soon after it starts.
Not if they make each realm have access to the exact same classes, just name them differently.
I would go with:
Healer/Cleric/Druid - healing, single target root, some low damage output spell, con buff
Berserker/Mercenary/Blademaster - melee damage, selfspeed, self damageadd, str buff
Warrior/Armsman/Hero - shieldstun, self damage absorbation buff, pbae snare, af buff
Hunter/Scout/Ranger - no stealth, snareshots, medium defensive abilities, medium damage, dex buff
Runemaster/Wizard/Eldritch - strong single target dd, ae-dd, weak defence, acuity buff
Thane/Paladin/Champion - medium damage output, debuffs/buffshears, medium defence
Skald/Minstrel/Bard - ae-snares/roots, focusmess, low damage output, dex/qui buff
Spiritmaster/Theurgist/Animist - can spec in either temporary pets or "permanent" pets, pets can have similar abilities to other classes but much weaker versions, str/con buff
Note that each class has one buff (except the hybrid, that has buffshears instead), to avoid buffbots as much as possible
In addition i would reduce the number of combat styles etc but give them more pronounced effects. I would remove the current spell interupt system in favour of a more wow'ish system, but i would also tone down the damage and effect of spells so that you do get to cast more often but the spells arent as powerfull as now, for more action and longer fights at a whole. Might give the crowdcontroller class the ability to completely stop a spellcast instead of just delaying it, as a trademark ability of that class, since i would also tone down CC alot (at most roots, snares, short duration stuns, focusmess, and no ae-mess or long duration cc etc). The goal is to always leave people with something they can do, and never lock a character completely out of a fight, unless your ready to lock yourself out too (i.e focus cc).
I would make some items crafted only and some drop only. I would make some crafting materials needed for nice crafted items into drops (like legendary weapons are now).
I would increase the out-of-combat health and mana regen alot, to the point where the longest you would have to sit on your arse and rest would be 1 min to get from zero (or 1) to full health.
Anyway, what would you want to see Mythic do with this servertype?