Empire Earth 2

SAS

Can't get enough of FH
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Dec 23, 2003
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Empire Earth 2 is planned for release in the first half of 2005. The Juicy bits from the press release can be found below:

Empire Earth 2 will build upon the success of its predecessor by adding unique units, powers, leaders, and inherent bonuses to all of the game's 14 different civilizations. Cities, territories, and borders in Empire Earth 2, often treated as "eye candy" in other real-time strategy games, will factor into game play and be treated as tradable resources much like they are in the real world. The game's artificial intelligence will be more reactive, dynamic, and variable than its predecessor's, able to adapt to human opponents in ways that are more engaging for the player. And, for the first time in the Empire Earth series, ambient weather and seasons like fog and snowfall will affect game play, forcing players to adapt their strategies to the changing environment.

In addition, significant focus has been placed on casual gamers who often become frustrated by difficult and arcane videogame features. Empire Earth 2's citizen manager system simplifies the player's job of assigning citizens to movement and harvesting tasks. A new, more intelligent formation system will offer attack bonuses, allow for easier navigation across maps, and reduce the occurrence of "furball combat," an unfortunately common and confusing real-time strategy game element that can frustrate gamers. And the game's streamlined research system better mimics the actual development of technology and alleviates the need to micro-manage the game during heated combat.
 

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