Lorfo said:maybe, just maybe. I'm talking about the necklace I used in my template.
You can see where the confusion is, That = past tense, This = present tense
Lorfo said:maybe, just maybe. I'm talking about the necklace I used in my template.
Rauno said:why arent any of you capping hits i just dont understand that, its not that hard to get about 300 hits in temp aswell as heat but just abit lower power pool.
Rauno said:why arent any of you capping hits i just dont understand that, its not that hard to get about 300 hits in temp aswell as heat but just abit lower power pool.
Urgluf said:I wonder how much damage you'll take when a fire wiz adds in the back and decides to bolt you :d
gohan said:why has no 1 noticed that hes put AT with 5% archery bonus make me cry :<
gohan said:why has no 1 noticed that hes put AT with 5% archery bonus make me cry :<
Stallion said : in what way will 100 more hits do you any good?
Mckennitt said:In the same way 10% more power pool will do.
Not bad template Elkie. Try replace all those +af items ( except croc if u dont want to ) with things that will get you more hits.
Stallion said: 100 more hits is, 1 offhand swing with a lighttank, or a shitty crit on a nuke, makes no diff with so low marginals.
10% power pool gives you as a caster higher %pp, higher return from mcl, jacinas, champstaff and mordoms mind. Plus its more likely for me atleast to be in lack of power then beeing hit or close to death.
Mckennitt said:Better alive and strong than dead in the floor
noaim said:Edit: Oh and Elkie, if you werent so clueless about positioning, you would drop cold too.
noaim said:And staj you mean the other way around about bolts further up this page I assume, at least when I tested it, it felt like resists vs bolts work at like 30% of their value or something, was long ago though so might be off on that number.
noaim said:Yes! Casters are supposed to take damage but stay alive! Thats when they serve the grp best and are most useful!
And staj you mean the other way around about bolts further up this page I assume, at least when I tested it, it felt like resists vs bolts work at like 30% of their value or something, was long ago though so might be off on that number.
Edit: Oh and Elkie, if you werent so clueless about positioning, you would drop cold too.
Stallion said:100 more hits is, 1 offhand swing with a lighttank, or a shitty crit on a nuke, makes no diff with so low marginals.
10% power pool gives you as a caster higher %pp, higher return from mcl, jacinas, champstaff and mordoms mind. Plus its more likely for me atleast to be in lack of power then beeing hit or close to death.
Vodkafairy said:from herald delve bolts only take 50% resist and 50% af in account before damage is determined, so if you calculate in the resistpiercing you can get max 8% resist to bolts from items. af is more effective ^
(26% - 10% rp) / 2 = 8%, or
26% / 2 - 10% = 3%, not sure which one is valid.
Stallion said:resists are close to useless vs bolts, its mostly about AF.
You get bolted for more @ 0% heat and +50 af in templ then with 20% heat and 0 AF in templ.
noaim said:Is that so. Why do you think I said that he means the other way around when he said:
Since from my experience, 50 af > 10 heat (after pierce) vs bolts.
but 100 hp more is hp 100 more healing each time you get healed fully. same goes for power 10% power is only a couple of spells, but with mcl you get 10% more power etc. or using a powerpot at a certain % of power you'll maybe hit 100% instead of 100% and overcap.Stallion said:100 more hits is, 1 offhand swing with a lighttank, or a shitty crit on a nuke, makes no diff with so low marginals.
10% power pool gives you as a caster higher %pp, higher return from mcl, jacinas, champstaff and mordoms mind. Plus its more likely for me atleast to be in lack of power then beeing hit or close to death.
Huntingtons said:but 100 hp more is hp 100 more healing each time you get healed fully. same goes for power 10% power is only a couple of spells, but with mcl you get 10% more power etc. or using a powerpot at a certain % of power you'll maybe hit 100% instead of 100% and overcap.
Huntingtons said:wonder why, if you argument with not getting hit by wizzies etc. - why do you get hit by rm/sm or caba/sorc? why bother with cold/body? or hits? you apparently (claiming) need those... imo its a flawed argument (tho if you claim you dont see alot of wizzies it can be taken into consideration)
Huntingtons said:wonder why, if you argument with not getting hit by wizzies etc. - why do you get hit by rm/sm or caba/sorc? why bother with cold/body? or hits? you apparently (claiming) need those... imo its a flawed argument (tho if you claim you dont see alot of wizzies it can be taken into consideration)
looking at example, body, its only sorc/caba lifedrain that poses a threat to a caster and cold is only rm/sm dd/lifedrain that poses a threat. If we take noaims scenario of body nukers being in pairs of 4-5, then body will be obsolete for hib because i can garentee (sp?) that at least 1 will be a body debuffer, and therefore neglecting all your body resist. (chances as hib facing cold debuffer is quite high as well, but not mandatory for mid grp)Stallion said:I recommend you looking at this link before giving any more toughts about resists. http://www.camelotseer.com/Gameplay/MagicResistances.aspx
If you wanna ask the same question again, please do and ill reply as good as possible.
comparing power to hp was my goal will try and explain. you got xxx amount of power, a powerpot gives yy amount. if you have 10% more power and is exactly yy amount from hitting 100% in your max pool then having 0% more power would be wasting a certain amount of the powerpool (same for heals, xxx amount of hp getting healed to exaclty 100% in a temp with +100 hp - without +100 hp you'd lose you on some hp, but in most cases its insignificant) you could say neglecting resist and hp you make the life of your druid harder than it already is THINK OF THE DRUIDS!Stallion said:not sure what you mean by "% power is only a couple of spells, but with mcl you get 10% more power etc. or using a powerpot at a certain % of power you'll maybe hit 100% instead of 100% and overcap."
Huntingtons said:looking at example, body, its only sorc/caba lifedrain that poses a threat to a caster and cold is only rm/sm dd/lifedrain that poses a threat. If we take noaims scenario of body nukers being in pairs of 4-5, then body will be obsolete for hib because i can garentee (sp?) that at least 1 will be a body debuffer, and therefore neglecting all your body resist. (chances as hib facing cold debuffer is quite high as well, but not mandatory for mid grp)