Eldritch TL Stands down.

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Zephyrx

Guest
Big loss for not only the Eldritches and Hibernian mages, but casters in general....
 
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Amadon

Guest
yeh he didn't agree with Mythic's vision that casters should be rp cows, so Mythic removed him :rolleyes:
 
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oblivion_6

Guest
seems a bit shit that coz he reports on actual problems with our class that they boot him
 
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lekkus

Guest
who needs Tl's anyway with all the Hib-love-patches :(
 
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oblivion_6

Guest
maybe they gather in store cupboards and get free tea and sandwiches with the Devs?
 
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old.Wildfire

Guest
Yeah but if you read his reports anyway he seems to be a bit... crap. No great loss imo :rolleyes:
 
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Qte Eth

Guest
hes already second eld tl and yes not like hes reports look impressive
and tbh if i was mentalist tl id retire already coz nothing of hes reports was ever implemented ,exclusing ubah menta line tweak- decreasing cast time of confuse
 
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Lydracia

Guest
Bad news!
Taldren had some very intresing Points in his reports and most time pointed out the biggest problems caster have in pvp.
For me i look like mystic is not realy intressed in a good gamebalance.
Form caster point I see that we are now only can kill each other easy. (Hilbi stun i still very powerfull against mages but try to use one a melee class ...).
A lot of RA help against caster, but what RA realy help mages?

Link to his last Report:
http://mywebpages.comcast.net/j.massa/EldritchTeamLeadReportv1.62.htm

For me the changes mean I will leave the game instant if there is a real alternative. I don't want to play a steather but I also don't want to be RP food.
Also I think I will stop suporting steath classes in any way.
 
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old.Wildfire

Guest
pff, if you were an SM or theurg maybe you'd have cause for concern, but as it is all the hib caster classes are perfectly viable in rvr...
 
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geldor

Guest
dont tell me were terminaters cos we got a basline stun whoped d fukin do
 
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Qte Eth

Guest
no mage but ench atm are needed in hib rvr wiffle so i cant say ment and eld are any viable.
 
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old.Wildfire

Guest
Your casters are without exception (animists dont count, i dont even consider them a caster - they're just stupid) viable in rvr... If you want to know what difficult is, try playing an alb or mid caster (wizards are an excellent example) and you'll see you have it easy by comparison.

mentos - light spec gives heat nukes (chanters spam debuffs all over the place so this is nice) plus a pet, while mana ments are basically cabalists who have traded a pet and nearsight for pot and hot... yeah mentalism mentos are gimped but the whole class? No fricken way.

eldritches - all three specs are viable, mana in particular, void is getting boosted too. Even light elds bring tools to the field in the form of nearsight.

Chanter's aren't what I would call viable. They're overpowered. Comparing them to other classes is pointless because they need to be hit with a giant inflatable nerf-bat as soon as physically possible. Take them out of the picture completely and compare the remaining classes to each other.
 
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Qte Eth

Guest
just there is no point atm in taking ment or eld in grp when u can take ench ,coz he dd pbae better then eld and ment ,and baod on top of that to drop any thoughts,and casting pets to piss of enemy cc and support

and about mid casters believe or not i know how they work pretty well:)can only ask some good ra for em,instead of that faster pet hits SM get and strange trap RM get..coz even stt can have some uses
 
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old.Wildfire

Guest
ok well

mana elds - AE DISEASE. DOES. NOT. BREAK. MEZZ. nuff said. Also snare nukes are the single-most under-rated form of CC in the game. They WILL get a tank off you for a LONG time. Can you say kite?
light elds - spam nearsight 4 teh win
void elds - admittedly not much right now but next patch they will be pretty strong nukers, with bolts and GTAE...

light mentos - have AE DDs which are far more versatile than PBAE, plus emergency healing osv
mana mentos - aww come on these guys are as good at dotting as cabalists, plus they bring pot + hot to a group ...whats not to like!
 
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Amadon

Guest
Originally posted by old.Wildfire
ok well

mana elds - AE DISEASE. DOES. NOT. BREAK. MEZZ. nuff said. Also snare nukes are the single-most under-rated form of CC in the game. They WILL get a tank off you for a LONG time. Can you say kite?
sorry but you're wrong
disease DOES break mez
insta str/con debuff does not
snare nukes last a grand total of around 2-3 seconds on a tank with 40+ energy resists and det 4, and if you doubt me, ask stormriderX (he only had 26% energy at the time I tested)
they will NOT save you from a tank, they will not snare the tank long enough for your bard to get away, they are great for killing the mage trying to run out of range though
the ae snare might be useful to slow a charge, but it's not useful cc against rr5+ tanks

light elds - spam nearsight 4 teh win
yes, nearsight is awesome, so you consider a cloth wearing caster with low hps viable when it casts 1 spell which doesnt even deal damage? I don't.

void elds - admittedly not much right now but next patch they will be pretty strong nukers, with bolts and GTAE...
they won't be pretty strong nukers, they might be decent nukers against other casters, but they won't touch most tanks

dunno bout mentalists :eek:

just out of interest, how often do melee characters hit their damage cap?
 
W

Whandall

Guest
Originally posted by old.Wildfire
animists dont count, i dont even consider them a caster - they're just stupid

That really hurt me you know that? :(
 
T

Tyka

Guest
It was a hopeless case, since Mythic changed the game to be more zerg friendly, only place an eld fits in is milegate camping or keep defense, open field rvr is dead.
 
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vindicat0r

Guest
Originally posted by Amadon

just out of interest, how often do melee characters hit their damage cap?

On casters all the time :(

I lub squishy elph's ^^

Any caster is viable with a debuffer. If all hib mages used /assist on the chanter < heat is base DD for all> then it really wouldnt matter. Light eld's DD shud be heat dmg and not cold < last time i checkd it was cold > that would really help with chanters debuffing etc.

Everybody faces huge resist's in game, as my bro's theurg I nuke competant hib grps for 250 - 210 dmg as they have 50%+ : / then throw in baod and his staff is more useful. Well I pet spam when that happens ^^

A 2k+ tank wont live long debuff'd, use ur debuffer its not like ther in short supply.
 
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Garbannoch Nox

Guest
Mages need a boost across the board - it's not an eld only thing. Tbh I think that a mana speced eld is a very good class (at least in 1.62) - it now has a fast pbaoe, a lvl 50 snare dd, aoe snare, aoe str/con debuff, aoe disease (which DOES break mezz). On the other hand light and void specs are currently not viable to spec in - with 1.62 light gets nerfed (nearsight) and void gets boosted a bit - still, void will be mostly useless in open field RvR.

Mentalists have been a great class BEFORE the introduction of resists. Light line has 3 spells, single dd, aoe dd and a pulse based charm (which is IMO utter crap) - all dd spells do pity damage with nowaday's resists. Mana spec is not very efficient in open field RvR - but ofc unbeatable in defence situations and also useful for powerleveling (MR5 etc).

Enchanters... no class should be able to debuff their own damage - this will automatically render all other dd base mages useless - what's the point in making a light chanter/eld/ment when i can do higher damage with a mana chanter debuff+nuke combo. Only other viable class is prolly a light speced ment since you usually got at least one chanter in group who debuffs heat.

As for wildfire's argument that hib mages are better than other realm's mages: not true (with the exception of the mana speced enchanter - which needs nerfing). Baseline stun was great before the introduction of SC - now a stun lasts shorter than the time to cast it. When a tank is on me a QC stun is teh useless - either someone slams/roots/mezzes for me or if i am on my own i usually do a QC snare dd which gives me at least a few seconds to gain distance. If I RvR the whole day and use the base stun five times it's a lot.

Conclusion: Eld mana line is probably one of the best mage spec lines in the game (as of 1.62). Light and void both need major boosting. Mages in general need some kind of boosting (either hardcap resists or cap resists with diminishing return) - also mages need useful and cheaper RAs - tanks are far better off with RAs like IP, AOP, cheap Purge etc. Most of all interrupt issues have to be fixed - being useful only every 30 mins for 15 sec period is not funny.
 
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old.Wildfire

Guest
Erm disease breaks mezz since when? cabalist ae disease doesnt (at least, thats what they all say...) so why should the eldritch version?

Also I'm talking about the snare nuke not the AE DD/snare. Unless the eldritch snare nuke is different to that of the matter sorc or ice wizard, it chain snares.
 
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Garbannoch Nox

Guest
Originally posted by old.Wildfire
Erm disease breaks mezz since when? cabalist ae disease doesnt (at least, thats what they all say...) so why should the eldritch version?

dont know about cabby version but Eld one does for sure - trust me ;)

Also I'm talking about the snare nuke not the AE DD/snare. Unless the eldritch snare nuke is different to that of the matter sorc or ice wizard, it chain snares.

yes the snare effect is being refreshed with each dd - no immunity
 
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Qte Eth

Guest
eld can b fine and shit ,but does he has RA that make hes grp immune to magic and cc for 30 seconds?...
after rr6 ench in grp is waaaaaaay more useful
 
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Lydracia

Guest
The point is not that hilbi mages are to weak comparted to other mage classes. I still think it is hard to win against a hilbi mage in a 1 to 1 because of stun.
Maybe next patch u can add RM to overpowerd self debuffer too...

I even would not cry losing my stun if all stun from the game get removed (Heal stuns/cleric stun/ mistrel inst stun that will be 9s in next patch).
Best would be to remove all forms of inst and long lasting cc from pvp.
But don't tell me i die slower to a melee then any other mage class? Lowest Hp... but even that makes not difference as long i can't cast ...
But why can i increas my damage for 3% with RA and all can decrease it by 3% (and same cost) what meas overall less damage.
Why get melees pure for 4 point ?
Why I can't decreas melee damge with RA but melees can increas ? .....
Yes and I think mana/void elds >> ice/fire wizzard.
But i don't cry because I'm a weak mage I think mage are to weak.
What can u kill ? Easy mages and what else ?
But who can't kill mage easy ? hmm
It was good to reduce damge to make battels last longer but was it done in a equal way for all classes by incressing absobrtion (in PvP)?
Even with 50% melee resist my live in pvp would last 1.5 time longer (what would make a differens many time) but most time i would not be able to do damge because i permanet interruped.

and what does mystic ? O just new interruped for powerless classes like Rapid Fire for Sniper + ingnoring of Bubble :(
 
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Lydracia

Guest
Originally posted by Qte Eth
eld can b fine and shit ,but does he has RA that make hes grp immune to magic and cc for 30 seconds?...
after rr6 ench in grp is waaaaaaay more useful
Only playing a char because he seams most powerfull in the game is boring.
And sometimes even aeo spell are usfull
 

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