easy rps for cloth wearers

F

Fagane

Guest
All combats for a cloth wearer end 99% in one of these scenarios except if you got a 1 to 2 advantages, but often its still close to this:

Area mezz / Insta mezz, cloth wearers gets ignored (against a good group, mezz does stick longest with them) and kill all chain+ wearers or people who did use purge.

Area disease, area DoT, cloth wearers get ignored (against a good group because they cont interrupted) and kill all chain+ wearers or people who did use purge.

When do I die, always when I purge and start to cast or when I resist the effects and I die even first, because 1 savage is more then enough to finish the job in 5 to 10 sec.

When do I get most rps is always when I am mezzed / diseased / DoTed, nobody cares about a mezzed or cont. interrupted.

My best advice for any cloth wearer would be:

- Never get purge, it’s a waste of RAs
- Be always in the center of the group so you get the longest mezz duration

And go farm some rps!

Fagane
 
A

azshara

Guest
um... u play an alb or mid caster..? ;o
 
S

Sharp Thing

Guest
stop going with random pickup grps :>
 
B

Belomar

Guest
I can't honestly tell whether this thread is written tongue-in-cheek or not (if it was anyone else than Fagane I'd have given this thread a :m00: already). Basically, you are saying your best chance of survival is, like the ostrich sticking his head in the sand, to hope you're mezzed and stand around looking innocent while the rest of your group rakes in your RPs?

I do hope this is a joke. :cool:
 
C

chrstffr

Guest
Re: Re: easy rps for cloth wearers

Originally posted by Belomar

I do hope this is a joke. :cool:

If it aint, somebody needs their head examined :x
 
N

-Nuked-

Guest
if you get mezzed mid way through a battle and your standing doing nothing i have actually noticed often enough no 1 touches me :D could he be right!! naaa
 
G

glorien_

Guest
Can u really see Fagane getting any good grps after this?? :p
 
K

Kagato.

Guest
Originally posted by glorien_
Can u really see Fagane getting any good grps after this?? :p

Do you see a character name or class in the sig?
 
K

Kagato.

Guest
Originally posted by zoia
This is how i play my skald. No purge :D

Thats why I told my merc friend to use DT on you if your group attacked us on Excal road tonight :p
 
Z

zoia

Guest
Originally posted by Kagato.
Thats why I told my merc friend to use DT on you if your group attacked us on Excal road tonight :p
And that's why i couldn't ip after i got stunned :p
Think you got that stunstyle on me. :)
 
K

Kagato.

Guest
Originally posted by zoia
And that's why i couldn't ip after i got stunned :p
Think you got that stunstyle on me. :)

Nice isn't it? :D
 
A

Aloca

Guest
Its a great tactic :)

Stealthers out there can also take that advice, but u can also stealth before mess, so they doesnt spot u, and when someone whine about u doing nothing just say... i was messed :D
 
F

Fagane

Guest
For people who did not get it, this is sarcasm. There is little a theurg can do. They agre great if they survive the first 30 sec, and they only survive if (often) when they are mezzed.

Savage if it muliple hits disturbs even a QC, where Mythic claims it should not happen. And a disturbed QC also happens if you get a critic hit on you.

Just posted this to get a discusion going, to be bait for a few. Sadly enough no real discusion started, or tips being thrown from other cloth casters.

Fagane
 
B

Belomar

Guest
Originally posted by Fagane
Savage if it muliple hits disturbs even a QC, where Mythic claims it should not happen. And a disturbed QC also happens if you get a critic hit on you.
No. My QC has never gotten interrupted by a melee hit -- that is, unless it's a stun style (savages have a side or back positional stun chain).

As for tips for casters, hmm... There are loads, and no post like this will ever begin to cover the experience you get from playing in RvR as a caster. Start running in time, and run until the enemy tank loses interest in you and turns away (swivel the camera to see this). Also, theurgs and cabbies both have insta atk speed debuffs that interrupt, make well use of them on a bard or healer when you see a group inc to disrupt the AoE mezz. ;)
 
F

Flimgoblin

Guest
I've found (with my wizard) that standing around even when not mezzed improves his survivability no end ;)

He does look like a friar mind you.

Incidentally - don't think you can purge dirty tricks (or at least if you do it'll be reapplied on the next hit anyway) - weren't able to before the changes anyway :).
 
P

Pin

Guest
Originally posted by Kagato.
Thats why I told my merc friend to use DT on you if your group attacked us on Excal road tonight :p

DT is not purgable, and never has been.
 
A

Amadon

Guest
Originally posted by Belomar
Start running in time
and pray that you have end regen, that the tanks actually give up some time (fu alithiel :p ) and that you don't get diseased or snared
 
B

Belomar

Guest
Originally posted by Amadon
and pray that you have end regen, that the tanks actually give up some time (fu alithiel :p )
Well, this is an interesting avenue of discussion. As a tank, when should you give up chase, if at all? If you are not the main assist and you see an enemy caster or healer cast right in front of you, is the correct action to (a) ignore him and follow the main assist, (b) attack and chase for a little while, or (c) attack and never give up chasing? As a minstrel, I usually find my task is as much interrupting enemy casters and healers as it is assisting the MA (my damage output ain't the best anyway), so the answer would probably be (b) or (c). For a main damage dealer assisting the MA, such as an armsman or mercenary, I guess it will have to be (a) all the way.

Then again, if you're a savage, you don't have to worry about assisting, so just chase away, bro. :rolleyes:
 
P

Pin

Guest
Originally posted by Belomar
Well, this is an interesting avenue of discussion. As a tank, when should you give up chase, if at all? If you are not the main assist and you see an enemy caster or healer cast right in front of you, is the correct action to (a) ignore him and follow the main assist, (b) attack and chase for a little while, or (c) attack and never give up chasing? As a minstrel, I usually find my task is as much interrupting enemy casters and healers as it is assisting the MA (my damage output ain't the best anyway), so the answer would probably be (b) or (c). For a main damage dealer assisting the MA, such as an armsman or mercenary, I guess it will have to be (a) all the way.

Then again, if you're a savage, you don't have to worry about assisting, so just chase away, bro. :rolleyes:

Actually, if you spend more than 3-5seconds chasing a target, I believe the correct course of action is to:

d) Scream at the other tanks in your group for not buying Prevent Flight.
 
K

Kagato.

Guest
I'll keep on chasing usually, whilst there running away they are not mezzing, healing or performing any of there duties to their group so your still serving a purpose, but I keep a full QB of endurance potions for this purpose if im out of End chant range to help catch up.

On the other hand if the caster im chasing runs right by another caster who isn't mezzed and is causing problems then I might switch target.

As for DT yes I forgot its an active proc now.
 
O

old.Niljindil

Guest
Originally posted by Belomar
Well, this is an interesting avenue of discussion. As a tank, when should you give up chase, if at all? If you are not the main assist and you see an enemy caster or healer cast right in front of you, is the correct action to (a) ignore him and follow the main assist, (b) attack and chase for a little while, or (c) attack and never give up chasing? As a minstrel, I usually find my task is as much interrupting enemy casters and healers as it is assisting the MA (my damage output ain't the best anyway), so the answer would probably be (b) or (c). For a main damage dealer assisting the MA, such as an armsman or mercenary, I guess it will have to be (a) all the way.

Then again, if you're a savage, you don't have to worry about assisting, so just chase away, bro. :rolleyes:

Minstrel on me = cant cast til he gives up period. They just have too many wanker spells including a mez that doesnt cost power and can be chaincasted forever(who came up with that anyway?) :rolleyes:
 

Users who are viewing this thread

Top Bottom