Dual Threat

Vermillon

One of Freddy's beloved
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Feb 12, 2004
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Does Dual Threat realm ability (lvl1 5%, lvl2 10%, lvl3 20%) magic and melee chance to crit , stack with Mastry of Pain chance to crit? The melee part ofc.

Meaning that on rr7l4 a champion or a thane can have 59%(max) chance to crit on melee.
 

Adianna

Fledgling Freddie
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Jan 20, 2005
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Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. (Stacks with Wild Power and Mastery of Pain, does not go over a total combined 50% hard cap on the chance to critical hit).

You have the base chance of 10%. So MoP and Dual Threat can only achieve a combined added chance of 40%.
 

Vermillon

One of Freddy's beloved
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That needs 35 points Dual Threat lvl 2 (10%) and MoPain lvl 4 (27%) and you got 37% + 10% base = 47% chance to crit on melee. Just rr5 and you cap chance to crit....
 

Vermillon

One of Freddy's beloved
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hmm rr10 champ for example.

AugStr 3
MoPain 4
IP 2
Purge 2
ST 2
Dual Threat 2
 

Adianna

Fledgling Freddie
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Static Tempest either 1 or 3. 2 only gives you 5 additional seconds compared to level 1. Isn't worth 10 points.
 

Killerbee

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Adianna said:
Static Tempest either 1 or 3. 2 only gives you 5 additional seconds compared to level 1. Isn't worth 10 points.
Our friar found 3 is pointless, cause most players arent effected by the last ticks anyway. Can work in zergs tho. :)
 

ian_heaps

Fledgling Freddie
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Jan 7, 2004
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Adianna said:
Static Tempest either 1 or 3. 2 only gives you 5 additional seconds compared to level 1. Isn't worth 10 points.

I'll personally will be going for ST2 5 seconds can make a difference.
 

Elendar

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Killerbee said:
Our friar found 3 is pointless, cause most players arent effected by the last ticks anyway. Can work in zergs tho. :)

didn't your friar find he could chain cast it? :p

do see the point though, people should have run out of it by 20 seconds really
 

Shike

Can't get enough of FH
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Dec 24, 2003
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its a really nice tool for a temporary defense for support if under heavy tanktraining :) and time is of the essence then, so ST3 is nice under some circumstanses. Wish my chanter was a menta :p
 

Saggy

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Elendar said:
do see the point though, people should have run out of it by 20 seconds really
Then again they will stay away for extra 10secs with ST3 :cool:
 

Maeloch

Part of the furniture
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Jan 21, 2004
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Adianna said:
Static Tempest either 1 or 3. 2 only gives you 5 additional seconds compared to level 1. Isn't worth 10 points.
Do see your point re: bangs for buck. But ST1 is too short imo, and ST3 just too fucking expensive with MoC/purge/passives etc...sure if you don't bother with MoC. Pretty happy here with ST2.
 

Adianna

Fledgling Freddie
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Maeloch said:
Do see your point re: bangs for buck. But ST1 is too short imo, and ST3 just too fucking expensive with MoC/purge/passives etc...sure if you don't bother with MoC. Pretty happy here with ST2.

Well... always the question what RA's you choose... a lot are viable. As bainshee I have the choice between RAs:

Volcanic Pillar
Bedazzling Aura
Mastery of Concentration
Strike Prediction

and and and... Always the question what you should take. ;)
 

Killerbee

Fledgling Freddie
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Elendar said:
didn't your friar find he could chain cast it? :p
Nah, unfortunatly Roadie is a fair player :< Should boot him from guild imo xD
 

atos

Fledgling Freddie
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The point is.. if the enemy moves away from the ST you might as well place your support there, u c?
 

Vermillon

One of Freddy's beloved
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Luona said:
wb vermie :p

Still dont have much times to spent on games, but at least i will keep my acc open :)

Less ganking my toon :twak:
 

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