Druid Template ( tweak it more )

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Thats the template i came up for my druid. Im sure it can be tweaked but cba to do it cause of my limited time..
If u can givf a hand then feel free to do it..

LOKI Build Report
Default Configuration:
Build Utility: 671.7
Useable Utility: 657.7
TOA Utility: 412.0

Statistics
STR:18/84 CON:80/80 DEX:101/99
QUI:0/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:117/98
Hits:240/272
Power:0/49
AF:0/50

Resistances
Body: 24
Cold: 26
Heat: 26
Energy: 0
Matter: 25
Spirit: 20+5
Crush: 26+2
Slash: 21+3
Thrust: 25

Skills
Regrowth: 3
Nurture: 3
Nature Affinity: 3

Bonuses
Power Pool: 42
Healing Effectiveness: 25
Casting Speed: 10
Spell Range: 8

Chest (Guard of Valor):
Imbue: 22.0
40 Hits
18 Strength
5 Strength Cap Increase
15 Dexterity
5 Dexterity Cap Increase
4 Casting Speed
4 Spell Range
Utility: 32.0
TOA Utility: 60.0

Arms:
Imbue: 37.0/32 (Quality: 100)
16 Constitution
16 Dexterity
7% Matter
11% Heat
Utility: 57.3
TOA Utility: 0.0

Head (Lightning Embosed Helm):
Imbue: 20.0
6% Cold
6% Heat
10 Power Pool
3 ALL magic skills
5 Power Cap Increase
Utility: 39.0
TOA Utility: 30.0

Legs:
Imbue: 37.0/32 (Quality: 100)
76 Hits
9% Body
5% Cold
7% Matter
Utility: 61.0
TOA Utility: 0.0

Hands:
Imbue: 37.0/32 (Quality: 100)
22 Constitution
16 Dexterity
9% Cold
9% Heat
Utility: 61.3
TOA Utility: 0.0

Feet (rog boots):
Imbue: 21.0
6% Matter
24 Constitution
5 Constitution Cap Increase
7 Dexterity Cap Increase
4 Strength Cap Increase
Utility: 28.0
TOA Utility: 32.0

Right Hand (arcanite Blade of Silent Oblivion ):
Imbue: 27.0
21 Dexterity
21 Empathy
48 Hits
7 Healing Effectiveness
6 Empathy Cap Increase
Utility: 40.0
TOA Utility: 26.0

Left Hand (Arcanium enchanted runed defender ):
Imbue: 18.0
18 Constitution
18 Acuity
10 Healing Effectiveness
6 Power Cap Increase
2 Casting Speed
Utility: 24.0
TOA Utility: 42.0

Neck (paidrean necklace):
Imbue: 45.0
10% Body
10% Crush
10% Spirit
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Cloak of the Zephyr ):
Imbue: 12.0
18 Acuity
5 Acuity Cap Increase
8 Power Pool
2 Casting Speed
8 Power Cap Increase
Utility: 12.0
TOA Utility: 52.0

Jewel (Egg of Youth):
Imbue: 24.0
12 Acuity
32 Hits
5% Crush
5% Slash
5% Thrust
40 Hits Cap Increase
8 Healing Effectiveness
Utility: 46.0
TOA Utility: 26.0

Belt (Woven hair of Malamis ):
Imbue: 15.0
15 Dexterity
15 Acuity
8 Power Pool
6 Dexterity Cap Increase
7 Acuity Cap Increase
Utility: 20.0
TOA Utility: 42.0

Left Ring (Ring of the Torrent ):
Imbue: 38.0
11% Crush
10% Slash
10% Thrust
2 Casting Speed
Utility: 62.0
TOA Utility: 10.0

Right Ring (Ring of Calm ):
Imbue: 14.0
10 Power Pool
15 Acuity
5% Spirit
5 Acuity Cap Increase
5 Power Cap Increase
Utility: 20.0
TOA Utility: 40.0

Left Wrist (Bracer of Zo'arkat ):
Imbue: 24.0
18 Acuity
5% Body
5% Matter
5% Spirit
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0

Right Wrist (Malevolent Darkspire Adroit Bracer):
Imbue: 27.5
18 Dexterity
6 Dexterity Cap Increase
44 Hits
32 Hits Cap Increase
6% Cold
6% Slash
Utility: 47.0
TOA Utility: 20.0

Just so u know, i droped CB cause i dont want it. ( Just so u dont spank me for it ) Best thing it will be to get even more pp but im not sure if u can do.
Forbitten items are CB , jacinas and ML10 druid leggings. Rest are acceptable . Money aint an issue.

Thanxs
Mck
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Well mate Jacina's is vital to a good druid template in my opinion, and the charge on CB is really good so without them I would hestiate to call that a good template. likewise 42% power pool is reasonable but not great. Its a perfectly usable template but not a desirable template if you know what i mean :)

BTW: these stats are not correct:

Cloak (Cloak of the Zephyr ):
18 Acuity
5 Acuity Cap Increase
8 Power Pool
2 Casting Speed
8 Power Cap Increase

Should be:
15 Acuity
6 Acuity Cap Increase
8 Power Pool
2 Casting Speed
7 Power Cap Increase

My template has all 3 of the forbidden items so I cant easily offer alternatives :)
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
i got all 3 in my template too and i can tell easy that they arent worth the effort.Ofc thats my personal opinion...especially CB...jasinas is better but then again too low non-toa UV...
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Mckennitt said:
CB...jasinas is better but then again too low non-toa UV...

Sure but it is still possible to have JS and CB and still get excellent resists, hits and power pool (47%+). Jacinas is effectively 10% extra power, very nice /use and valuable power cap, too good to miss out imo. but fair enough if you have tried and dont like it. Last I will say on the matter :)

Ignoring those anyway the first thing I would do is drop GOV (really not that good for any of the healer classes) for snakelord hauberk and use arcanite stratus instead of that mainhand. That should keep your cast speed at 10% while uping your power pool and reducing the need for crafted stats.
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Ballard said:
Ignoring those anyway the first thing I would do is drop GOV (really not that good for any of the healer classes) for snakelord hauberk and use arcanite stratus instead of that mainhand. That should keep your cast speed at 10% while uping your power pool and reducing the need for crafted stats.

Just plugged this exact change into korts and redid the SC'ing and comes our very similar but with 6% extra power pool, 20 more hit points and 7% buff bonus at the cost of 5 dex. Personally I would much rather have the tangible increase to power pool than the virtually imperceptable difference 5 dex makes but again its up to the way you play (it also has the added benefit of one less artifact to aquire and level).
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
what about spell range?

Droping gov makes me lose that and forcing me to use jacinas or in a more crazy mode use pheobus neckie xD
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
In my opinion power pool, resists and hits are by far the most important things for a druid. Much more important than spell range. Having said that I have 11% range but still I would trade that for even more power...

Here is what I use, could get better if I used rogs but I dont like having them in templates.

Has jacina, Boz, CB, ml10 legs in it so I know you wont like it :) (but i dont see why you wouldnt use em if you had em ;) )

Config Report

Stats
Str: 0 Int: 0 Hits: 272
Con: 77 Pie: 0 Power: 0
Dex: 91 Cha: 0
Qui: 0 Emp: 99

Resists
Body: 23 Energy: 5 (5) Crush: 25 (3)
Cold: 24 Matter: 28 (5) Thrust: 23 (2)
Heat: 24 Spirit: 23 Slash: 27

Skills

10 Nurture
10 Regrowth
10 Nature

Focus

Cap Increases

17 Dex
80 Hits
23 Power

Other Bonuses:
6 Spell Duration Bonus
13 Buff Bonus
22 Healing Bonus
11 Spell Range Bonus
10 Casting Speed Bonus
32 AF Bonus
51 Power Percentage Bonus
 

sphir

Fledgling Freddie
Joined
Dec 20, 2004
Messages
1,823
Stats

Str: 0 Int: 0 Hits: 204
Con: 74 Pie: 0 Power: 0
Dex: 102 Cha: 0
Qui: 0 Emp: 114

Resists

Body: 25 Energy: 6 Crush: 27 (2)
Cold: 22 Matter: 14 Thrust: 24
Heat: 22 Spirit: 28 (5) Slash: 24 (3)

Skills

5 Nurture

5 Regrowth

5 Nature

Focus

Cap Increases

25 Dex

80 Hits

25 Emp

25 Power

Other Bonuses

4 Spell Duration Bonus

25 Healing Bonus

4 Spell Range Bonus

10 Casting Speed Bonus

12 AF Bonus

54 Power Percentage Bonus


no sash, but has zo'arkat, CB & ml10 legs
 

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