Drops from event in BG

W

Whisperess

Guest
Originally posted by jua-
thats the answer to all ppl whining for nerfs and balance. Now you have a chance to win any class since the whole duels in the game will be lottoed between whose weapon/armor is gonna proc first
Yeah, 'cause they are so bloody common. :rolleyes:
 
H

hotrat

Guest
So how come the caster stuff gets useless power regen and melee gets a debuff?

The melee swords should have end regen proc imo, or give the caster staffs 50% debuff proc :clap:

but yer more tank love just typical :rolleyes:
 
I

ilienwyn

Guest
Originally posted by hotrat
So how come the caster stuff gets useless power regen and melee gets a debuff?

The melee swords should have end regen proc imo, or give the caster staffs 50% debuff proc :clap:

but yer more tank love just typical :rolleyes:

Wanna try fighting a bd with a constant power regen 5 as it was in that staff? Personally i don't cause at small battles atm the only problem for bds is power usage ;)
 
W

Whisperess

Guest
Originally posted by ilienwyn
Wanna try fighting a bd with a constant power regen 5 as it was in that staff? Personally i don't cause at small battles atm the only problem for bds is power usage ;)
Yeah, it's not like healers doesn't have conc-based pow-regen 5 already :rolleyes:

tbh, end-regen5 proc on the weapons wouldn't be too bad ( if you're solo or the end-regen provider in group dies ). - apart from looking cool :D
 
S

September

Guest
Nummy :) Nice one Berglash hope you'll borrow it to me for a bit ;)
 
A

Arnor

Guest
Originally posted by Whisperess
Yeah, it's not like healers doesn't have conc-based pow-regen 5 already :rolleyes:

tbh, end-regen5 proc on the weapons wouldn't be too bad ( if you're solo or the end-regen provider in group dies ). - apart from looking cool :D


no use, savages already have perma-end :puke:



but, nuff whine.


It REALLY was a damn good event, huge cudos to GOA for that one.


The thing is deri, it is POSSIBLE to survive a bit even with 3-4 assist tanks on you, that is not an option with debuffed resists/af.

Ps hotrats: yeah, a staff for casters that proc, wouldnt that be something? (Hotrats attack you with her staff of infinite suffering! You evade the attack, you prepare to perform a Comeback etc)
Gif caster-staves with perma-charges with 5, 10 or 15 minutes recast for instance with cool stuff.

I really like the tw procs and stuff, gif DT proc kthx :)

Problem with daoc items is that unless the proc or delay on the wpn is good, its not a good item, doesnt matter if you get a sword with +11 to all skills, you can still cap most with normal sc. Hence you need a good/interesting proc or a very slow speed, not like the tg-shit with 95DD etc, wtf is the point when you can make shit as good as that yourself? (not including healprocs etc)
 
W

Whisperess

Guest
Originally posted by Arnor
no use, savages already have perma-end :puke:
was mainly referring to the polearm, for instance.
 
R

Rav

Guest
Dunno if you saw this yet but it was posted up on Camelot Europe a little while ago:

General


The Geershas Campaign : Technical debriefing.
[2003-18-09]

Last year we announced a quite apocalyptical ending, and by the look of how things were last night (and still today on some servers), it was. We encountered very few technical bugs with this massive event, despite all the scripts involving IA, factions, "surprise" triggers (with more than 200.000 variables to check). So far, only Prydwen & Excalibur were successful in clearing the threat coming for Heimaey but we are already keeping a very close watch on all the feedback we can get from the event.

Many enjoyed and rejoiced over the event but some also worried about the future repercussions of the campaign ending. Here is a quick technical debriefing on the campaign, with a more "roleplay" conclusion coming soon after the conclusion of the event on all servers.

Now, some clarifications about the unique and very rare items found as loot on the main "bosses" during the event, especially regarding the armours and their "buffing" abilities.

First, let's go over some basics regarding magical resistance. Each player will have, against a given spell :
his natural racial resistance (up to 5%)
the resistance from the items he is currently wearing (up to 26% at level 50)
the resistance from the spells (also up to 26%)
the resistance added from the realm abilities you may have.

These four resistance types are cumulative unless stated otherwise and do respect the limitations based on their resistance types (26% from items for example).

Let's see about the magical armours dropped during the event and their 50% group resistance buffs. First, the information displayed on the spell description (shift - I) was not correct as the users of these armours found out. The buff only works on the armour carrier, not the group. We are going to change the display in order to avoid any further confusion. The other point is that these armours have "reactive procs", which means that you need to be hit on this part of your armour in order to have a chance to actually trigger the buff. Technically you have around 40% to be hit in the torso for example and, if hit in the torso, you have a bit less than 10% of chances to have the buff actually trigger. Do the math and you will see that basing your RvR survivability on this item only will not help you much. Finally, since the "buff" is actually considered as a spell, it will follow the "spell resistance bonus" limitations explained above. For example if you already have some resistance buffing spells on you, this will only "overwrite them" and give you the maximum of +26%.

Why marking the spell as giving 50% in a resistance while you only get 26% you might ask ? Simply to be sure that this buff will overwrite all the spells since this one is giving the best possible.

Now, let us proceed onto the topic of the weapons with "de-buffing" abilities.

While these weapons only have a low chance to "proc" with each attack, their effects are nonetheless very unique. The weapons were mainly designed to help during the event fighting, especially against the dreaded "counter spells" on the main island and their high resistance to melee damage. These weapons were designed to give a serious advantage during the fights against the Black Queen and her minions. The main threats being cleared and as these weapons are now being brought back into the realms and their powerful magical abilities will start to fade as they are removed from the island of Heimaey. Technically, they will lose some of their effectiveness.
Rest of it is here
 
W

Whisperess

Guest
"and their powerful magical abilities will start to fade as they are removed from the island of Heimaey."
Makes sense :)
 
S

September

Guest
Still confused.

I remember we killed some named mob above the Gate in the CK and mids happened to get the last hit in and they acquired the keep. More mobs seemed to spawn then, and some GG-like King mob outside the CK.

Also there were talks about some huge savage queen wyrm or whatever. So I wonder if they just decided to halt the event after the queen got killed.

There;s still ppl running around there now confused about what their supposed to do...altho from what they posted on DaoC Europe it seems the event is over (?)
 
L

loxleyhood

Guest
Well in that case it was a perfect event. Glad to know the drops aren't going to stay so overpowering. :)
 
J

Jergiot

Guest
maybe ur supose to use them on the uber hard mobs in the event or something...


but its insanly gay and should be removed asap. i heard some1 saying they are deleted allready on pryd, can some1 confirm this?
 
A

arrakeen

Guest
Originally posted by Jergiot
maybe ur supose to use them on the uber hard mobs in the event or something...


but its insanly gay and should be removed asap. i heard some1 saying they are deleted allready on pryd, can some1 confirm this?

Read a few post back and you wil have your answer... :)
 
X

xplo

Guest
Armour stats get nerfed and procs stay but its not for group, its for the person only and gives about 26% resists.
Weapons get nerfed to normal stats also, but keep the uber weapon models and looks :)
 
A

Ahqmae

Guest
If the items dont lose those lolish procs, its fucking gg GOA.
 
Q

quinthar

Guest
Originally posted by loxleyhood
Well in that case it was a perfect event. Glad to know the drops aren't going to stay so overpowering. :)

Shouldnt really effect you though, you went there to kill unbuffed players...
 

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