pip said:mos 5
purge 3
for hunter
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Void959 said:Champ rr5 and new Armsman rr5 for my minstrel pls
ok.. being realistic:
Juggernaut: Not kidding here, I don't use pets much atm but level is capped at 70 so I'd only need to take it to 1. Just imagine the next mid stealth zerg camping a bridge. Run up near the bridge, set pet to stay, dance along over the bridge, get melee stunned... hit purge, battler, warguard, set the now level 70 frost stallion to defensive, and stand there laughing as he hits them for 800 damage each, whilst the stealthers are hitting you for 0 damage after SOM procs. Laugh even harder as the three SBs who just vanished are uncovered by the AOE proc on the hunter your pet was attacking, and give a few /claps once they're all dead three seconds later.
TWF: Kind of obvious.
BlackrazoR said:remi said:Augmented Strength Passive N/A 1 3 6 10 14 Increases Strength by 4, 12, 22, 34, 48, respectively
Augmented Dexterity Passive N/A 1 3 6 10 14 Increases Dexterity by 4, 12, 22, 34, 48, respectively.
Augmented Constitution Passive N/A 1 3 6 10 14 Increases Constitution by 4, 12, 22, 34, 48, respectively.
Augmented Quickness Passive N/A 1 3 6 10 14 Increases Quickness by 4, 12, 22, 34, 48, respectively.
Augmented Acuity Passive N/A 1 3 6 10 14 Increases primary casting stat by 4, 12, 22, 34, 48, respectively.
Long Wind Passive N/A 1 3 6 10 14 Decreases the amount of endurance taken per tick when sprinting.
Physical Defense Passive N/A 1 3 6 10 14 Reduces all physical damage taken.
Serenity Passive N/A 1 3 6 10 14 Increases amount of power regenerated per tick.
Toughness Passive N/A 1 3 6 10 14 Increases hit points.
Ethereal Bond Passive N/A 1 3 6 10 14 Increases power points.
Avoidance of Magic Passive N/A 1 3 6 10 14 Reduces all magic damage taken. (This only works on damage. Does not work on disease, dots, or debuffs and does not affect the duration of crowd control spells)
Lifter Passive N/A 1 3 6 10 14 Increases the max encumbrance of the character and the speed at which the character can move rams they control.
Veil Recovery Passive N/A 1 3 6 10 14 Reduces the duration of resurrection illnesses.
Mastery of Blocking Passive N/A 1 3 6 10 14 Increases chance to block.
Mastery of Parrying Passive N/A 1 3 6 10 14 Increases chance to parry.
Mastery of Pain Passive N/A 1 3 6 10 14 Increases chance to deal a critical hit in melee per listed percentage. (Passes on to Necro Pets)
Wild Power Passive N/A 1 3 6 10 14 Increases chance to deal a critical hit with all spells that do damage, including DoTs.
Wild Healing Passive N/A 1 3 6 10 14 Adds the chance to critical heal on each target of a heal spell.
Wild Minion Passive N/A 1 3 6 10 14 Increases chance of pet dealing a critical hit in melee.
Mastery of Stealth Passive N/A 1 3 6 10 14 Modifies stealth detection and stealth movement. Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range. Doesn't affect detect hidden classes when they are detecting other detect hidden classes. (Meaning it has no affect on assassins detecting assassins.)
Mastery of Healing Passive N/A 1 3 6 10 14 Increases the effectiveness of healing spells
Mastery of Magery Passive N/A 1 3 6 10 14 Additional effectiveness of magical damage
Falcon's Eye Passive N/A 1 3 6 10 14 Increases the chance of dealing a critical hit with archery
Determination Passive N/A 1 3 6 10 14 Reduces the duration of all crowd control spells
Mastery of Focus Passive N/A 1 3 6 10 14 Increases the level of all spells cast for out-right resistance purposes. (caps at level 50)
Arrow Summoning Active 15 - 5min - 5seconds 5 10 15 0 0 Summons 30 mystical footed flight broadhead arrows: 10 barbed, 10 keen, 10 blunt into the user's inventory. The arrows are not tradable and will not disappear when a characters logs out of the game.See Effect
First Aid Active 3 min 5 10 15 0 0 Heals the user. Can not be used in combat
Adrenaline Rush Active 20 - 10 - 5 min 5 10 15 0 0 Doubles the base melee damage for 20 seconds.
Second Wind Active 15 - 5 - 2 min 5 10 15 0 0 Restores 100% of the user's endurance.
Ignore Pain Active 15 min 5 10 15 0 0 Heal that grants health. Can be used when in combat.
Trueshot Active 10 - 3 - 1/2 min 5 10 15 0 0 Grants a 50% range bonus to the next arrow fired. This arrow will penetrate and pop blade turn.
Concentration Active 15 - 3 - 1/2 min 5 10 15 0 0 Refreshes the timer on quick-cast allowing for a second quick casted spell without the normal 30 second wait.
Mastery of Concentration Active 10 min 5 10 15 0 0 Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced depending on number of skill ranks. (Necro version transfers to the pet)
The Empty Mind Active 10 min 5 10 15 0 0 Grants the user 45 seconds of increased resistances to all magical damage. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet)
Mystic Crystal Lore Active 3 min 5 10 15 0 0 Grants a refresh of power. Cannot be used when in combat.
Raging Power Active 10 min 5 10 15 0 0 Grants a refresh of power. Can be used when in combat.
Purge Active 15 min 5 10 15 0 0 Removes all negative effects but leaves any applicable immunity timers in place. Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is on the same timer but has no delay. Level 3 is on a 5 minute timer and has no delay.
Reflex Attack Passive N/A 5 10 15 0 0 Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel wielding classes) anytime a hit is taken. Works against attacks from all 360 degrees with the 5%, 15%, 30% chance
Viper Passive N/A 5 10 15 0 0 Increases the damage of poisons by 25%, 50%, 100%
Soldier's Barricade Active 10 min 5 10 15 0 0 Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura)
Barrier of Fortitude Active 10 min 5 10 15 0 0 Grants the group a melee absorption bonus based on the percentage listed. 30 second duration. (Does not stack with Soldier's Barricade or Bedazzling Aura.)
Vehement Renewal Active 10 min 5 10 15 0 0 Instantly heals all group members (except the user) within 2000 range.
Perfect Recovery Active 5 min 5 10 15 0 0 Instantly resurrects the target with no res effects with the listed amount of health and power.
Vanish Active 15 min 5 10 15 0 0 Provides the stealther with super stealth, which can not be broken. Also will purge DoTs and Bleeds and provides immunity to crowd control. This ability lasts for 1 to 5 seconds depending on level of Vanish. The stealther also receives an increase in movement speed as listed. A stealther can not attack for 30 seconds after using this ability.
Speed of Sound Active 10 min 5 10 15 0 0 Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp)
Ameliorating Melodies Active 15 min 5 10 15 0 0 Heals all members of the group (except the user) by the listed amount each tick for 30 seconds. (10 total ticks)
Anger of the Gods Active 10 min 5 10 15 0 0 30 second group damage add that stacks with all other damage adds and ignores caps.
Wrath of Champions Active 10 min 5 10 15 0 0 Spirit Based instantly cast PBAE with 150 radius that does the listed damage.
Volcanic Pillar Active 15 min 5 10 15 0 0 Heat based AE damage spell with 500 radius. Damage as listed. 2 second non-interruptible cast time. 1500 range Target is enemy
Decimation Trap Active 15 min 5 10 15 0 0 AE damage trap with 350 radius. Damage as listed. The trap lasts ten minutes or until detonated (whichever comes first). Energy based. 2 second non-interruptible cast time
Negative Maelstrom Active 15 min 5 10 15 0 0 A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse.
Thornweed Field Active 10 min 5 10 15 0 0 Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Pulses every 3 seconds. 2 second non-interruptible cast time. 1500 range
Ichor of the Deep Active 10 min 5 10 15 0 0 Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed. Two second non-interruptible cast time.
Bedazzling Aura Active 10 min 5 10 15 0 0 Grants the group increased resistance to magical damage for 30 seconds by the percentage listed. (Does not stack with Soldier's Barricade or Barrier of Fortitude)
Juggernaut Active 15 min 5 10 15 0 0 Increases the effective level of the pet by the listed number of levels for 60 seconds. (capped at level 70)
Static Tempest Active 10 min 5 10 15 0 0 Delivers a 360 radius targeted storm that procs a 3 second unresistible stun every 5 seconds for the duration listed.
Dashing Defense Active 10 min 5 10 15 0 0 The tank can block and parry for all groupmates within a 1000 radius for the duration listed. Each attack only has the chance of being blocked/parried once, regardless of how many characters in a group have Dashing Defense active at one time.
Dual Threat Passive N/A 5 10 15 0 0 Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. (While this stacks with Wild Power and Mastery of Pain, please note that there is a 50% hard cap on the chance to crit)
Charge Active 15 - 5 - 1.5 min 5 10 15 0 0 Grants unbreakable speed 3 for 15 second duration. Grants immunity to roots, stun, snare and mesmerize spells. Target will still take damage from snare/root spells that do damage.
Divine Intervention Active 10 min 5 10 15 0 0 Gives the group a buff that provides a pool of healing. If anyone in the group takes damage inflicted through combat, they will be immediately healed from the healing pool. Pool size is based on the numbers listed. Does not heal the user. Buff Duration: 20 minutes
Strike Prediction Active 10 min 5 10 15 0 0 Grants all group members a chance to evade all melee and arrow attacks for 30 seconds. This does not stack with any other chance to evade and will only benefit classes with no or very low chances of evading.
Snapshot Active 10 min 0 0 0 0 0 Armsman can draw and fire a crossbow shot when on the run for 60 seconds. (Normal draw time applies.)
Selfless Devotion Active 15 min 0 0 0 0 0 Triples the effect of the paladin healing chant for 1 minute on all groupmates excluding the Paladin himself.
Blinding Dust Active 5 min 0 0 0 0 0 Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks for the next 15 seconds.
Soul Quench Active 10 min 0 0 0 0 0 Insta-PBAE attack that drains 250 points (modified up or down by the Reavers SR level) from all nearby enemies and returns 75% to the Reaver.
Retribution of the Faithful Active 5 min 0 0 0 0 0 30 second buff that has a chance to proc a 3 second (duration undiminished by resists) stun on any melee attack on the cleric.
Whirling Staff Active 10 min 0 0 0 0 0 PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds.
Assassinate Active 10 min 0 0 0 0 0 Infiltrator selects a target within 750 range and spends 15 seconds (without moving) preparing the assassination attempt. The attempt fails (but the recast timer is not reset) if the assassin takes any action during those 15 seconds, or if the target moves more then 750 units away from the user. Once prepared, the next attack on that target by the assassin will not break stealth.
Calming Notes Active 5 min 0 0 0 0 0 Insta-cast spell that mesmerizes all enemy pets within 750 radius for 30 seconds.
Shield Trip Active 15 min 0 0 0 0 0 Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards.
Resolute Minion Active 10 min 0 0 0 0 0 Pet is immune to all forms of Crowd Control for 60 seconds. Will not purge any CC that already exists on the pet.
Shield of Immunity Active 15 min 0 0 0 0 0 Shield that absorbs 90% melee/archer damage for 20 seconds.
Minion Rescue Active 10 min 0 0 0 0 0 2 second cast (non-interruptible) PBAE that summons 1 level 50 fire elemental for every enemy within 500 radius. (max 8) Pets have 50 hit points, but proc a 3 second stun (duration unaffected by resists). The fire elementals have a max durations of 6 seconds
Wall of Flame Active 15 min 0 0 0 0 0 Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds.
Call of Darkness Active 15 min 0 0 0 0 0 When active, the necromancer can summon a pet with only a 3 second cast time. The effect remains active for 15 minutes, or until a pet is summoned.
Dreamweaver Active 10 min 0 0 0 0 0 Bard creates an illusion that makes him or her self look like a different race and class for a 5 minute duration. The bard's instrument also takes the illusion of another weapon and no spell effects are shown when casting a spell.
Nature's Womb Active 10 min 0 0 0 0 0 Insta-cast spell that stuns the druid for 5 seconds and converts all damage taken into healing.
Fury of Nature Active 10 min 0 0 0 0 0 Double style damage for 30 seconds. All damage done returns 100% to the group in spread heal form. (excluding the warden)
Blade Barrier Active 5 min 0 0 0 0 0 For 30 seconds the blademaster parries 90% of all melee attacks. The blademaster is unable to attack during this time. If the blademaster attempts a style while this effect is still up, it will cancel the effect.
Tactics Active 10 min 0 0 0 0 0 Increases groups ability to block/parry/evade by 10% for 30 seconds.
Badge of Valor Active 15 min 0 0 0 0 0 Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased.
Arms Length Active 15 min 0 0 0 0 0 10 second unbreakable burst of extreme speed.
Selective Blindness Active 5 min 0 0 0 0 0 When cast on an enemy player or pet, this debuff will prevent that player or pet from being able to attack the mentalist for 20 seconds. (duration unaffected by resists). 1500 range, 150 radius. 2s uninterrupted cast. The blindness will drop on any target the Mentalist attacks.
Remedy Active 5 min 0 0 0 0 0 Nightshade ingests poison that costs 10% life but grants poison/dot/proc immunity for 60 seconds. Can be activated while stealthed without breaking stealth. HP loss is returned when the duration is up.
Desperate Bowman Active 15 min 0 0 0 0 0 This ability is used with a bow. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards.
Fungal Union Active 5 min 0 0 0 0 0 Turns the animist into a mushroom for 60 seconds. Does not break on attack. Grants the animist a 10% chance of not spending power for each spell cast during the duration.
Vale Defense Active 10 min 0 0 0 0 0 Gives the group a 300 point 50% ablative that lasts for 10 minutes or until depleted.
Searing Pet Active 2 min 0 0 0 0 0 Causes the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage per tick.
Ferocious Will Active 10 min 0 0 0 0 0 Gives the zerker an ABS buff that ticks up by 5% every 5 seconds for a max of 25% at 25 seconds. Lasts 30 seconds total
Epiphany Active 10 min 0 0 0 0 0 25% Group power refresh. Skald must be out of combat to use. (group members may be in combat)
Chain Lightning Active 10 min 0 0 0 0 0 Casts a lighting bolt that jumps from the first target to 5 additional targets each within 500 range. 90/80/70/60/50% damage for each leap.
Boiling Cauldron Active 10 min 0 0 0 0 0 Summons a large cauldron that boils in place for 5 seconds before spilling and doing damage and snaring all those nearby.
Testudo Active 15 min 0 0 0 0 0 Warrior with shield equipped covers up and takes 90% less damage for all attacks for 45 seconds. Can only move at reduced speed (speed buffs have no effect) and cannot attack. Using a style will break testudo form.
Blissful Ignorance Active 5 min 0 0 0 0 0 Allows the Savage to fire all savagery buffs for a single round without paying any hit point penalty.
Sonic Barrier Active 10 min 0 0 0 0 0 Increases the armor ABS of all groupmates for 45 seconds by a multiple of their existing ABS
Valhalla's Blessing Active 10 min 0 0 0 0 0 Each spell and style used by group members has a chance of not costing power or endurance for 30 seconds
Sputin's Legacy Active 15 min 0 0 0 0 0 Healer can insta-cast a resurrect buff on themselves. Buff lasts 30 seconds. If the healer dies while buff is up, they have the option to /resurrect themselves anytime within 10 minutes after death with 10% H/E/P. The healer must wait 10 seconds before /resurrecting themselves
Restorative Mend Active 10 min 0 0 0 0 0 Group Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds regardless of combat state)
Entwining Snakes Active 10 min 0 0 0 0 0 Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.
Mark of Prey Active 10 min 0 0 0 0 0 Grants all members of the Vampiir's group a 30 second damage add that stacks with all other forms of damage add. All damage done via the damage add will be returned to the Vampiir as power.
Shadow Strike Active 10 min 0 0 0 0 0 ShadowBlade takes 10 seconds to disappear in the shadows. Once in the shadows the SB will automatically teleport to and perf any enemy they choose within 1000 radius. Usable only at night. Can not be used to enter a locked keep or tower.
Rune of Utter Agility Active 10 min 0 0 0 0 0 Runemaster gets a 90% chance to evade all melee attacks (regardless of direction) for 15 seconds.
Spirit Martyr Active 10 min 0 0 0 0 0 SM sacrifices pet in exchange for heal to all in group. Amount healed is dependant on the health of the pet at the time of release. 1200 total healing pool for a full health pet. Max of 600 hit points per any group member
Fanaticism Active 10 min 0 0 0 0 0 All Heretic groupmates who are able to bind at a keep or tower lord receive a reduction in all spell damage taken for 45 seconds.
Allure of Death Active 10 min 0 0 0 0 0 Bonedancer appearance is changed to skeletal form for 60 seconds to confuse enemy. When in skeletal form, the Bonedancer has a 75% chance of out-right resisting Nearsight and all Crowd Control spells.
everything (cba to edit proper, MOD PLS FIX)
That is possibly the most annoying copy/paste I have ever seen. If you can't be arsed to edit it then don't bloody post it FGS..
Manisch Depressiv said:Dreaming about some overpowered RA combo (on a prolly already overpowered char) is much more exciting than watching lesbian porn and wanking off.
Frow now on, I'll just dream about RAs I can't have.
Saves me the tissues.
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Agreed its gimp above level1, but level1 is quite decent - 2 ticks of 3s, with 2s in between, so if you place it right on top of someone they probably can't get out of the 350 radius within that 2s, which means a guaranteed 6s stun. Making it useful above level1 would be nice though I agree, I never find it particularly OP anyway when used against me grouped or solo, though I can imagine solo casters would find it so.Aerendur said:Quite interesting how people name ST as their wish skill. Even though I have it on my thane and it has uses only once every 2 months and anyone with half a brain can run around it (so yes it has a 350 range barrier purpose I guess).
Would prefer for that to get a better radius since in its current form, its pointless. Improve it, or replace with twf!