T
Talifer
Guest
First posted by Mythic
The bug fixed in version 1.62 regarding the "Number of Attackers" check in combat which fixed the block/parry bugs as well as bolt "in combat" issues had the side effect of making raid type encounters more difficult due to the extra accuracy which is now being used to decide who is attacking a target and who isn't. Because this was not the intended result at all, we've switched around the way the attacker count check works to be more lenient in these situations. A player will now remain counted as an attacker for a given target until he is added as an attacker for a new target or until his new "attacker timer" expires. Note that healing or any other action which will add aggro will add you to the "Number of Attackers" list, not just damage.
I mean how many 'situations' are there in the code now? Statements like this lead me to the conclusion that this game is going to get buggier and buggier the more 'sticky tape' they apply, why can't they just fix the problem once, at the root and save us 6 more months of patches because a fix like this is bound to have overlooked a hundred other 'situations'
Talifer