K
Killgorde
Guest
I see a lot of guys get to level 50 do a bit of RvR then get switched off and start counting the days/months/years to the next great online gaming experience (I exclude Karam from this group as he is just a twat ). With me it's a dream that Speedball online keeps faith with the original Bitmap program, but then I'm just a sad old bastard. I do feel that the end game in DaoC very unsatisfactory in certain respects, and particularly lacking in any tangible purpose. There are only so many times you can take the same relic or kill the same enemy/uber mobs before it no longer represents a challenge. Sure there are things on the near or distant horizon to perk up interest (PvP, Shrouded Isles, Spell/Alchemy Crafting), but I don't see any of these fundamentally altering the current state of affairs. By this I mean adding substantial depth to keep the hard-care fraternity from switching to the next game that comes out just for a change of scenery if nothing else. What keeps me playing is the friends and enemies <coughs> I have made, and not much else. Is this as it should be? I do envy the dedicated role-playing guys inasmuch as they have a great environment within which to strut their stuff, but as to the rest of us? (And before anyone says that DaoC is a dedicated RP game so what the hell am I talking about, I would ask them to check the server populations on Percival and Guinevere and ask themselves if Mythic could survive on those guys alone). I do confess to looking forward to PvP release on EU as it represents a challenge with a different gaming dynamic, but having studied some of the larger guilds in the US PvP arena, I get the impression a lot of them are stagnating after achieving what they originally set out to. That state of affairs is maybe 4-6 months away for us on EU as PvP is yet to be launched.
All the bollocks I have just written brings me in a roundabout way to an area which I believe (given minimal adjustment on the part of Mythic from my guild's own in-game experimentation) would substantially enhance the longevity of the game for a lot of the old-timers.
There were mutterings in the past about "Guild Houses" - a way of giving your guild an individuality and it's members a common sense of purpose of something visual to work towards. In the PvP format this would possibly be of benefit - a kind of "our pad looks great and yours sucks" type of red rag to your enemies. On RvR servers,though, you wouldnt have the ability to show off your accomplishents to your enemies because of the zone restrictions.
That said, there is a facility that currently exists within the game to satisfy this potential - but it a) has been kept very quiet by Mythic - I have struggled to find any information anywhere on it - and b) is flawed. We are all aware that guilds can claim keeps. How many of you are aware that you can give your higher level weapons and armour to the guards of the keep that you have claimed? And that once given they actually change the appearance of the guard? Try offering a guard a 10.5 dps weapon or AF60 jerkin and he will tell you to piss off. Offer him a Gold Alloy Sword and a Dragon-Etched suit of armour and within 20 minutes (it seems to take a few minutes for the server info to update on armour skins) you have a loyal servant who will scare the bejesus out of any Infil scouting your keep. And obviously dyeable to whatever colour you wish. Grab an unwanted item from the vault and try it...it works. (Check the nice Prince Bow out the Lord at Fens is currently sporting as an example).
Now for the bad news. When he dies he loses whatever equipment you have given him. Bit of a bugger that. And an expensive one if you take a keep's full complement into account and the cost of upgrading all the guards. So a complete waste of time, you may think.
Not, I believe, if Mythic actually did some fine tuning. We can all, I think, safely agree that in general keep-taking is a doddle. You want DF access - go roll Beno or DC over (actually all Alb keeps on Excalibur are a doddle 95% of the time ) and you get it. If the equipment invested by the home realm reappeared on its keep guards when they respawned after a failed attempt or the keep was recovered from enemy hands the facility which currently exists (the programmer at Mythic who inserted the code was probably saked for showing initiative, and its existence hushed up ) would not be a complete waste of time. And keeps would be harder to roll over...depending on how much investment the home realm actually put into each keeps defence's equipment. Another idea may be to change the DF access format to the realm that holds most Battleground keeps, which would give the levelling peeps some sense of worth and achievement - after all, DF is more pitched at their level than the level 50's, and it appeals to my sense of humour to have the high levels grovelling and pleading to their realms "Noobs" to get them DF access so they can do a Legion raid (Only an idea - no flames on this one please ).
Ah, but you say you can upgrade the keep to level 10 when you claim it. Does anyone actually know what exact increase in the level of defence each upgrade gives? I assure you GOA have no idea, judging by the half-hearted and nonsensical response I got when I posed the question to RightNow a couple of months back. I dread to think what their answer would be if I asked for the base stats (dps on weapons and af of armour) on NPC guards actually is. When I find a willing high-level crafter in game we will find out the hard way by seeing at what point the item you are offering is better than the one they are wearing (in which case they accept it) to see what level they are set at. Needless to say the keep lord has no use for epic armour
It's only my opinion, but with the facility already in place (albeit in need of some minor reprogramming on the part of Mythic), the above would give those of us who are looking for more depth from the game to extend its longevity something worthwhile to get excited about. When you get the call it would be kinda nice to know that guard on the second floor of the Lord tower is making a valiant effort to kick some ass with that uber sword you kindly gave him a couple of weeks back while you were sharing a pint at the local tavern. Kinda like adopting an animal at the local zoo for want of a better comparison
Mythic are putting a great deal of effort into Shrouded Isles, which may be great for the levellers, but isn't exactly a ball-grabber for all the level 50's out there who aren't particularly enthusiastic about rolling another class and joining the exp treadmill again, but just want to have fun with their existing chars after all the graft they have already put in.
And then again, maybe I'm just talking out of my arse, as usual
/Salutes
All the bollocks I have just written brings me in a roundabout way to an area which I believe (given minimal adjustment on the part of Mythic from my guild's own in-game experimentation) would substantially enhance the longevity of the game for a lot of the old-timers.
There were mutterings in the past about "Guild Houses" - a way of giving your guild an individuality and it's members a common sense of purpose of something visual to work towards. In the PvP format this would possibly be of benefit - a kind of "our pad looks great and yours sucks" type of red rag to your enemies. On RvR servers,though, you wouldnt have the ability to show off your accomplishents to your enemies because of the zone restrictions.
That said, there is a facility that currently exists within the game to satisfy this potential - but it a) has been kept very quiet by Mythic - I have struggled to find any information anywhere on it - and b) is flawed. We are all aware that guilds can claim keeps. How many of you are aware that you can give your higher level weapons and armour to the guards of the keep that you have claimed? And that once given they actually change the appearance of the guard? Try offering a guard a 10.5 dps weapon or AF60 jerkin and he will tell you to piss off. Offer him a Gold Alloy Sword and a Dragon-Etched suit of armour and within 20 minutes (it seems to take a few minutes for the server info to update on armour skins) you have a loyal servant who will scare the bejesus out of any Infil scouting your keep. And obviously dyeable to whatever colour you wish. Grab an unwanted item from the vault and try it...it works. (Check the nice Prince Bow out the Lord at Fens is currently sporting as an example).
Now for the bad news. When he dies he loses whatever equipment you have given him. Bit of a bugger that. And an expensive one if you take a keep's full complement into account and the cost of upgrading all the guards. So a complete waste of time, you may think.
Not, I believe, if Mythic actually did some fine tuning. We can all, I think, safely agree that in general keep-taking is a doddle. You want DF access - go roll Beno or DC over (actually all Alb keeps on Excalibur are a doddle 95% of the time ) and you get it. If the equipment invested by the home realm reappeared on its keep guards when they respawned after a failed attempt or the keep was recovered from enemy hands the facility which currently exists (the programmer at Mythic who inserted the code was probably saked for showing initiative, and its existence hushed up ) would not be a complete waste of time. And keeps would be harder to roll over...depending on how much investment the home realm actually put into each keeps defence's equipment. Another idea may be to change the DF access format to the realm that holds most Battleground keeps, which would give the levelling peeps some sense of worth and achievement - after all, DF is more pitched at their level than the level 50's, and it appeals to my sense of humour to have the high levels grovelling and pleading to their realms "Noobs" to get them DF access so they can do a Legion raid (Only an idea - no flames on this one please ).
Ah, but you say you can upgrade the keep to level 10 when you claim it. Does anyone actually know what exact increase in the level of defence each upgrade gives? I assure you GOA have no idea, judging by the half-hearted and nonsensical response I got when I posed the question to RightNow a couple of months back. I dread to think what their answer would be if I asked for the base stats (dps on weapons and af of armour) on NPC guards actually is. When I find a willing high-level crafter in game we will find out the hard way by seeing at what point the item you are offering is better than the one they are wearing (in which case they accept it) to see what level they are set at. Needless to say the keep lord has no use for epic armour
It's only my opinion, but with the facility already in place (albeit in need of some minor reprogramming on the part of Mythic), the above would give those of us who are looking for more depth from the game to extend its longevity something worthwhile to get excited about. When you get the call it would be kinda nice to know that guard on the second floor of the Lord tower is making a valiant effort to kick some ass with that uber sword you kindly gave him a couple of weeks back while you were sharing a pint at the local tavern. Kinda like adopting an animal at the local zoo for want of a better comparison
Mythic are putting a great deal of effort into Shrouded Isles, which may be great for the levellers, but isn't exactly a ball-grabber for all the level 50's out there who aren't particularly enthusiastic about rolling another class and joining the exp treadmill again, but just want to have fun with their existing chars after all the graft they have already put in.
And then again, maybe I'm just talking out of my arse, as usual
/Salutes