Main problem with Relic Raids as I see it is they actual fighting part of a Relic Raid isn't an enjoyable activity in itself. It usually boils down to a massive Zerg fight @ 1 FPS at a Relic Keep, if the defenders manage to get even a half decent sized defense force inside the game is over for the attackers.
The result is Relic Raids are generally for the sole purpose of getting a Relic (rather than enjoyable RvR) and thus success or failure is solely measured on the Relic balance at the end of the raid.
Raids could be generally characterised into 3 classes:
Massive Zerg, where one realm has total domination in numbers and can afford to just stroll up and take keeps on the way and overwhelm with numbers (much like Midgard did to Hib very early on in the game release). Don't think any realm can do this now.
Stealth Attack, where attacker realm stealths either a zerg or 'treb groups' to a Relic Keep in the hope of getting a Relic away before a decent defense can be organised.
Non-primetime raids, I guess it's a subset of the above, but the attackers use the online playing numbers to reduce the defensive force - give a larger chance of getting to RK without being detected.
Either way at the end of the day the problem is Mythic's (which they've recognised and are trying to address with Frontiers). They need to incorporate the fight for Relics into a much broader RvR experience that is spread out over a much larger portion of the frontier to avoid degraded play due to crap FPS. Until Frontiers is implemented (and even then there are no guarentees), if a Realm want's Relics that badly they will resort to one of the tatics above.
The result is Relic Raids are generally for the sole purpose of getting a Relic (rather than enjoyable RvR) and thus success or failure is solely measured on the Relic balance at the end of the raid.
Raids could be generally characterised into 3 classes:
Massive Zerg, where one realm has total domination in numbers and can afford to just stroll up and take keeps on the way and overwhelm with numbers (much like Midgard did to Hib very early on in the game release). Don't think any realm can do this now.
Stealth Attack, where attacker realm stealths either a zerg or 'treb groups' to a Relic Keep in the hope of getting a Relic away before a decent defense can be organised.
Non-primetime raids, I guess it's a subset of the above, but the attackers use the online playing numbers to reduce the defensive force - give a larger chance of getting to RK without being detected.
Either way at the end of the day the problem is Mythic's (which they've recognised and are trying to address with Frontiers). They need to incorporate the fight for Relics into a much broader RvR experience that is spread out over a much larger portion of the frontier to avoid degraded play due to crap FPS. Until Frontiers is implemented (and even then there are no guarentees), if a Realm want's Relics that badly they will resort to one of the tatics above.