Determination: biggest mistake mythic ever done?

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samildanachh

Guest
Well it eliminates all non det tanks from groups and makes casters crappy.
Has changed the face of rvr, making groups far more tank orientated and has diffreientiated classes to a far larger degree meaning only certain classes are likely to get groups.
Theyve done some fuck ups in their time but i think this is the worst :p
 
D

Draylor

Guest
You knew this before you even rolled your reaver.

You still got it to RR6 in about 5 minutes - why complain?
 
R

Ravenbourne

Guest
area cc is the bad guy, would be far better as single target only
 
J

Jiggs

Guest
for 100th time ae mezz is the problem.. not det..
 
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Rg.Roller

Guest
determination ungimped the melee class, taking out the det skill would make rvr even more boring like it used to be for a tank.

AE cc bad esp instas
 
K

Kagato.

Guest
Before Detirmination, I was just cannon fodder for casters, after Detirmination I can actually do my chosen job of giving enemy support classes a big problem to deal with.

Det may be unbalanced, but the game was far more unbalanced before it.

Even once mezz has worn off after a short time on a high det tank, theres still options for a caster, run away, root, snare, sprint, hide behind a guard bot, but what options did a heavy tank have before Detirmination? non, if your mezzed, your fucked, even if we had purge but no det, all we have is a once every half hour solution, assuming you don't get rooted soon as you purge mezz.

Its powerful, but its better then how the game was before it.
 
H

hotrat

Guest
Trying to single mezz a full group sounds like fun, maybe just cap the radius of ae mezz to 150 or something. Then remove the 50% reduction at edge but add a 40% mezz reduction for everyone in rvr.
 
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Pandemic

Guest
no having stealth and pbaoe were the biggest mistakes remove both to have some balanced rvr
 
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hotrat

Guest
Nothing wrong with pbae, adds a very good skill factor to the game, the fact that hib is the only realm that can be consistently succesful with it though is annoying (baod, gp etc)

Adding determination was not the mistake, only giving it to tanks was the huge mistake. It should be 10% per level, cheaper for tanks, and normal cost for everyone else.
 
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Puppetmistress

Guest
Some people say AoE mezz is the problem. While I agree to that to some extend, I think we also have to realize AoE mezz is needed for casters.

If you see how fast a caster goes down with a tank on him: He needs a reliable way of stopping them (for a while) to do SOMETHING, also because of the interrupts.
 
B

Belomar

Guest
All I can say is that those who do NOT agree that Determination is overpowered have never played a caster in real RvR.
 
P

Powahhh

Guest
i fully agree with kagato
the game before was far more unbalanced and overpowered.....
the problem with determination is not that it is overpowered by itslef....but is overpowered cause toooo many classes took it...
imo a fair balance for deter is to give it in ONE tank of each realm
this means heroe/warrior/armsman
because this 3 classes have nothing to compete against a BM/savage/merc (well heroe got moose ok:p) need the determination so they can compete and have a roll on a rvr grp....
the determination is not overpowered by it own....it is overpowered cause shit fotm classes took it.....
 
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Gahldir

Guest
to the ones who think all ae CC should go:

you want it to be zerg > all?
 
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Ekydus

Guest
Originally posted by Belomar
All I can say is that those who do NOT agree that Determination is overpowered have never played a caster in real RvR.
Or a hybrid. :(
 
W

-Wedge-

Guest
Imho, they made a 'mistake' by making determination stack with resists and also 'stack' with ae-cc drop-off (50%)... Although good for any class without determination... It makes mez/root a joke on determination tanks...

Lets take a 49s root, and an average determination tank (e.g. det.4)... If it was just determination (60%), this root would still stick for 19,6s, which is more then enough time... And doesnt make determination overpowered...

Now lets take the same root, and add average of 40% resist... All of a sudden, it only lasts 11,76s... And now add a drop off of lets say 25%, which is probably average, although it might even be higher... And a 49s root will last a whopping 8,82s...

I took a 49s root as example because, on my sorc, its my secondary cc... Primary cc is usually purged/group purged...

Against 'uber' groups (det.5, 55% resist), any cc is actually a joke... Taking a 72s mez, substract 75%, substract 55% and you get 8,1s and thats at the center...

Its a touchy subject, but I'd say that its a bit overpowered...
 
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Ensceptifica

Guest
Originally posted by Gahldir
to the ones who think all ae CC should go:

you want it to be zerg > all?
No, but then that's got nothing to do with eachother. If you do fg-fg fights and there is no ae CC, there is still no zerg.
 
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Cap'n Sissyfoo

Guest
Det is great for tanks and totally fucks casters in their buttholes! I don't think it should be removed but I do think that it should be looked at.
 
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samildanachh

Guest
giving only 1 class det wuld actually make it worse.
it wuld totally over power the class taht got it and no1 wuld want other tanks atall.
 
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Ekydus

Guest
No Mezz/ Det = Better game = Needs more skill = RvR WILL change each trip = More fun

Stuns are fine, Mezz/ Det screws up DAoC royal.
 
O

old.chipper

Guest
take out all active RA imo solve problem over night all classes are rvr viable again
 
M

Madonion Slicer

Guest
Yeah great take the only useful RA Armsmen have thats a great idea, i can go back to being mezzed the entire fight then killed. woo hoo RVR will be so much fun.

I dont know about other Tanks that can spec Det, but it made my Armsmen useful in a fight instead of being a statue in a fight.
 
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etcetra

Guest
Originally posted by Madonion Slicer
Yeah great take the only useful RA Armsmen have thats a great idea, i can go back to being mezzed the entire fight then killed. woo hoo RVR will be so much fun.

I dont know about other Tanks that can spec Det, but it made my Armsmen useful in a fight instead of being a statue in a fight.

Well thats how us non-det class's has got it!
 
F

Flimgoblin

Guest
Originally posted by etcetra
Well thats how us non-det class's has got it!

you get to run around screaming ;)

better than standing around drooling.

I'm of the opinion that at the top end determination is too much, but the lower levels are essential.

remove det 4/5 I'd say :)
 
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Garbannoch Nox

Guest
Originally posted by samildanachh
giving only 1 class det wuld actually make it worse.
it wuld totally over power the class taht got it and no1 wuld want other tanks atall.

instead of 2-3 classes per realm like it is now? not much difference to be honest

determination is the reason why non-det-classes are standing at DL for hours trying to get a group

solution:
- remove determination completely
- reduce max aoe mezz/root delve duration to ~30 secs (no drop-off at the edges). This would mean that an aoe mezz would stick for about 15 secs (considering 50% resists)
- remove ANY form of insta AOE CC
- keep single insta CC
 
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old.Downanael

Guest
Have to agree determetion is overpowered,most of the time i'm mezzed i dont even need to bother with purge.
 
P

phule_gubben

Guest
Let the pure melee classes keep determination but reduce it too maybe 30-50% instead. And look at the Ra's for all classes instead. All active Ra's should be looked at a perspective from what char you play.

If you play a char that do alot for the group, your Ra's would reflect that too. And the other way around if not.

And i would like to see a resistcap at 50% with buffs and ra's.
 
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piggeman

Guest
the change that made casters useless vs higher mobs for exampel in raid grps (killing mobs) suck big time. who want a caster that doesn't have pbae in bug raids nowadays?

abs buff is ok in this form of grps, but that's about it ... my bd must stand beside and look cool while the others are doing the work ...
 

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