Daoc soon becoming WoW?

Ceraniel

Loyal Freddie
Joined
Nov 1, 2005
Messages
187
Sorry for this but i simply have to let my anger out at someone. Don`t get me wrong i still love the game, but that might be because i have never bothered to make "elite" characters. I play the game for fun only....

Still a few things later has started to annoy me. I am guessing at this point more players are comming from Wow, than going to it. Many old players as i have seen it are comming back because WoW didnt give them a challenge, and i totally agree. Played wow for 6 weeks, and by that time i had done allmost everything there was to do, unfortunately with some of the later fixes in Daoc this game is heading the same way.

Instances was one of the first steps on daocs way down. I was running around with my chanter yesterday and allmost fell out of my chair when i acctually saw a PvE group at lvl 21-24. Instances has made it easy for a lot of classes to solo their way to 50 without having to wait for help or standing in line at fins(finlaiths in cursed forest for all the new players that only does instances). This is a step towards not only making the game very little social, but allso immensly booring because of the wowfact named above, it`s to easy...I am still proud of soloing my gimped bard from 47-49 on green empyreans waiting for a finsgroup, and then staying in my finsgroup til i dinged 50 some 05.34 in the morning.

Reading the patchnotes for 1.81 though is what scares me the most.

- The locked versions of all artifacts will no longer drop from encounters. Players will now only need to have encounter credit and the scrolls to receive the unlocked artifact.

To me this is the wrong way to go making the artifacts harder to get. Atm it`s a bit of a challenge getting them and thereby a greater personal reward when you finally get it. When they in addition to this fix also makes more mobs drop the scrolls(even easier mobs), it means that my GoV that i was very proud of will be as hard to get as the dim-lit cloak dropping at lvl 3 of a named mob called Dwayne outside the mm instance(btw, love you dwayne)

The location requirements for leveling artifacts have been removed. All artifacts now earn experience from all enemy player and/or monster kills anywhere and anytime.

- Many artifacts now level at a faster rate: Alvarus's Leggings, Arms of the Winds, Bracelet of Zo'arkat, Braggart's Bow, Bruiser, Cloudsong, Crocodile Tear Ring, Crocodile's Tooth, Cycloptic Shield, Dream Sphere, Eerie Darkness Stone, Eirene's Chestpiece, Enyalios Boots, Erinys Charm, Eternal Plant, Flamedancer's Boots, Flask, Foppish Sleeves, Goddess Necklace, Golden Scarab Vest, The Golden Spear, Guard of Valor, Harpy Feather Cloak, A Healers Embrace, Jacina's Sash, Kalare's Necklace, Maddening Scalars, Malice's Axe, Mariasha's Sharkskin Gloves, Nailah's Robe, Night's Shroud Bracelet, Belt of Oglidarsh, Phoebus Harp Necklace, Ring of Dances, Ring of Fire, The Scorpions Tail, Shield of Khaos, Snakecharmer's Weapon, Spear of Kings, Staff of the God, Stone of Atlantis, Traitor's Dagger, The Winged Helm and Wings Dive.

This has to be bad totally destroying Horners chance of finding some poor hibs doing leps. But seriously this will remove certain areas from the map, poc will still be good for xp, but if artifacts level everywhere why go someplace risky??
Aswell as doing these fixes the will also increase the spawnrate of artifacts.....why??.....all players should have all artifacts in 2 weeks with the rest of these fixes.

When it comes to ML`s the ml requirements for the mlcaves have been lowered, some might say this is good...once again i dont. This is just one of many things recently implemented in the game purely because other games are easier. Mythic and GOA need to wake up :twak: .... this is the reason more people are now commming back....easy in the long run equalls booring.

Atm there is no challenge getting to 50, and after this patch there should be no challenge getting ml10 or getting your template artifacts...

Think carefully, how long has it been since you saw a PvE group not lvl 50??
How long has it been since you saw a grouped bard not in RvR??
How long has it been since you saw players without a BB w/ FOP?

On the third question there i want people to notice i do not blame people for having BB`s. I do not blaim people who specc a BB and use him at all. tbh i think it`s smart, just using an option the game gave you. The issue imo is giving the BB FOP. How destructive isnt this for a game that should be about fun, challenges, and grouping, meeting new people....

The recent fixxes also has ment that in order to keep up you need to specc your char in a certain way.

Ments go light for the sally, ards go music for RvR, Chanters go mana for pb, Anims go Verd for farming and artis.

Yesyes i am fully aware that some classes has allways specced this way. What i am trying to put forward is that with the fixxes made people are now forced to specc this way cause the other lines suck. Personally i /salute anyone who dares go other ways. Luckily my guild still holds alot of players that has been playing since the beta, and that helps us group up even with the characters not "elitespecced". We even have voidelds and regrowthbards still...and we do our best to take care of them even though another specc would do better damage.

I am also worried about the social matter with the game. A year or 2 ago i know a lot of oldtimers quit because of this and it`s only gone worse since that. When i am making another character i allways ask for hints and tips from the 50`s in the class i`ve chosen, and most people are very helpful.....atleast those who has played the game a while(i try to ask those i know been on the game a while since they are more familiar with how the classes used to be an so on). But when i ask for help speccing a druid, i get the normall responces on what specc is the best. But when i tell them i want mine to be fightingspecced, just to have a laugh...the start to call me a moron, saying i wont ever get groups, questioning my inteligence(new players mostly this). That i dont like. I am a person with normal intelligence played ever since the US beta, been on E&E for over a year when the servers started in Europe. I do not think it`s fair saying these things to me, just because i wanna be bold and try something for fun even though i am fully aware that i will fail on making a good char......it`s still all about the fun.....

Personlly i have arranged nude marathons in albland, Poem contest with great prices, and this halloween a chickenrun....... big thanx to all those who participated in all theese things and i am pretty sure all who came though it was a good laugh. Sometimes i feel i`m the only one doing things out of the ordinary. We need more of theese things if we want people to continue playing the game even after 1.81.....

Positive notice from 1.81 though....heros might be worth playing again..

As you can see the game is turning more towards the other MMORPGS that people are comming back from. Which seems an awfully wrong way to go. Wow has good sides aswell, why dont try to implement them, like giving more xp of quests?? Imo classic servers will be a huge help for us oldtimers, focusing on grouping, having a laugh and a challenge.....


Well long post this....feedbacks hugely appreciated
 

VampiiricMist

Fledgling Freddie
Joined
Aug 13, 2005
Messages
355
i just have one thing to say..

camping isnt "hard" ... if you have 15 hours to spend infront of a cloudsong mob doesnt mean that youve achieved something.. this patch is a step in the right direction.. but still it should be altered.. by making artifacts unfarmable by pets (much like the director in df or that big octopus mob) who just takes yer pet if youre near it.. will make it more of an achievement.. it isnt an achievement to know a couple animist that will come and kill danos for you after you have camped it for 15+ hours... this patch will mean that theres wont be any artifactfarming (except for the few that drops really good drops like roth and som-boots).. making it a little bit easier for the random player to get the artifact of their dreams..
 

Ceraniel

Loyal Freddie
Joined
Nov 1, 2005
Messages
187
Totally agree with you that camping isnt hard... Imo the artifacts arent the biggest problems either...many more issues need to be fixed before we focus on them. But yes still i did perhaps use the wrong word there...nicely spotted :clap:
 

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
ceraniel, no items was hard to get before, it just took forever, there was no pride in having the best gear, with 1.81 the casual players will have a chance of getting equipment aswell, and might make more players come back to daoc(the game is dying incase you didn't know).

The game's PvE aspec was never hard, it was just time consuming, with 1.81 players can focus on daoc's strong point, the rvr/pvp part, this is the reason people have come back from wow aswell, or atleast thats how i understand it.

The ml's was never hard either, anyone can join the ml rushes and get ml10 without a hassle, its just time consuming.

People left daoc because of all these things, and now even more of em will come back, hotfix 1.81 imo
 

kiliarien

Part of the furniture
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Mar 14, 2004
Messages
2,478
Nice points shiv - now give us randomly spawning beastie mobs with Whacko AI - similar to the worldspawn of Diablo in Diablo 2. Crazy monsters that can only be hit by druids, massive automatons that need to be /hug'd to death - c'mon guys, you know you'd all love the roleplay. :clap:

Imagine that, crazy spawning mobs in each area that give quests and items for variant specs and classes. That's where the future lies - unpredictable stuff, make arti's easy fine, but give us some PvE where me might not know what could happen.

And change darkness Rising so that albs have to have mounts that all look like they're from the 'My Little Pony' toy range - you know we'd love it. :twak:

Oh, and let me be uber in RvR instead of me having floor for breakfast, lunch and dinner :p
 

Crystal

Fledgling Freddie
Joined
Jul 28, 2005
Messages
49
Instances has made it easy for a lot of classes to solo their way to 50 without having to wait for help or standing in line at fins(finlaiths in cursed forest for all the new players that only does instances). This is a step towards not only making the game very little social, but allso immensly booring because of the wowfact named above, it`s to easy...I am still proud of soloing my gimped bard from 47-49 on green empyreans waiting for a finsgroup, and then staying in my finsgroup til i dinged 50 some 05.34 in the morning.

Just have to comment this. You talk about instance being easy xp, and then you bring in... FINS as hard xp? Fins were the worst crap ever.

Nono, back in the beta/release days, that was where xp'ing was fun, and challenging, and basically, any class could get a group, and healers were spammed with invites. That is how it should be.
 

Tristessa

One of Freddy's beloved
Joined
Aug 3, 2004
Messages
357
To be perfectly honest I've noticed more low lvl PvE groups now with instances than I've seen for a very long time before Catacombs. Both on Alb/Prydwen as well as Hib/Excal. Mostly little guild groups but at least not 50lvl powerleveling all the time.

As for artifacts, it would seem to me the only people that complain about the incoming changes are the ones that have spent hours/days/weeks camping them etc. All well and good, but you've had your fun. Time for someone that doesn't live inside his/her computer to have some fun too :)
 

Ballard

Fledgling Freddie
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Oct 6, 2004
Messages
1,711
Crystal said:
Just have to comment this. You talk about instance being easy xp, and then you bring in... FINS as hard xp? Fins were the worst crap ever.

The original fins groups were mainly tank groups and certainly nothing like doing them with animists if that is what you are refering to. Certainly the post-SI fins groups were a bit of a joke in how easy and fast they were :)
 

Thlauni

Fledgling Freddie
Joined
May 6, 2005
Messages
229
Perhaps, just perhaps this change makes it so that new players actually wanna start. trust me it is rathr hard on you as a new player, that don't play 24/7 to start the game, especially to RvR as it seemed everybody, and their mother, had another char with pleny of plats to their name, so allready by Lerivik you got rolled again and again by uberly twinked chars.

This way the difference between old and new players will be less, making it easier sellable to newbies.

I do however wish they find someway of reintroducing the arti drop in the game. Perhaps make it so that all participating in the raid on the mob, get a "clue as to were to find the arti, which combined with the visit to the arbiter with the scrolls lets you find the real artifact, perhaps even via somekind of instanced dungeon.
 

Twist

Fledgling Freddie
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Dec 31, 2003
Messages
243
Ballard said:
The original fins groups were mainly tank groups and certainly nothing like doing them with animists if that is what you are refering to. Certainly the post-SI fins groups were a bit of a joke in how easy and fast they were :)

Imo bring back ez knights groups but don't let anis in so people will actually have to play their chars properly :eek2:
 

Tigersans

Fledgling Freddie
Joined
Feb 9, 2004
Messages
260
Nothing beats the old set up for fun, where everyone had a part to play in grp. healers and mages doing there job with tanks holding agro of mages. The good old days of camalot...... Long gone now for xping ;-(..

However there is still something about cam that has brought me back, even though im a casual player i still find cam far better than WOW as WOW seemed to casual.
 

Frozodo

Fledgling Freddie
Joined
Sep 27, 2004
Messages
1,401
well i fink it is a step in the right direction this means that new players dont have to Battle with gettign to 50 + arti up cos lets be honest there are almost no PvE grps alll is rvrring and unless u got a bb or a friend to pl u r in trouble, i personally think the instance XP is good for solo people i like it. Getting to ml10 aint hard true, getting arti up aint hard either, well getting CS now was a bit of a pain in the ass due to Spawn timer it was only cos to some nice people i got credit... and bout everyone get the arti who is in the grp + bg is = /victory that will honestly teach the arti farmers... i might not be the best example but if people ask for help yeah i will help em even if it means doing it the ani way. i like the patch sounds awesom. u got to fink bout the small people and plus dr is there so most artis can get replaced with DR stuff
 

Boni

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Feb 8, 2004
Messages
1,606
Ballard said:
The original fins groups were mainly tank groups and certainly nothing like doing them with animists if that is what you are refering to. Certainly the post-SI fins groups were a bit of a joke in how easy and fast they were :)

Even old fins groups where shit really, everyone used to point out siabra city/EZ as better exp if your group knew what they where doing. Fins was for lazy groups who couldnt be arsed to travel far and needed to find replacements all the time. To me pve is about more than just sitting semi-afk at some broken spawn camp pulling unchallenging mobs with no abilites, while you ding 50 over a couple of days.
 

Boni

Fledgling Freddie
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Feb 8, 2004
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Twist said:
Imo bring back ez knights groups but don't let anis in so people will actually have to play their chars properly :eek2:

agreed :)
 

Khazar

Fledgling Freddie
Joined
Aug 26, 2004
Messages
68
Tigersans said:
However there is still something about cam that has brought me back, even though im a casual player i still find cam far better than WOW as WOW seemed to casual.

WoW isnt for casual players if you look for PvP, you need lots of weeks of constant 24/7 play, or your pvp rank go down instead of lvling up. That way daoc is best game for casual players than wow, even in pve...
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,166
I will now ignore the ToA part, cause I think these were good changes.

Being unemployed and able to camp an arti 24/7 is not challenge in a game, it simply means that people who have other things to do will have much more trouble getting things or they will plain suck. That's what makes WoW/Everquest so crap and what now differs DAoC from these games in a very positive way.

Now to the community parts. Imho leveling was never fun and it never will be fun cause you're always in the urge to get to 50 because this game is not about grinding your way up to level X, equipping it with stuff just to start over a new toon and doing the same. This game is about leveling, equipping and then going out to compete versus other human players.

Every time I see that leveling gets easier I think something along "wow, I wish I had that when I was lower" cause that's the way to go for DAoC imho. There will always be people who enjoy doing PvE stuff and organize huge raids to kill some tough monster and with the new variety in DR, people might check out Darkness Falls another time, just to look at all the new stuff but the most important thing is that nobody forces you to get that new stuff. Imho that IS a good thing because it's nice for those who like PvE without blocking the RvR people too much.

There is also the factor greed in EVERY mmorpg, so I think making the artis like this is a very good way of taking all the hate away that is caused by people claiming they camped here for whatever amount of hours and thus deserve the unique right to kill a mob. There will still be some encounters with cool items that not all will have, but it will even out a lot more.

So about speccing. That is the same problem in every rpg, not mmorpg alone. Every char has some perfect way of doing his job, just let me tell you some examples from various rpg types:
Pen & Paper, the classic Dungeons & Dragons: If you wanna be a killing machine, you make a cleric and you worship a god that has domains like luck/war/protection. Better survivability than a tank, can heal/buff yourself, nearly same damage as a mage with spells but you wear super heavy armor, so what. Druid can do aswell, polymorph and fire away.

Diablo, TEH hack & slay classic: You wanna kill enemies, you play the mage and get mana shield, then you can pwn everything faster/safer than any other char and you got more hp overall than any fighter can ever get.

and so on...

That's the same for all rpg's and thus it applies to DAoC aswell. There will always be one or two best ways to spec a character to take out as much advantage as you can, you just need to ask the right people. Sure, if you ask the pure RvR guys, they will give you an answer you don't like, but would you ask a Mac-ardent in real life about a Windows problem? Ofc not, the only answer you get is how shit your operating system is, so you better ask someone who has a more objective answer ready. If you ask me what druid spec I would recommend I can tell you tons of different things with ideas, variations, cause I like to think outside the box aswell.

This has nothing to do with a special patch though and I even think that with coming patches, more speclines might be interesting to take a look at cause there will be some reviews I guess. Just look at the Reaver: I'd say 99% of them spec in flex, but why? The answer is simple: If you have 4 lines to spec in, but 1 is unique for your class AND provides unique style procs, seriously, what will you take? Valkyrie has a more interesting choice there cause they got special styles in ALL their melee lines, so that's something to look at.

Imho the patches bring some changed that should've gone active a long time ago to help out new and old players =)
 

jayjay67

Fledgling Freddie
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Aug 28, 2004
Messages
87
Fins groups were fun and in no way anyone could semi-afk, 3 tanks (1 for each mob) warden druid bard mage for dmg and any other.

All pulls were done this way and involved the 3 fins if a 4th pulled you yelled very loudly at the hero main and the warden to get the add before you all got butt fucked.

A very exciting time was had by all until SI and the focus shield boost that came with the expansion and fins died as a viable fun experience.

As for the rest of the way forward for DAOC the making of arties accesible by all easier can only be a good thing(even with all the time and effort iI have spent getting mine) because not everyone can play in the same way as everyone else. Unfortunately the amount of players playing is the only reason you dont see more and more PvE groups not any attitude of the playerbase. So with the coming patches making things more achievable for all then that has to draw more players into DAOC which in turn will start to increase the PvE group numbers once again.

As for instances well all I say is make a group to go in there. Instance doesnt mean solo xp you can still group and then go into instances.
 

Tallen

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Mar 2, 2004
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jayjay67 said:
Fins groups were fun and in no way anyone could semi-afk, 3 tanks (1 for each mob) warden druid bard mage for dmg and any other.

All pulls were done this way and involved the 3 fins if a 4th pulled you yelled very loudly at the hero main and the warden to get the add before you all got butt fucked.

A very exciting time was had by all until SI and the focus shield boost that came with the expansion and fins died as a viable fun experience.

As for the rest of the way forward for DAOC the making of arties accesible by all easier can only be a good thing(even with all the time and effort iI have spent getting mine) because not everyone can play in the same way as everyone else. Unfortunately the amount of players playing is the only reason you dont see more and more PvE groups not any attitude of the playerbase. So with the coming patches making things more achievable for all then that has to draw more players into DAOC which in turn will start to increase the PvE group numbers once again.

As for instances well all I say is make a group to go in there. Instance doesnt mean solo xp you can still group and then go into instances.

Totally agree.

Have to add that DAoC as a game has changed direction a lot since the old days when seeing a lvl 50 was a real event.

When the game was new, no one minded too much if they had to spend months levelling as there has always been huge content in the game for levelling and every drop you got was useful almost without exception and everyone was in the same boat.

Nowadays the game is far more pvp orientated, very few players want to go through the same levelling process they went through for their first lvl 50 and new players have caught the bug which, unfortunately, means they miss 99% of the pve experiences, quests and everything else that used to be centric to the game.

Times change, the game has to change to survive. Games that rigidly resist change or refuse to evolve die a death.
 

Bultrug

Fledgling Freddie
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Oct 8, 2004
Messages
48
Ceraniel.

It's all about how people think a game like this should be experienced. For some of them the game is a good one if it enables people to buckle up and jump right into where the action is in a relatively short time, for some it simply is when the community of players is and stays large, others think it should be something that can be combined with a demanding job plus a relationship and other hobbies in real-life.

Then there is always people that like this game because it resembles real life in the sense that the time it takes to achieve goals (or even the time it takes to move from one point on a map to another) is so significant that it makes you have to commit to games like this like no others. And that's what makes games like these special to them. You are one of these people and so am I. But there is no right or wrong here. Just personal oppinions, and that's the problem. Different interests. It's sad but you can't do anything about it. And in the end you can't blame new players for embracing ways to get ahead faster. With every expansion that adds things you need to aquire to be competitive it becomes harder for new players to catch up. And the game has come to be a real piece of shit for new players, because all people hear nowadays when they ask others to group and play with them is 'No..', even when they are trying to do it right and are willing to actually grind in group instead of asking for a p/l. Try explaining that to a guy or girl that bought the box and thought they were going to have fun.

One thing. I cursed almost every time I read patchnotes. And every time after the changes were really implemented I found I could still live with them and found I therefore still liked the game. Maybe we'll be allright.

I feel you, buddy I do. Hang in there :clap:


Mithrael, 50 hero.
 

Boni

Fledgling Freddie
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Messages
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jayjay67 said:
Fins groups were fun and in no way anyone could semi-afk, 3 tanks (1 for each mob) warden druid bard mage for dmg and any other.

All pulls were done this way and involved the 3 fins if a 4th pulled you yelled very loudly at the hero main and the warden to get the add before you all got butt fucked.

.

Warden afk 99% of the time, used to be an in joke about wardens and pve..
Bard, well good ones twist, bad ones would just afk with a random song on too.. Times I saw too bards invited beacuse then they could afk with both songs on ><

A good tank CAN tank 2-3 mobs at once, and only require one healer and a couple of mages to not be afk.

It was quite possible to 'powerlevel' 2-3 alts even in an oldschool fins group.
 

Calo

Part of the furniture
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Jan 21, 2004
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liloe said:
Being unemployed and able to camp an arti 24/7 is not challenge in a game, it simply means that people who have other things to do will have much more trouble getting things or they will plain suck. That's what makes WoW/Everquest so crap and what now differs DAoC from these games in a very positive way.


ALOT more casual players play wow then daoc, I really don't get why you think wow is not good for casual players? If you are in a good guild, casual players can easely be full with epic drops etc, the pve part is like 10 000times better then daoc pve, more roleplaying, only the pvp sucks and they really need to improve that because daoc pvp is still the best out there imo.
That myth where u can't get epic drops and can't get good drops and can't do the hard dungeons in wow is really a myth.

actually, did you ever play wow to lvl 60(if you were below you can't really say much about the game can you)
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,166
Calo said:
what Calo said

I must admit that I only played a bit for fun on a friends acco but I know that he passed his nights with running around with the guild and getting perfect equipment for their chars. It was very time consuming for him, didn't see him at university for some days from time to time.

So I can't really believe ( maybe I missed a points, who knows ) that a casual player can afford to stay a few hours to chain a few instances and get stuff done AND play some PvP aswell. If I'm wrong, I'm sry, still there is Everquest I can /point at =))
 

Gajinn

Fledgling Freddie
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Jun 5, 2004
Messages
130
The fact that a lot of classes can solo to 50 without having to wait for help is a good thing in my eyes. PvE was never about much skill, but much time. This patch is bringing me back to daoc I think at least :clap:
 

Icebreaker

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,294
Boni said:
A good tank CAN tank 2-3 mobs at once

Actually it was more then 3 Mobs, i remember helping at Crim Fins with my Hero a few times. That was alot more fun then the boring Focus or Animist Groups. Hero pulls with bow, starts to taunt all the incoming mobs until he has them all under control and then the Mages do their Job.....or die if the Hero wasn't good at taunting. ^^

But at the start of Daoc the Mezz Tactic was the usual Way to xp. Pull, Bard mezzes the Adds, and then kill the Mobs one by one. We died lots of times in the bog of cullen at the Town. Can't remember the Mobs names but the Guards inside the Town weren't able to hold them off. xD

I think it is good to make Xping faster. With all the other Stuff you need, Artis, ML's, Spellcrafted Armor, Soon Champion Levels you have alot more to do then a a few Years ago.

It was like this: Level up, get your Rog Gear, go rvr...

Now it is: Level up, get ML's, get Artis, get Template, Get spellcrafted Armor, Money to pay all the stuff, Champion Levels, blahblahblah....
 

Tristessa

One of Freddy's beloved
Joined
Aug 3, 2004
Messages
357
Calo said:
ALOT more casual players play wow then daoc, I really don't get why you think wow is not good for casual players? If you are in a good guild, casual players can easely be full with epic drops etc, the pve part is like 10 000times better then daoc pve, more roleplaying, only the pvp sucks and they really need to improve that because daoc pvp is still the best out there imo.
That myth where u can't get epic drops and can't get good drops and can't do the hard dungeons in wow is really a myth.

actually, did you ever play wow to lvl 60(if you were below you can't really say much about the game can you)

No offense mate but WoW was hardly suitable for the casual player. Sure, the PvE was great and I sure as hell enjoyed it alot more than any of my daoc toons levelling up, by running around and doing all those quests... But that's it.
Then the *real fun* began. Having to go through multi-hour instances for the slightest of nearly impossible chances that a) a specific item you want actually drops and b) that you actually win the roll against the other people that will be rolling for it. Of course DAOC has it's MLs and all but it's hardly the same. You do it once with a char, you don't have to do it again. WoW? You go over and over and over into the same instance. And of course at some point you're going to want another char right? Here we go again...
 

Kaun_IA

Fledgling Freddie
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Oct 7, 2004
Messages
3,000
the original poster said that artis get easyer and thats really bad....i disagree.

atm artis are the easyest thing to get on uber templates. the other items are pain. and after the patch, those items that dropped from arti encounters will be more expencive and harder to get, becouse ppl are not doing them so often.

all get theyr encounter and then just dont care nomore, ifthe dont need a item from that enc.
 

klasa

Loyal Freddie
Joined
Mar 3, 2005
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The sad part is tha artifact levling, there won't be any people in passage of conflict. Still think artifacts should be restricted in one are or in areas shared by other relms like PoC, Darkness Falls and New Frontiers.

I miss the days when we just got Darkness Falls back and people were gathering at the entrance to drive the albs / mids out. That was fun.
 

Ruath

Fledgling Freddie
Joined
Jan 3, 2005
Messages
83
klasa said:
The sad part is tha artifact levling, there won't be any people in passage of conflict. Still think artifacts should be restricted in one are or in areas shared by other relms like PoC, Darkness Falls and New Frontiers.

I miss the days when we just got Darkness Falls back and people were gathering at the entrance to drive the albs / mids out. That was fun.


Word!! DF isnt like that anymore becuz of PoC tbh, when i grinded my first toon to 50 i spend a lot of time in DF. Losing DF while lvling, i never had so much fun anywhere else. Standing shoulder to shoulder with the 50's to defend yur entrance (think i just had enough mana to rezz a 50 ^^)

I believe DR will bring back interest to DF and thats a good thing..

As some pp said sofar, this game is all about personal interest and i if u think logical all mythic wants is in best interest for the game (hey, its there salery it pays) and therefore for the mayority of the ppl.
And if you look at that more closely even that resembles real life.
Everything changes, u either adapt or go down with the dinosaurs.

Dont get me wrong i agree with u on a lot of points.

I may not be one of the oldies, i've been playing for over a little more then a year now but i had my fair share of grouping and grinding.

There is only one thing mythic cant change and thats our attitudes, cuz if we really want this game to survive, we need new ppl and we need to welcome them and show them how great this game can be.
Really how interesting is this game for John Doe, with his lvl 3 drood and 1 acc?

So the real question is how many ppl care about John Doe, plz raise yur hand if u do.

Did u notice i didnt raise mine...
 

living

Fledgling Freddie
Joined
Dec 25, 2003
Messages
553
You will still find the casual exp groups on camlann if you looks hard enough, they are rare but they are there.. And when u finally get one togeather with some decent people you are really enjoying urself.. almost at the point where the exp dosen't matter and it is just the playing that makes it all worth it..

Nothing is like the good old days though.. never had more fun than I did at gna faste in midgard, people everywhere and 90% ws ready to group with you nomatter what class, crafter standing at the house, helping and buffing the lowbies running around.. ow that was the days :)
 

Harthai

Fledgling Freddie
Joined
May 7, 2004
Messages
156
I think your looking at this the wrong way.
Before ToA came out people only had to get to 50 and slap on an sc template and your pretty much done.Before that there wasnt even sc but epic instead.

ToA came out and pretty much ruined alot of aspects of RvR. Because of ToA people had to create much more powerful templates in order to always be able to compete. That meant taking a longer time to get to rvr even though you were 50.

In my opinion, theyre starting to realise why everyone is unhappy with toa and are trying to fix it so that people dont have to wait aslong to get to having fun.

Like you said , its all about having fun.When I saw it i do agree that it sounded a bit strange cos it took so long to get my template and i was proud of the work i put into it, but why not let everyone have they template they always wanted?

It was never truly hard to get the artis in the first place, it was the other items like woven hair of malamis that are the real difficult part of toa. Everything else is done so many times that you just have to arrange something these days until you get it for yourself.
 

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