J
Jenkz
Guest
Ok this is the usual waffle you find on VNboards, but as i dont like VNboards i'll post it here
Basically i have a level 50 character, with all the RAs i want at RR3L2, and now have nothing more to do bar level an alt....
Is this game just about leveling? Should it be just about mindlessly chain rolling character after character after character? I thought this game was about Realm vs Realm?
Realm vs Realm: Keep takes are non existent apart from for claiming DF, a guild outing, or the once a blue moon relic raid. Majority of RvR, at least on prydwen, is all farming RPs in emain - so yawn.
DAoC really needs a fun and exciting end-game for the level 50s - this should be RvR, NOT RP farming. There are many, many people i have known for 6 months now leaving prydwen since their subscription has come to, or is coming to an end. They've leveled to 50, they've got all their RAs, what more is there to do? I'm losing interest in my level 50 character and ive only been 50 for a month or so - something really needs to be done to make this game fun and exciting for 50s.
Trade is not really an option for the individual apart from tailoring. The costs involved just simply cannot be self funded up to worthwhile levels. Not to mention trade is just utterly boring.
How does everyone else view the endgame? What do you want, and what could make the game better? I have a few ideas outlined below:
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1. Make keeps have more purpose - more reason to take and more reason to claim. eg:
- Each keep could have a resist bonus for your guild (and a lesser for your alliance) when claimed. Each of the realms 6 keeps (excluding the merchant keeps) would have a different magic resist associated with it.
- Increase the difficulty of the guard patrols, people should not be able to solo the patrols.
- Extend the keep "region" to a much larger area (similar to the regions shown on the herald for keeps) instead of just inside the keep itself. This would allow people to obtain the keep defence bonuses and other benefits in a wider area of the frontier.
- Increase the guild realm points earnt for a guild per hour if they have people inside the (possibly extended) keep region.
2. Make keep takes more fun and customisable. eg:
- Allow members of a guild claimed keep to purchase "special" (better) guards with their own personal bounty points. Eg. a "Master Wizard BP Stone" could be purchased, and placed in a guild claimed keep to aid the defence. Obviously the master wizard wouldnt be too strong, say redcon to 50.
- Upgraded guards could be given better abilites like stealth, detect hidden, procs etc.
- Make keeps more than just an empty stone wall. Only the merchant keeps are of any use. Each (or at least more) keeps could have a small town of merchants to the side, or inside, which are only usable by the realm who is in control of that keep. eg: lower material merchants, forges, lathes, arrow/poison/weapon merchants etc.
- Better bounty point stones!
3. Make Realm Invasions possible, obviously in a sensible manner. eg:
(A thread on VNboards outlines pretty much how this could work, but they asked for a seperate server. http://vnboards.ign.com/message.asp?topic=37055543&replies=125)
- Each town in a realm has upgraded guards suitable for RvR encounters.
- If a realm owns all another realms keeps, and all its own, its border keep doors maybe taken down by rams - these doors autorepair after say 12 hours so the invasion is not permanent.
- Border keeps can be breached if a strong lord is killed once the "outer" door is down. This should be a strong encounter not just a weak keep lord. Once this lord is down the inner door can be breached with rams. The lord repops after a certain time - limiting the raids time to get the doors down. Guards at the border keep and guards inside the realm will continually repop even if the border keep is breached.
- You cannot bind, or logout in the enemy realm. You will zone back to your realm upon death or logout, or when the border keep doors are autorepaired so the invasion again is not permanent.
- Players under level 10 cannot be killed similar to the PvP server.
This would SERIOUSLY increase the long term interest of higher level players, a lot of work should be involved in getting inside the realm in the first place, but it allows the whole RvR idea to really come true, instead of some clinically controlled frontier with empty keeps...
This should not be added to another server, but to the main servers.
4. Get decoratable and customable guild (or player) housing in the game.
5. Some form of indivual trades should be considered. Trade really needs to be looked into.
6. Stop adding pointless PvE content but concentrate on making the endgame for all players more fun.
-------------------------------------------------------------------
A lot really needs to be done to DAoC to make it less shallow. It's fun for around 6 months when you have a level 50, a couple of level 30s, and some tradeskills under your belt, but then you realise what else really is there?
New additions like the new RvR dungeons, Shrouded Isles for more PvE, really are not going to increase the interest of level 50 players. RvR is what this game is about - and at the current time it is all about realm point farming - another form of XPing to rake in the monthly subscriptions.
Mythic really would be better making dark age of camelot a fun RvR game with loyal players who enjoy the game. Currently its an XP game where the majority of its players may, or probably will, after they are bored of their second or third character.
Appologies for the long post, i just wondered how many other people felt the same.
Basically i have a level 50 character, with all the RAs i want at RR3L2, and now have nothing more to do bar level an alt....
Is this game just about leveling? Should it be just about mindlessly chain rolling character after character after character? I thought this game was about Realm vs Realm?
Realm vs Realm: Keep takes are non existent apart from for claiming DF, a guild outing, or the once a blue moon relic raid. Majority of RvR, at least on prydwen, is all farming RPs in emain - so yawn.
DAoC really needs a fun and exciting end-game for the level 50s - this should be RvR, NOT RP farming. There are many, many people i have known for 6 months now leaving prydwen since their subscription has come to, or is coming to an end. They've leveled to 50, they've got all their RAs, what more is there to do? I'm losing interest in my level 50 character and ive only been 50 for a month or so - something really needs to be done to make this game fun and exciting for 50s.
Trade is not really an option for the individual apart from tailoring. The costs involved just simply cannot be self funded up to worthwhile levels. Not to mention trade is just utterly boring.
How does everyone else view the endgame? What do you want, and what could make the game better? I have a few ideas outlined below:
-------------------------------------------------------------------
1. Make keeps have more purpose - more reason to take and more reason to claim. eg:
- Each keep could have a resist bonus for your guild (and a lesser for your alliance) when claimed. Each of the realms 6 keeps (excluding the merchant keeps) would have a different magic resist associated with it.
- Increase the difficulty of the guard patrols, people should not be able to solo the patrols.
- Extend the keep "region" to a much larger area (similar to the regions shown on the herald for keeps) instead of just inside the keep itself. This would allow people to obtain the keep defence bonuses and other benefits in a wider area of the frontier.
- Increase the guild realm points earnt for a guild per hour if they have people inside the (possibly extended) keep region.
2. Make keep takes more fun and customisable. eg:
- Allow members of a guild claimed keep to purchase "special" (better) guards with their own personal bounty points. Eg. a "Master Wizard BP Stone" could be purchased, and placed in a guild claimed keep to aid the defence. Obviously the master wizard wouldnt be too strong, say redcon to 50.
- Upgraded guards could be given better abilites like stealth, detect hidden, procs etc.
- Make keeps more than just an empty stone wall. Only the merchant keeps are of any use. Each (or at least more) keeps could have a small town of merchants to the side, or inside, which are only usable by the realm who is in control of that keep. eg: lower material merchants, forges, lathes, arrow/poison/weapon merchants etc.
- Better bounty point stones!
3. Make Realm Invasions possible, obviously in a sensible manner. eg:
(A thread on VNboards outlines pretty much how this could work, but they asked for a seperate server. http://vnboards.ign.com/message.asp?topic=37055543&replies=125)
- Each town in a realm has upgraded guards suitable for RvR encounters.
- If a realm owns all another realms keeps, and all its own, its border keep doors maybe taken down by rams - these doors autorepair after say 12 hours so the invasion is not permanent.
- Border keeps can be breached if a strong lord is killed once the "outer" door is down. This should be a strong encounter not just a weak keep lord. Once this lord is down the inner door can be breached with rams. The lord repops after a certain time - limiting the raids time to get the doors down. Guards at the border keep and guards inside the realm will continually repop even if the border keep is breached.
- You cannot bind, or logout in the enemy realm. You will zone back to your realm upon death or logout, or when the border keep doors are autorepaired so the invasion again is not permanent.
- Players under level 10 cannot be killed similar to the PvP server.
This would SERIOUSLY increase the long term interest of higher level players, a lot of work should be involved in getting inside the realm in the first place, but it allows the whole RvR idea to really come true, instead of some clinically controlled frontier with empty keeps...
This should not be added to another server, but to the main servers.
4. Get decoratable and customable guild (or player) housing in the game.
5. Some form of indivual trades should be considered. Trade really needs to be looked into.
6. Stop adding pointless PvE content but concentrate on making the endgame for all players more fun.
-------------------------------------------------------------------
A lot really needs to be done to DAoC to make it less shallow. It's fun for around 6 months when you have a level 50, a couple of level 30s, and some tradeskills under your belt, but then you realise what else really is there?
New additions like the new RvR dungeons, Shrouded Isles for more PvE, really are not going to increase the interest of level 50 players. RvR is what this game is about - and at the current time it is all about realm point farming - another form of XPing to rake in the monthly subscriptions.
Mythic really would be better making dark age of camelot a fun RvR game with loyal players who enjoy the game. Currently its an XP game where the majority of its players may, or probably will, after they are bored of their second or third character.
Appologies for the long post, i just wondered how many other people felt the same.