CS Inf ToA spec

XeffoInfil

Fledgling Freddie
Joined
Jan 1, 2004
Messages
393
Well ive decided to brave the headache and start working out a new CS inf ToA template. however im still trying to determine what to consider and what i need. if any other CS inf can put some input in id love the help. Also if there are any sites that i can read up on please link em :) thanks much
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
hmm been playing around with this myself but its hard

In an ideal world you want

+11 stealth
+11 CS
+11 thrust
+11 dw (39cs/33dw = me :/)
+3 env

75 str + 50 bonus cap
75 dex + 50 bonus cap
75 qui + 50 bonus cap (assuming what SF said about qui effecting evade more than dex is true)
75 con
200hits

25% melee speed
25% style damage
25% melee damage

26% thrust
26% slash
26% body
 

XeffoInfil

Fledgling Freddie
Joined
Jan 1, 2004
Messages
393
hmm thanks big - im still trying to decide what artifacts i need
 

old.windforce

Part of the furniture
Joined
Dec 22, 2003
Messages
3,414
bigchief said:
hmm been playing around with this myself but its hard

In an ideal world you want

+11 stealth
+11 CS
+11 thrust
+11 dw (39cs/33dw = me :/)
+3 env

75 str + 50 bonus cap
75 dex + 50 bonus cap
75 qui + 50 bonus cap (assuming what SF said about qui effecting evade more than dex is true)
75 con
200hits

25% melee speed
25% style damage
25% melee damage

26% thrust
26% slash
26% body

evade is 100% based on quick

think you want crush resists at least and with the legendary weapons, who do elemental damage, some other resist too

:drink:
 

Ariacs

Fledgling Freddie
Joined
Dec 26, 2003
Messages
166
Unless your slash, then use Battler + Malice Axe. Saw an inf hitting for 300-400 main hand + 200-250 off hand when battler proc went off and was swinging at almost capped spd. A lot better than legendary weapons.
 

Tafaya Anathas

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,291
Evade level *5 + Dodger RA level * 3 + (Dexterity + Quickness - 100)/20 = Evade base chance

It was posted on VN dunno if it is any good.
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
old.windforce said:
evade is 100% based on quick

think you want crush resists at least and with the legendary weapons, who do elemental damage, some other resist too

:drink:
Yes but my point was these are the majors ...

As as inf 90% of the time you fight other stealthers, atm there are no crush sb's :p

With toa you need to sacrifice something, and there being 4 legendary weapon types means youre capping alot of resists again (cap body for poisons and BD's ;p). With a little thought on the matter id cap

26% heat

too. The rest can go foad, if i capped everything in my post and heat id be happy :)
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,805
I tested it a while ago and dex does affect evade, about 10% difference with the base dex buff (~700 ws on my druid, 377 dex 250+ qui on my ns)
 

Users who are viewing this thread

Top Bottom