Cross realm tournament

N

nemesisgm

Guest
Rubbish the friar would get owned by a shammy, what's he going to do when the shammy goes ... dot.. dot.. root... run... bolt.. dd.. inchor.. run.. dot dot run round laughing corpse even with IP.

One on One the shaman will destroy a friar every time. In fact my money would be on the shamans to win that catagory. Also Minstrel in same class as rogues?? ok its a rogue class... then make em wear studded or leather like the rest of the real rogues.... think the rangers would do well in that catagory. That or the shadowzerkers.

As for the tanks.... no one will beat a paladin of high ra one v one so for gone conclusion. As for the mages... least see wizard, theurgist vs enchatner.. qcast stun sprint nuke nuke next. Mage battles will be case of he who moc's first wins.

D.
 
O

old.Bubble

Guest
Originally posted by old.mattshanes
If you are saying all ra's allowed then pala/friar will win all hands down.


Matt your still an ass :)
 
L

Lanceloc

Guest
Some great points made so far.

Remember you cant run far because your inside a circle of players. Moving outside the circle means you lose the duel.

Paladins wouldnt always win, I have a 50 paladin and I lost against a hero at amg emain once. It was close though. Think about IP, FH, stun styles, rear/side styles, bleeding etc...

So shamans might be able to do some damage with stun, dots but once friar gets close to the shammy it would be a different story I think.
 
O

old.Bubble

Guest
i'd go...if GOA turned off the rps
or it will be crashed by some PbAoE team/guild (Looking at you cush!!!)
 
G

Galewyr Dark

Guest
Originally posted by Lanceloc
* Fighters (Armsmen, paladins, reavers, mercenarys, thanes, warriors, berserkers, skald, savage, heros, champions, valewalkers, blademasters)
* Rogues (Minstrels, infils, scouts, hunters, shadowblades, bards, nightshades, rangers)
* Magic-users (Wizards, theurgs, sorcs, cabalists, necros, bonedancer, runemaster, spirit master, animists, eldritches, enchanters, mentalists)
* Priests (Clerics, friars, healers, shaman, warden, druid)

Would that be more fair? [/B]


Personally i'd move Wardens outta the Priest section and into the tank section..and bards into the preist section

On another note...u need to come up with a way of signalling the start of the fight to both sides.....maybe a /victory or a /cheer.



Also a 'Area' for people to duel inside so stealthers can't kite each other...could last days!!

Location i would say the gaurd tower in snowdonia, as theres a ncie open ground infront of it to setup the duel space..and the tower can eb sued to get the admin bit done with each realms 'clerk' taking names and adding them to a list in...er..irc? Annoucing whihc duel is up nxt in irc and /yell [or maybe a temproy /b zone...../me pokes Kemor and Zargar]

Also due to the interest in this...i mean cmon a chance to finally go 1v1 with ur arch nmy is a great thing

Also maybe a realm healer there aswell to clear res sick for the duelists.


So from my personal thinking....

-you need 1 clerk 1 announcer and 1 or 2 'groupers' to check for buffs from each realm
-a way for duel to be annouced and for the clerks and annoucers to communicate....irc prolly the easiest with the windowed SI client
-dedicated 'space' or spaces if theres gonna eb more than 1 goign on at a time for the duel to take place in.....have to be quite large

...hmm

Maybe an 'area' for each class type...tanks stealthers etc etc...and a 'prep' area so everyone knows who's up nxt...and all the /flexing etc so people can place bets.

dammit i demand a 'admin table' for the clerks to sit at....with realm banners over it.... :p


Ok more ideas as i get em.....but u need to work up RA rules as if someone comes out of a duel into another duel they will have no ra's while the other person may have, i mean is it posible to have a 'Ra reset' NPC? but then peopel might abuse it.

I think u need to sit down with one of the GM's and trash out what is possible and what isn't b4 the rules can be set in stone...the ra one being a big thing...

-Gale
 
O

old.mattshanes

Guest
Originally posted by old.Bubble
Matt your still an ass :)

I do not care what you call me to be honest zzzzz

It's you're not your.

By the way durgi you are right shammies are evil if specced full cave especially just ask rolo:D
 
L

Lanceloc

Guest
Cheers Gale. As I havent played many of the classes it would great to hear some feedback from those who have. Looking at http://www.camelotherald.com/characters/bard.php
it looks like wardens are more of a fighter than a healer so they do seem to fit the fighter category more.

Bards can heal well and can instamez to give them a chance of healing themselves but do they get weapon styles? If so I'd think it best to keep them in the rogue category, if not then the priest category would indeed be better suited to them.

If Zargar or Kemor assist with this then they can surely speak english to all 3 realms in order to say whos next, when the fight begins etc?
 
L

leviathane

Guest
Originally posted by Lanceloc
* Fighters (Armsmen, paladins, reavers, mercenarys, thanes, warriors, berserkers, skald, savage, heros, champions, valewalkers, blademasters)
* Rogues (Minstrels, infils, scouts, hunters, shadowblades, bards, nightshades, rangers)
* Magic-users (Wizards, theurgs, sorcs, cabalists, necros, bonedancer, runemaster, spirit master, animists, eldritches, enchanters, mentalists)
* Priests (Clerics, friars, healers, shaman, warden, druid)
nah this wouldnt work, as friars get styles so do wardens, but wardens are gd enuf to be in tank section. the healer section is kinda dodgy tbh.
 
M

mavericky

Guest
What they have done on Pendragon, which may work well on prydwen is make Caledonia open to level 50's on the dual nights. (deserted anyway)

The advantages of this is:

1, It wont affect anyones normal RvR activities

2, You would be able to make the zone give 0 rp's.

The the chance of groups PBAOEing the place would be both reduced and have no reward for doing so.


I would also say that having small arena would be a disadvantage for some classes that use kiting to kill. A shaman for example doesnt kill fast it uses sprinting and distancing itself from the enemy to win, DOTs take time. Having a fight in a small arena would limit the best of their abilties and not prove what class is best overall, but only prove that a friar is good under those conditions
 
C

Cavex ElSaviour

Guest
make the keep in caledonia neutral with no guards. the courtyard will be the fighting arena. think thats a space large enough.

Friars need to be in the tank section imho. they do fast and big damage, combine this with evade and very nice self buffs and you have one worth equal (or even more) to a tank.

Don't think a RA resetter should be placed. using a RA is part of the tactic/skill you use. everyone is faced the hard choice of using IP in the first round, making it impossible to use it later or they can choose not to use it with the chance of loosing the fight.
 
G

gwyneth-love

Guest
im looking forward to an event like this ^^ ... feel pala blocking pwr !!
 
K

Kerram Darktyde

Guest
I like the idea of using Cale, that way does not effect anyone who does not want to get invovled..
No Rps in cale that night would slow or stop people wanting to ruin it.. which is good would also stop people from saying it was RP farming.
 
H

hangianix

Guest
Originally posted by Lanceloc
if I managed to stun him

Originally posted by nemesisgm
One on One the shaman will destroy a friar every time.

It seems, you are both forgot that friar has taunt shout (1350 range) with well timed usage of that, she/he easily can interrupt the enemy spell (mostly 'cause no qc) and hit her/him before the 2nd one - afaik starting range is 1000.
 
T

The Real Redi

Guest
this is looking much better since yesterday. Using the keep in Caledonia is a smart idea.

I've agreed with a lot of the points about the warden/druid/frair business, so to let in a few ideas that were used at the Templar duel tourney;

Archery contest:
Because scouts/rangers/hunters would be the rank outsiders up against most assasin classes, hold an archery contest. Have a cabalist or necro stand their pet 1200m away, initiate the duel with the archer, then the archer fires until he misses. Soon as the archer misses, the target /y and the judges call a halt. Perhaps change it and have Necro pet as a target and see how many shots it takes to make it die? It's a pretty constant target.

Healer Contest:
Have two pet classes, or two simlilarly specced tanks, fight, without styles, just standing there, thumping each other. The healers have to see how long they can keep their man (or woman) alive for. Obviously paladins and those with heal chants can't act as the healers avatar, but armsmen, mercs, blademasters, etc can. As long as your facing a similarly specced opponent with similar damage output, your healers should have a pretty fair time.

Stealther hunt:
A course is laid out for stealthers to complete, perhaps get from your PK to the CK, without being spotted by the roaming "sentinels" of the other two realms. Kinda like logans run, but you guys will all be way over thirty. First to reveal themselves in the lords room will be immediately hung for indecency, but will also be declared the winner (or closest to the lords room ;) )

These might make things a little more class specific for fairness, mebee?
 
B

Balbor

Guest
wow, thing is is just getting more and more out of hand, with so many rules etc. Seeing as its a cross realm thing why not just let each guild field its best RvR Group or team combinations or something.
 
T

The Real Redi

Guest
Originally posted by Balbor
wow, thing is is just getting more and more out of hand, with so many rules etc. Seeing as its a cross realm thing why not just let each guild field its best RvR Group or team combinations or something.

I like that idea, i like that a lot.

It would be a kind of "It's a knockout", maybe each guild can field three squads each, of varying levels (we could use the BG level ranges)

If you started three groups off from their Portal keeps (assuming we can hijack Caledonia for the night) and have a last man standing thing - the winning team is the one with at least one pulse, once the other two squads are dead.

Kind of like scaled down guerilla warfare... kind of chimp warfare :great:

G!vF CHIMPZZZZ!!1!!!1!
 
O

old.Vae

Guest
Bah but we don't all want to lose to Eclipse :(
 
C

Cavex ElSaviour

Guest
think we should stay at the original idea. rules are needed to get help from goa (zargar).
 
L

Lanceloc

Guest
Ok so here is a final draft of the tournament categories:

* Fighters

Armsman
Paladin
Reaver
Mercenary
Thane
Warrior
Berserker
Skald
Savage
Hero
Champion
Valewalkers
Blademaster
Friar
Warden

* Rogues

Minstrel
Infiltrator
Scout
Hunter
Shadowblade
Nightshade
Ranger

* Magic-users

Wizard
Theurgist
Sorceror
Cabalist
Necromancer
Bonedancer
Runemaster
Spiritmaster
Animist
Eldritch
Enchanter
Mentalists

* Priests

Cleric
Healer
Shaman
Druid
Bard

What do you think?

[Edited: Put shamans back into priest section from magic-user section and bards into priests]
 
L

Lanceloc

Guest
The final draft for the rules

Announcing the duel

One player will be the announcer of the next duel. Either this will be a GOA member of staff or someone with access to mIRC or MSN.

If the latter then a player from each realm will be the announcer of their realm.

They shall say who is to enter the ring and get ready for the fight.

Checking Buffs

The participant will become grouped, and stay grouped, with a designated buff checker player who will check his buffs are only his own and also prevent the participant from sneakily joining a group after the check.

The buff checker may also be the announcer if GOA do not participate and will of course not aid the participant in any form.

Duel Start

The 2 relevant buff checkers will inform the Referee (myself or a GOA employee) that the participant is ready.

The participants press L on the keyboard to start the chat log (proof of win/loss if required later).

The participants bow to each other then the Referee signals the start of the duel with a bang of his shield.

During the Duel

1) All Realm Abilities are allowed. This will clearly allow more experienced players to win most of the time but not always. (think about crits, luck of the dice, strategy etc)

2) Spell crafted armour - allowed - some people pay 20p for it. They deserve to use it.

3) Any magical-item can be used except healing potions.

4) Only self-buffs are permitted with regard to enhancements and augmentation of player statistics.

5) If any participant moves outside the ring of players around them they will forfeit the battle and lose the duel. If you lose, you are out of the tournament.

6) No healing from another player is allowed during the battle.

7) No fighting among the crowd is allowed.

8) The duel continues until death or forfeit. There is no surrender allowed.

Post duel

The referee moves to the side of the victor and does a /vict at him/her.

A designated recorder will record the winner and loser.

The announcers/GOA employee will request the next 2.

Tournament Entry and Structure

Participants will fill in an online form to apply by a set date of entry to the tournament.

Any number of characters can enter the duel so a player may have all his level 50 characters enter the tournament if they so wish.

Any level is allowed but you wont stand a chance unless you are very high, e.g. level 46+, or are extremely lucky.

The tournament organisers (myself and/or Gale) will, after the entry date is passed, randomly pair the entrants within their category and publish the results on the Internet.

All duel dates, locations and results will be available on this Internet website.

The website will be made available soon.


The Prize

I'm hoping GOA can give something special to the winner and runners-up. The runners-up can all those who get to the quarter finals which is the last 8 participants in their category.

Possibly a special title, e.g. Sir, Lord, Dame etc for Albs. Not sure for hibs n mibs as I dont speak Celtic or Swedish/Norwegian/Finnish etc (sorry Danes)

Or maybe a unique item, weapon or armour.
 
L

Lanceloc

Guest
Still need to decide where the tournament will be held. I wouldnt suggest multiple simultaneously as people may wish to spectate all of them.

Also, how can order be enforced? This is a question for GOA to answer.

I'll give you guys a few more days to make additional suggestions and reasoning before I submit this all to Zargar.

Many thanks
 

Users who are viewing this thread

Top Bottom