Crisis 51 Recruiting

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Crisis51

Guest
In a world where the public are kept in the dark, conspiracy can run free. In a place, which doesn’t exist, anything can happen.

Crisis 51... is back, only this time, were at PlanetWolfenstein, and bigger than ever before.

For those of you around, who don't know who we are, here’s a nice introduction to our world.

Davidov Romanenko formed a terrorist organization called ‘Blackstar’ in Russia in early 1989. An ex-Spetsnaz (Russian special forces), Davidov was discharged for dealing weapons and equipment to known terrorists. He escaped a prison sentence and fled overseas.

After emerging from many weeks in hiding, Davidov rounded up a group of ex-military and Special Forces mercenaries, who’d had similar experiences to Davidov or who knew nothing else but killing and had no use in civilian life. Davidov also promised them good pay but that all depended on whether their goal was successful…

The terrorist group then began to attack military bases and installations; new factions of the organization were set up around the world, as it became the "Blackstar" terrorist organization, the terrifying skill of these terrorists was kept a secret from the world, as was their links to certain governments...

There is an area of secrets, lies and conspiracies in a remote corner if the Nevada desert, its name is the Groom Lake facility, better known as Area 51. There are things of great power, secret things that lurk in the underground labs of the Groom Lake facility, things that some men would sacrifice everything for. One of these men is Davidov Romanenko.

Blackstar will break their silence and Mark Slater will have the toughest and most confusing time of his life, where he must face his past as well as fight for his life in an impossible situation...

"Terror Holds No Secrets" - Crisis 51.


Crisis 51 intends to bring you a gripping story line, which is brought to you through hours of cinematic effects, both ingame, and in pre-rendered Full-Motion-Video effects.

Crisis 51 features no elements of RTCW, with all new sounds, models, AI, and environments.

Over 20 realistically modelled weapons. These weapons have all been carefully selected to bring in high levels of realism, and balance to the gameplay.

A large and diverse cast of characters to interact with, each with their very own unique looks and tactics.

Enemies that can do what you can do, climb ladders, pick up alternate weaponary. Our way of leveling the playing field.

All new dialogue, done by some of the best free working voice actors around. Not only will their be English, but some will speak Russian, subtitles will be provided.


So, now I here you ask. "What are you lookin' for?" Well, here’s the offer as it stands.

Creating a MOD is a hard task, much like a job. Allot of commitment and hard work will be expected, as well as allot of forum activity, in both Public and Team discussions.

I will never issue tight deadlines or threaten to throw someone out of the team for not getting things done fast enough. Although, if no progress is made at all, then something will be done about it.

Once you have agreed to those terms, here are the "Areas of Expertise"

Programmer
We currently don't have a programmer of anysort, but when we get one, we want someone who will stick by us to the bitter end.

- Programming abilities in C or C++.
- Experience in games coding is highly recommended. If you have worked on any Mods then that’s a sure bet that you can join us.

Mapper
Mappers are the key to MOD making, without them, it simply wouldn't exist. But we will be expecting some complex pieces of work.

- Experience in Radient. Preferably 1 Year or more.
- Experience at texture creation is highly recommended, as it’s your map, and you will know exactly what you want. (Shader experience not required).
- Examples of your work will be required. Doesn't matter which engine.

2D Artist
The artists will be creating a wide range of things, mainly textures for maps, but also some skins for models.

- Experience in any 2D Art program, PhotoShop etc.
- Examples of your work.
- Highly recommended that you can create shaders and apply them to your textures, or willingness to train.

3D Artist
You will be the main stream of workers, providing many models of weapons, vehicles, characters and anything else we can find.

- Experience in 3D Studio MAX, Milkshape, Lightwave or anything else you can model in.
- Abilities to skin your own work would be very helpful.
- Examples of your work.
- Ability/Experience in RTCW file types and compiling methods, as well as setting transparencies etc to models would be very useful, or willingness to train.

Animators
You will be bringing all of these wonderful creations to life.

- Experience in Character Studio, or any program which you can animate in.
- Ability/Experience in RTCW file types and compiling methods, as well as setting transparencies etc to models would be very useful, or willingness to train.
- Examples of your work. (Movie files are sufficient.)

Sound Engineer
Lots of sounds for lots of big guns. We need lots of creativity, and nice crisp sounds.

- Creating crisp high-definition sounds.
- Lots of references, so you can find out the sound from a film/website etc to help you out, rather than just making, 'a sound'.
- Example of any kind.

Well, that’s all the key openings at this moment, if your not covered here, just email us and we'll see what we can do.

For more information and inquiries please contact me, Crisis the project leader at:
crisis51@blueyonder.co.uk - Any files/examples/applications should be sent here as well. Or visit our website at http://www.planetwolfenstein.com/crisis51/

Crisis 51
"Terror Holds No Secrets"
 
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Crisis51

Guest
//Update

We dont need Sound Engineers any more. But we are still in desperate need of an RTCW/Q3 Coder, who knows kinda what they are doing.

Modellers/Skinners/Animators are still high on our list to create new characters, as we have alot of them to be created. Skinning of faces isn't required as faces are real images.
 

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