O
Ono
Guest
Was thinking about this on the way back from work.
Is it really that difficult to port CS onto the Q3 engine?
It would make for a hugely impressive game.
Isn't it only a matter of getting various things like the movement physics sorted (ie. slow the movement down) and pissing around with hitboxes and weapons attibutes etc..??
Just a thought really.
Is it really that difficult to port CS onto the Q3 engine?
It would make for a hugely impressive game.
Isn't it only a matter of getting various things like the movement physics sorted (ie. slow the movement down) and pissing around with hitboxes and weapons attibutes etc..??
Just a thought really.