con vs hits

psyco

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whats the differance?

and does it vary from class to class? i know there is an equation but i cant find it
 

psyco

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i ask this cause in 1.85 there is a 5th imblue slot for armor...

Sigil Stitched Cloth Arms - hits cap - 40
Sigil Sewn Cloth Arms - con cap - 5

you cannot equip both, witch one is better to use?
 

Darzil

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Well, I believe the highest hit points per con is for main tanks, and is 4.4 hit points per con (can't recall if that's before the extra 10% for CL5 or after).

+5 con and +5 con cap would give them 22 hit points
+40 hits and +40 hits cap would give 40 hit points

Both would give 62 hit points, should you be able to fit both into your template.

For any other classes it's fewer hit points per con.

Darzil
 

psyco

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Darzil said:
Both would give 62 hit points, should you be able to fit both into your template.

For any other classes it's fewer hit points per con.

there both arm's, so you wouldn't be able to fit them both in...

hits are far better then? cause you can't be debuffed and worth more...
 

Darzil

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psyco said:
there both arm's, so you wouldn't be able to fit them both in...

Well, you can't get +hits and +con from crafted arms, but you can get them from other places.

Darzil
 

Kagato

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Generally speaking +hits are cheap to imbue, cannot be debuffed and for most classes will give you more then the same value of con.

In the case of those arms your refering to the +hits will get you more for your trouble then the +5.

As already mentioned Armsmen get roughly 4.4 hits per point of con and it drops down for each class below that. So even for armsmen the +hits will get you more.
 

Muldini

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In case of a cleric (4hp/con) i'd go for con tbh. 10 con cost 7 imbue points, 36 hits already 9 imbue points. And the imbue points are what it is about imo.
 

thergador

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Muldini said:
In case of a cleric (4hp/con) i'd go for con tbh. 10 con cost 7 imbue points, 36 hits already 9 imbue points. And the imbue points are what it is about imo.
it dont matter as thats not what he asked he was asking about the 1.85 templates (crafting stuff) that have a 5th slot that will contian a toa type bonus

id go for the hits m8 its much easier to get the 26 to con cap of arties
 

Golena

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Unless your getting percentage debuffed then it's not an issue.

200 con - 60 con = 60 con lost
240 con - 60 con = 60 con lost

If you can get % con debuffed then it's different, anything that does this out of curiosity? Malice debuff maybe?
 

Theo

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champ level increase "base" hits by 2% each level i think
 

Andrilyn

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Dont forget CL10 is comming (maybe CL15 or 20+ in the future who knows..) so con is becomming more and more powerful and if they keep adding CLs at one point con will be much more powerful than hits.
But like other people pointed out already +40 hits is better to take than +5 con.
 

Straef

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thergador said:
it dont matter as thats not what he asked he was asking about the 1.85 templates (crafting stuff) that have a 5th slot that will contian a toa type bonus

id go for the hits m8 its much easier to get the 26 to con cap of arties
It does matter, as he'll have to fill the gained cap with either con or hits, which would cost him some imbue points. Then again, 7/9 points aren't all that much to imbue on an item anyway :x
 

psyco

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Sharaft said:
isnt con the rising stats, and hits the result of con?

no, there seperate things... but as a result of having con you get hits...
 

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