SAS
Can't get enough of FH
- Joined
- Dec 23, 2003
- Messages
- 1,004
Beyond Unreal have posted details on the next generation Unreal Tournament game, which will be powered by the Unreal 3 engine.
+ The next UT will focus on AI, specifically voice-controlled AI.
+ As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
+ The game will feature a global ratings system that will allow clans to compare scores.
+ Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. No mention of Assault or Domination.
+ Further info on the Conquest gametype:
+ Features eight teams, each with unique armor.
+ Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
+ "there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
+ "you can use your stats to find similarly abled opponents"
+ "pre-game lobbies" will be present in some form
+ "clan pages and other sites will be able to be viewed from within the game"
+ "conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
+ "players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
+ "conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"
+ The next UT will focus on AI, specifically voice-controlled AI.
+ As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
+ The game will feature a global ratings system that will allow clans to compare scores.
+ Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. No mention of Assault or Domination.
+ Further info on the Conquest gametype:
+ Features eight teams, each with unique armor.
+ Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
+ "there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
+ "you can use your stats to find similarly abled opponents"
+ "pre-game lobbies" will be present in some form
+ "clan pages and other sites will be able to be viewed from within the game"
+ "conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
+ "players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
+ "conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"