Korax
Fledgling Freddie
- Joined
- Jan 9, 2004
- Messages
- 335
- Thread starter
- #31
And animists... but I guess we are talking about non gimped classes.leviathane said:sm's have lifetap too and they have an op'd pet, also vw's xD
That kind of skills are for games like Oblivian. Witch reminds me that Oblivian has the most unfinished\bugged game\comat\leveling system ever.Thegreatest said:I would love to see a combat system like in Oblivion, with block/parry done manually and also you swing the sword manually and determine the styles done with the movement direction of your mouse instead of bashing some buttons...but I guess there will never be a MMORPG with this system
RS|Phil said:I'll concede your point if you'll consider this - a tank runs upto a caster, /sticks to him and styles, the caster runs off and tank runs off at same moment - but the casters is permanently out of range - and that's just wrong. I abuse this as much as the next man but tbh it's broken I'm not asking for a huge range increase just something to prevent people being a hair's breadth too far out of range.
Or - and this is more along the lines of your point - remove root, snare, stun, and the slow effect disease has. If you're saying it's fair for tanks to be kited then it should be fair to remove the CC from cloth users and other dmg casters because if you can kite a tank then you've already got one form of CC in my opinion.
That is whats so great about the design. You cant win alone. The caster will have you on his tail and die if he dont get help. While you wont get the caster soon enough (because you didnt use your stun\snare style), unless you get HELP from your allies to snare him (or any of the other 20 options like charge or sos). Though, I cant say I share your problem... If you are on him, and are sprinting before he starts, he shouldnt be able to get out of range. Anyway, if he does, mabye its time for you to consider other options. Either chose a new target or consider if he is worth chasing.
I've seen good players do wonders when they didnt stand a chance. As a melee class, you need to get near the caster. Its obvious that entering combat with a caster on an open field is insane (unless you have certain abileties like charge). You get him close up, by using advantage of the terrain etc. I dont say daoc is perfect for this, but go back a few years and it was no problem at all.grizzy said:Id really prefer melee classes to remain as the effective ''solo rvr'' classes rather than : /face 3 2 1 1 1 1 1 1 1 1 win/lose
With a the system above and propper tweaking, it should be no problem at all to make both types fear eachother.
On a sidenote: the stuff i've "presented" is VERY vague and cant really be said to have any saying on how it would work. Its just a general idea of how I think I'd want it.