Collision Detection

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-Lonewolf-

Guest
Bring in collision detection now that would be hilarious in Zerg's

Why because you would never get zergs happening anymore :)

Stealthing classes could not stand so easily infront of whole groups and get away with it and it would prompt more organised groups moving as they couldn't just do stick


HAHHAAH I know I know it would never work just a late night mad thought
 
N

nicky-nook

Guest
I really do wish that was ingame it would make it 10 x more fun..

Regards Nicky.
 
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cjkaceBM

Guest
Thats what this game needs totally.

Picture the scene.

Hib zerg at AMG with Albs gathering on other side. Albs charge (only once they have 4 times the numbers obviously :p) and Hib zerg backs up.

Albs dash through door only to find a semi-circle of Hib tanks blocking further progress, with healers etc stood safely behind, rangers up high either side.

Perfect killing zone.

The gate camping would then be a series of feints, taunts etc to pull the opposing army through (or who gets bored first).

No more gate bashing (rams always needed).
No more running thru then /face
No more huge zergs as people would bounce off each other.

Battles in the bowl would be very interesting with true formations formed - lines of tanks with healers behind etc.

Never happen tho. They can't even fix LoS issues so how would they implement collision detection? It would be bugged for a start. Something along the lines of if a player is grouped then the engine would calculate as if they were actually there. :)
 
F

Feldegast

Guest
Agree that would make it so much better. But I sreiously doubt that they will implement it. The coding is poor even at is current shape unfortunately. (damn RAM leaks etc. )
 
L

Lessurl

Guest
teehehe <pictures the alb zerg gettin jammed as it tried to get through amg>
 
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nicky-nook

Guest
Its not about Hibernia holding off alb Zergs ... If this was ingame Zerging would be so so so so much fun ...

Tactics that so many people here on BW talk about would really mean somthing...TEAMPLAY would Own ..really think about it..



Regards Nicky.
 
N

nicky-nook

Guest
Sorry another point..

Everyones Char that they play day in day out would have an ( well nearly ) another dimension to there abilitys say tanks could tank healers could heal bards could ( Bard ;) ) casters could debuff from range ( saying tanks in front ) ...and on and on and on ...Really if it were to happen and im sure it wont :( a new game it would be ....


Regards Nicky.
 
O

old.Tzeentch

Guest
Collision detection, unfortunately, it has been said, will never be implemented =/

The possibilty for greifing is enormous, that's something that Mythic seem to try their best not cause..
Imagine some gimps blocking the dungeon entrances etc..

Rather elfish if you ask me though, they could simply allow collision detection work for enemies/mobs only or something..

/no idea
 
W

-Wedge-

Guest
Its probably on everything or nothing... :p

Could get nasty on relic raids / keep raids... On keep raids you couldnt have more then 5 or so tanks on the door, since then it would be blocked :rolleyes:
 
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old.Odysseus

Guest
realism vs practicalty.

I would love collision detection - every other 3D game can do it, it can all be done clientside, so it wont stress the servers.

And the lamers that would block an entrance, contact their gm, report them for harrasment etc.
 
L

-Lonewolf-

Guest
I think it would be a good thing even just to put it on say Pendragon and let people try it out

Before making it go live to see if it would work or not

As Nicky said would give a whole new dimension to RvR, tactics could actually be used god imagine AMG being sieged with tanks surrounding the gate so no one can get through would be amazing

And the idea of flanking a line of tanks would actually be sensible to get to the casters and/or healers

Brilliant stuff
 
C

cjkaceBM

Guest
It would also make siege engines besides rams more useful as long as they upped the range to clipping distance etc.

And assassins would have a real purpose in da Zerg. To disrupt the enemy lines.
 
O

old.giriam

Guest
Originally posted by old.Odysseus
I would love collision detection - every other 3D game can do it, it can all be done clientside, so it wont stress the servers.

the less they do client-side the better. client-side checks and calculations makes for easy hacks, ideally the client should send your keystrokes to the server and get a rendered picture back.. although games wont be made like that for a few years yet :)

G
 
Y

-yoda-

Guest
imo collisions would suck . imagine in pve and you in a dungeon and get to many adds and you have to exit the dungeon . and on your way out there is a group of lower lvls in hallway :) they will block you . big raids like legion/dragon/relic raids . to many people for you to get close enough to the mob/door/lord hence less people hitting it .
 
B

belth

Guest
Collision detection would require the whole game to be changed. Won't happen in DAoC, altho it'd be a nice feature.
 
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old.Odysseus

Guest
the less they do client-side the better. client-side checks and calculations makes for easy hacks, ideally the client should send your keystrokes to the server and get a rendered picture back.. although games wont be made like that for a few years yet

G

Yeh, lets do it serverside and get more lag.
I'd rather have less lag and more cheat checks.

And as far as 'the game wasnt made for this' - its based on a 3D engine.
All 3D engines have built-in functions for that stuff.
I did some stuff on the Half-Life engine for my masters thesis, including collision checks - took me 30 minutes to implement in such a way that it was usable.
 
T

thebinarysurfer

Guest
At what cost to the integrity, connectivity, speed and overall stability though?
As you should well know if you've done a thesis on this kinda thing it's not rocket science to implement but very difficult to make crash/hacker/bug proof especially when the processing is done client-side.
Often even the best written programs can be hacked/broken - this process becomes a lot easier with client-based processing - although i agree fully that the server's wouldnt cope well with the extra load on a server-side modification.
 
L

-Lonewolf-

Guest
I think it would bring a new element to Dungeons as peeps would be screaming

"MOVE MOVE TOMB WIGHTS INC OUT OF OUR WAY HOLY HELL MAGE GET OUT OF THE WAY!!!!"

And in emain:

"OMFG 100+ MIDS GET BACK THROUGH AMG MOVE MOVE, GET YA ASS OUT OF MY FACE FIN!! HOLY HELL YODA YOUR LEG IS IN MY EYE!!! AHHHHHHHHHH ZERG!!"


hahahah brilliant stuff
 
O

old.LandShark

Guest
You'd need to make milegates about 5 times wider... :| as it is, one good troll would block the whole thing.
Tanks would need about 20 times more hp to cope with all the bolts, arrows, spells etc they'd be intercepting as they stood in the front ranks..
 
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old.Odysseus

Guest
OK, lets clarify a few things here:

a) There IS collision detection in daoc, else you would be able to run through milegatewalls, keeps, trees etc.

b) Calculating player-player-collision clientside is no more a risk than player-object-collision when it comes to hacking
if anyone want to have no-clip he can already do it, and theres really more to gain by going through walls than players

so the conclusion is:
-no added security problem with collision detection being client side

-the mechanics are in the game, should be pretty straightforward to implement

- it could be implemented server side, but would cause more serverload (not overwhelming, checks are already being made with regard to trees etc. - hard to predict the impact, may be a factor 1.5 to 10)
 
T

thebinarysurfer

Guest
Can you honestly see goa adding 50% to their server power? I wish they would implement CD too but it is quite simply is a pipe dream atm.
 
A

**Aligro**

Guest
err it kinda wrecked games like legend of mir.

wait a sec that game was shite to start with
 
O

old.Filip

Guest
If they made C. check i would make a 5 year subscription ..

any negative comments there have been here so far is only about the game beening more difficult.... NICE!!

PvE would not be so boring..

RvR would be .. drooooolll....

the archer would come back to live!!
the tank!!!

anything..... jum jum... even AE mezz would be better casue ppl would be spread out on a larger area ..

even keep figths.... imagne the face on the attackers when they get tha last door down and all the defending tanks make a meat shield to block the entrance!!

juumm juummm



(then i woke up from the dream)
 
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old.Odysseus

Guest
its not hard to implement, the mechanichs are already in the gameengine

it adds dificulty to the game - thereby rewarding the players that have brains (glad i got my 50 a long time ago ;) )

it can be done clientside, removing any concerns of server-load

doing it clientside will open for cheats, see above posts for discussion of that

all in all, this is THE best suggestion I have yet seen on any daoc-related board.
 

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