Warhammers collision detection is a joke - though I don't think it causes lag.
Too many times I have seen fully body blocked people just warping away from the block box.
oh it gets better
3 chosen standing across a keep door, facing out to stop reinforcements
someone ran at them, hit the "solid wall" of players, bounced off it, and went over their head and inside...
working as intended
shoulders down, axe up, 1 more ball-less destro player
i know this sounds mad, but its the only thing thats different between pvp and pve, and pvp seems to have much worse frame rates etc, with same amount of spells, effects, etc going off
BuffThrottle Version: 1.1
BuffThrottle adds a minimum delay in between consecutive refreshes of a given frame's buffs and debuffs. This helps performance immensely in situations where there are a large number of buffs/debuffs flying around. The default delay is set to half a second (0.5) - you can tweak it to your liking by setting the BuffRefreshDelay variable, like so (change the number to the delay you'd like, in seconds): /script BuffRefreshDelay = 0.5