Cleric temp

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
gave it my best shot..

i know i dont have +range but it aint something i value that high.
i know the arms and head dont have ther full imbue used..i cant help it :/
i also know dex is overcapped but its all comming from the items.


Config Report

Stats

Hits: 344
Con: 85
Pie: 101
Dex: 115

Resists

Body: 23 Energy: 22 Crush: 24 (2)
Cold: 22 Matter: 23 Thrust: 24
Heat: 25 Spirit: 23 (5) Slash: 20 (3)

Skills
3 Smite
3 Enhancement
3 Rejuvenation

Focus

Cap Increases
24 Dex
168 Hits
25 Pie
10 Con

Other Bonuses
10 Casting Speed Bonus
25 Healing Bonus
14 AF Bonus
23 Power Percentage Bonus




(P.S: i can post the items if needed.)
 

Downanael

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,440
Not too bad,althought you really should get more power points,and maybe reduce pie abit.


Statistics
STR:0/75 CON:76/80 DEX:102/101
QUI:0/75 INT:0/75 PIE:120/90
CHA:0/75 EMP:0/75
Hits:118/280
Power:0/44
AF:23/50

Resistances
Body: 26
Cold: 24+5
Heat: 24
Energy: 25
Matter: 15
Spirit: 12
Crush: 22+3
Slash: 25+2
Thrust: 26

Skills

Bonuses
Power Pool: 42
Healing Effectiveness: 28
Casting Speed: 12
Spell Range: 4


Power pool really is useufll these days :p
We could argue is it worth sacrificing some resists+hp thought.
 

Danord_durin

Fledgling Freddie
Joined
Jan 3, 2004
Messages
842
Downanael said:
Not too bad,althought you really should get more power points,and maybe reduce pie abit.


Statistics
STR:0/75 CON:76/80 DEX:102/101
QUI:0/75 INT:0/75 PIE:120/90
CHA:0/75 EMP:0/75
Hits:118/280
Power:0/44
AF:23/50

Resistances
Body: 26
Cold: 24+5
Heat: 24
Energy: 25
Matter: 15
Spirit: 12
Crush: 22+3
Slash: 25+2
Thrust: 26

Skills

Bonuses
Power Pool: 42
Healing Effectiveness: 28
Casting Speed: 12
Spell Range: 4


Power pool really is useufll these days :p
We could argue is it worth sacrificing some resists+hp thought.


Why no power in this temp at all eccepet power pool? the normal 26 power and whatever power oc needs to be in sc aswell to gain max off it.
 

Kcinimodus

Fledgling Freddie
Joined
Jan 16, 2004
Messages
228
I'd try get a bit more power if you can, loose some hits maybe. Also try to cap body/heat/cold/crush/thrust/slash, maybe get rid of some spirit/energy resists if you can. Matter resists... well warlocks hurt, I had 23% matter before and now I only got 5%, I don't really care about it. I play for FG fights anyway and warlocks aren't really a problem then. If you play alot with small groups you might wanna cap it though.

This is what I got:

Config Report

Stats
Str: 0 Int: 0 Hits: 240
Con: 65 Pie: 92 Power: 0
Dex: 98 Cha: 0
Qui: 0 Emp: 0

Resists
Body: 25 Energy: 16 Crush: 25 (2)
Cold: 26 Matter: 5 Thrust: 23
Heat: 25 Spirit: 23(5) Slash: 28 (3)

Cap Increases
23 Dex
80 Hits
17 Pie
32 Power

Other Bonuses
22 AF Bonus
25 Healing Bonus
10 Casting Speed Bonus
56 Power Percentage Bonus
4 Spell Range Bonus


PS Danord:
The 'old' +power bonus is a waste of utility. 26 power is like 1 more small heal, at the cost of what? Alot of utilitypoints. %powerpool bonus >>>>>>>>> +power.
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
Downanael said:
Not too bad,althought you really should get more power points,and maybe reduce pie abit.


Statistics
STR:0/75 CON:76/80 DEX:102/101
QUI:0/75 INT:0/75 PIE:120/90
CHA:0/75 EMP:0/75
Hits:118/280
Power:0/44
AF:23/50

Resistances
Body: 26
Cold: 24+5
Heat: 24
Energy: 25
Matter: 15
Spirit: 12
Crush: 22+3
Slash: 25+2
Thrust: 26

Skills

Bonuses
Power Pool: 42
Healing Effectiveness: 28
Casting Speed: 12
Spell Range: 4


Power pool really is useufll these days :p
We could argue is it worth sacrificing some resists+hp thought.

your right about the hits, however most hits come from items i use there.
i know power pool is important, but i just dont seem to get it higher without losing stats/resists etc which i value more, power can be fixed with simple potions and RA's
 

Ashala

One of Freddy's beloved
Joined
Oct 22, 2004
Messages
771
Downanael said:
Not too bad,althought you really should get more power points,and maybe reduce pie abit.


why would he want to reduce his piety and add more power when piety determine the size of his power pool ?

also wouldnt it be a good idea to atleast have SOME +% buffs in your template so you only have to switch one item to do capped buffs when fieldbuffing ?
 

Downanael

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,440
Ashala said:
why would he want to reduce his piety and add more power when piety determine the size of his power pool ?

also wouldnt it be a good idea to atleast have SOME +% buffs in your template so you only have to switch one item to do capped buffs when fieldbuffing ?


Have 16% buffbonus rog ring which i plan to use.
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
i dont quite get why u clerics dont want a lot of Hp's (they are almost free anyway :p)
 

Ashala

One of Freddy's beloved
Joined
Oct 22, 2004
Messages
771
Knolan said:
i dont quite get why u clerics dont want a lot of Hp's (they are almost free anyway :p)

free ?, as far as i know we clerics have to make room for them in our template just like everyone else
 

Downanael

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,440
rampant said:
get a stardrop - 20% buff bonus for about 1plat


Using eoy so it would kill the timer for it :( not really option for anyone who use eoy.

And hits,well you have to give up on something :p
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
Ashala said:
free ?, as far as i know we clerics have to make room for them in our template just like everyone else

well with the stats i just posted i have 60hits crafted, the rest comes from items
 

Ashala

One of Freddy's beloved
Joined
Oct 22, 2004
Messages
771
Knolan said:
well with the stats i just posted i have 60hits crafted, the rest comes from items

it still takes up utility points but i know what you mean, its mostly cleric items that has +hps is what your saying ?

tbh thats not true, there are loads of items that comes with +hps
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
Downanael said:
Using eoy so it would kill the timer for it :( not really option for anyone who use eoy.

And hits,well you have to give up on something :p


i have the same problem with using EOY
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
Ashala said:
it still takes up utility points but i know what you mean, its mostly cleric items that has +hps is what your saying ?

tbh thats not true, there are loads of items that comes with +hps

no, im just trying to say that the items i used have a lot of +hps and +hps cap

i know a lot of items have that bonus.
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
i also got this1 but i has a bit of a "too hard to get necky"

Config Report

Stats

Str: 0 Int: 0 Hits: 352
Con: 85 Pie: 101 Power: 0
Dex: 100 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 24 Energy: 24 Crush: 25 (2)
Cold: 24 Matter: 23 Thrust: 21
Heat: 25 Spirit: 23 (5) Slash: 27 (3)

Skills
3 Smite
3 Enhancement
3 Rejuvenation

Focus

Cap Increases
24 Dex
168 Hits
25 Pie
10 Con

Other Bonuses
10 AF Bonus
25 Healing Bonus
10 Casting Speed Bonus
23 Power Percentage Bonus
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
btw input about +%powerpool items will be appriciated and then ofc i will see if i can fit it in
 

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
Here is scorges temp, a pit pricey though

:m00:


Config Report

Stats

Str: 0 Int: 0 Hits: 248
Con: 74 Pie: 123 Power: 0
Dex: 97 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 26 Energy: 27 Crush: 25
Cold: 25 Matter: 25 Thrust: 26
Heat: 26 Spirit: 29 Slash: 26

Skills

Focus

Cap Increases

21 Dex

160 Hits

21 Pie

12 Power

Other Bonuses

20 AF Bonus

25 Healing Bonus

10 Casting Speed Bonus

39 Power Percentage Bonus

Piece Listing

Chest
Name: Arcanium Snake-Lord's Runic Hauberk
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 21 Piety
Effect 2: 21 Dexterity
Effect 3: 56 Hits
Effect 4: 8 Power Percentage Bonus
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Cold Resist - 99 polished Icy Shielding
Gem 2: 9 Body Resist - 99 polished Dusty Shielding
Gem 3: 9 Matter Resist - 99 polished Earthen Shielding
Gem 4: 16 Constitution - 99 polished Earthen Essence
Utility: 64.67

Head
Name: Crown of Zahur
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 18 Acuity
Effect 2: 8 Power Percentage Bonus
Effect 3: 5 Crush Resist
Effect 4: 5 Spirit Resist
Effect 5: 5 Thrust Resist
Effect 6: 5 Acuity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 11 Cold Resist - 99 faceted Icy Shielding
Gem 2: 9 Slash Resist - 99 polished Watery Shielding
Gem 3: 22 Constitution - 99 precious Earthen Essence
Gem 4: 3 Thrust Resist - 99 rough Airy Shielding
Utility: 60.67

Hands
Imbue Points: 35.5 of 32 (100 Qual) Overcharge: 78%
Gem 1: 5 Heat Resist - 99 flawed Heated Shielding
Gem 2: 9 Crush Resist - 99 polished Fiery Shielding
Gem 3: 10 Dexterity - 99 flawed Vapor Essence
Gem 4: 11 Matter Resist - 99 faceted Earthen Shielding
Utility: 56.67

Feet
Name: Arcanium Boots of the Rebirth
Level: 51 Quality: 99
AF: Bonus:
Effect 1: 18 Constitution
Effect 2: 18 Dexterity
Effect 3: 18 Acuity
Effect 4: 10 Healing Bonus
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Right Hand
Name: Hammer of Apollo
Level: 51 Quality: 99
DPS: Bonus:
Effect 1: 7 Power Percentage Bonus
Effect 2: 2 Casting Speed Bonus
Effect 3: 24 Acuity
Effect 4: 7 Power Cap Increase
Effect 5: 7 Healing Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 16.00

Left Hand
Name: Cyclops Eye Shield
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 40 Hits
Effect 2: 5 Heat Resist
Effect 3: 5 Cold Resist
Effect 4: 5 Matter Resist
Effect 5: 5 Body Resist
Effect 6: 5 Energy Resist
Effect 7: 8 AF Bonus
Effect 8: 32 Hits Cap Increase
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Two Handed
Name: Staff of God
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: Empty
Effect 2: Empty
Effect 3: Empty
Effect 4: Empty
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Zahur's Necklace
Level: 51 Quality:
Bonus:
Effect 1: 8 Power Percentage Bonus
Effect 2: 6 Body Resist
Effect 3: 6 Spirit Resist
Effect 4: 6 Energy Resist
Effect 5: 12 AF Bonus
Effect 6: 5 Power Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Cloak
Name: Feathered Wrap
Level: 51 Quality: 99
Bonus:
Effect 1: 11 Spirit Resist
Effect 2: 6 Body Resist
Effect 3: 6 Crush Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Thrust Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 70.00

Jewel
Name: Egg of Youth
Level: 51 Quality:
Bonus:
Effect 1: 12 Piety
Effect 2: 32 Hits
Effect 3: 5 Crush Resist
Effect 4: 5 Slash Resist
Effect 5: 5 Thrust Resist
Effect 6: 8 Healing Bonus
Effect 7: 40 Hits Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Belt
Name: Belt of Morai
Level: 51 Quality:
Bonus:
Effect 1: 8 Power Percentage Bonus
Effect 2: 7 Spirit Resist
Effect 3: 2 Casting Speed Bonus
Effect 4: 8 Dexterity Cap Increase
Effect 5: 8 Acuity Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 14.00

Right Ring
Name: Immolated Ring
Level: 51 Quality:
Bonus:
Effect 1: 15 Dexterity
Effect 2: 15 Acuity
Effect 3: 8 Energy Resist
Effect 4: 8 Heat Resist
Effect 5: 4 Dexterity Cap Increase
Effect 6: 4 Acuity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 52.00

Left Ring
Name: Immolated Ring
Level: 51 Quality:
Bonus:
Effect 1: 15 Dexterity
Effect 2: 15 Acuity
Effect 3: 8 Energy Resist
Effect 4: 8 Heat Resist
Effect 5: 4 Dexterity Cap Increase
Effect 6: 4 Acuity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 52.00

Right Wrist
Name: Ceremonal Bracer (Dex)
Level: 51 Quality:
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Bracer of Heavenly Bodies
Level: 51 Quality:
Bonus:
Effect 1: 18 Constitution
Effect 2: 80 Hits
Effect 3: 7 Thrust Resist
Effect 4: 48 Hits Cap Increase
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00
 

Users who are viewing this thread

Top Bottom