Cleric SC template

S

StormriderX

Guest
Originally posted by darksbane1
Thought i would have a go at a Cleric template, but i dont know if +power is any good on casters???? so i havent bothered putting it in. The guy iv made it for wants +11 smite so dont flame that bit. )



Config Report

Stats:
Str: 74 Int: 0 Hits: 186
Con: 74 Pie: 73 Power: 0
Dex: 73 Cha: 0
Qui: 0 Emp: 0

Resists:
Body: 25 Energy: 23 Crush: 26
Cold: 20 Matter: 21 Thrust: 25
Heat: 23 Spirit: 26 Slash: 23

Skills:
6 Enhancement 3 Rejuvenation
4 Shield 11 Smite



Focus:



Chest:
Imbue Points: 30 of 28 (99% Qual) Overcharge: 80%
Gem 1: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Gem 2: 7 Spirit Resist - 99% imperfect Vapor Shielding Jewel
Gem 3: 16 Piety - 99% polished Watery Essence Jewel
Gem 4: 19 Dexterity - 99% faceted Vapor Essence Jewel
Utility: 51.3

Arms:
Imbue Points: 31 of 28 (99% Qual) Overcharge: 67%
Gem 1: 4 Smite - 99% flawed Fiery Fervor Sigil
Gem 2: 7 Spirit Resist - 99% imperfect Vapor Shielding Jewel
Gem 3: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Gem 4: 13 Constitution - 98% imperfect Earthen Essence Jewel
Utility: 56.7

Head:
Imbue Points: 31 of 28 (99% Qual) Overcharge: 70%
Gem 1: 52 Hits - 99% faceted Blood Essence Jewel
Gem 2: 7 Crush Resist - 99% imperfect Fiery Shielding Jewel
Gem 3: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Gem 4: 7 Slash Resist - 99% imperfect Watery Shielding Jewel
Utility: 55.0

Legs:
Imbue Points: 31 of 28 (99% Qual) Overcharge: 70%
Gem 1: 19 Dexterity - 99% faceted Vapor Essence Jewel
Gem 2: 19 Piety - 99% faceted Watery Essence Jewel
Gem 3: 7 Crush Resist - 99% imperfect Fiery Shielding Jewel
Gem 4: 7 Spirit Resist - 99% imperfect Vapor Shielding Jewel
Utility: 53.3

Hands:
Imbue Points: 32 of 28 (99% Qual) Overcharge: 18%
Gem 1: 19 Piety - 94% faceted Watery Essence Jewel
Gem 2: 52 Hits - 94% faceted Blood Essence Jewel
Gem 3: 7 Matter Resist - 94% imperfect Earthen Shielding Jewel
Gem 4: 19 Dexterity - 94% faceted Vapor Essence Jewel
Utility: 52.3

Feet:
Imbue Points: 31 of 28 (99% Qual) Overcharge: 82%
Gem 1: 19 Piety - 100% faceted Watery Essence Jewel
Gem 2: 16 Dexterity - 100% polished Vapor Essence Jewel
Gem 3: 7 Matter Resist - 100% imperfect Earthen Shielding Jewel
Gem 4: 52 Hits - 100% faceted Blood Essence Jewel
Utility: 50.3

Right Hand:
Imbue Points: 29 of 28 (99% Qual) Overcharge: 82%
Gem 1: 3 Smite - 99% rough Fiery Fervor Sigil
Gem 2: 5 Spirit Resist - 94% flawed Vapor Shielding Jewel
Gem 3: 3 Enhancement - 99% rough Airy Fervor Sigil
Gem 4: 22 Strength - 99% precious Fiery Essence Jewel
Utility: 54.7

Left Hand:
Imbue Points: 30 of 28 (99% Qual) Overcharge: 80%
Gem 1: 4 Smite - 99% flawed Fiery Fervor Sigil
Gem 2: 16 Strength - 99% polished Fiery Essence Jewel
Gem 3: 3 Rejuvenation - 99% rough Watery Fervor Sigil
Gem 4: 3 Enhancement - 99% rough Airy Fervor Sigil
Utility: 60.7

Two Handed:
Imbue Points: 0 of 0 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Ranged:
Imbue Points: 0 of 0 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Neck:
Name: Avernal Necklace
Level: 0 Quality: 0
Bonus: 0
Effect 1: 19 Constitution
Effect 2: 10 Heat Resist
Effect 3: 10 Energy Resist
Effect 4: Empty
Utility: 52.7

Cloak:
Name: cloak of renitency
Level: 0 Quality: 0
Bonus: 0
Effect 1: 15 Constitution
Effect 2: 6 Body Resist
Effect 3: 6 Slash Resist
Effect 4: Empty
Utility: 34.0

Jewel:
Name: Gem of the Spirit Abhorrent
Level: 0 Quality: 0
Bonus: 0
Effect 1: 7 Heat Resist
Effect 2: 7 Body Resist
Effect 3: 7 Matter Resist
Effect 4: 7 Energy Resist
Utility: 56.0

Belt:
Name: Belt of Granite Enhancement
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 4 Crush Resist
Effect 3: 4 Slash Resist
Effect 4: 4 Thrust Resist
Utility: 32.0

Right Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36.0

Left Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36.0

Right Wrist:
Name: Bracer of Health
Level: 0 Quality: 0
Bonus: 0
Effect 1: 30 Hits
Effect 2: 6 Energy Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Heat Resist
Utility: 43.5

Left Wrist:
Name: Bracer of Sheilding
Level: 0 Quality: 0
Bonus: 0
Effect 1: 4 Shield
Effect 2: 3 Constitution
Effect 3: 12 Body Resist
Effect 4: 8 Crush Resist
Utility: 62.0

oc your armor more - 5pt oc is safe so long as you using 99% gems -_-
 
S

SoulFly Amarok

Guest
Originally posted by old.shotgunstow
hmm I can drop my +rejuv then :( But it feels good to have +15 to all specc0rs :(

17 is much more fun :eek:
 
S

SoulFly Amarok

Guest
Re: Re: Cleric SC template

Originally posted by ye-roon
why +4 shield as cleric....

ú don't get ne bonus from that...

If you actually read the config, it uses a bracer of shielding, which gives +4 shield.
 
K

kirennia

Guest
Just finished my cleric one...If you can better it in any way, please tell me. The hardest bits to get, I have already got. i.e.Legion hauberk and MP suit. In fact I've got 2 MP suit's in case any pieces happen to blow up :) Thas why I'm 5 point overcharging. By the way, Is it possible to overcharge even further then +5 on MP with 99% gems?

Anyways, here it is:

Config Report

Stats:
Str: 77 Int: 0 Hits: 197
Con: 74 Pie: 76 Power: 0
Dex: 75 Cha: 0
Qui: 74 Emp: 0

Resists:
Body: 28 Energy: 26 Crush: 27
Cold: 28 Matter: 27 Thrust: 27
Heat: 27 Spirit: 25 Slash: 28

Skills:
8 Rejuvenation 4 Smite


Chest:
Name: Hauberk Of The Wretched
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 18 Constitution
Effect 2: 18 Quickness
Effect 3: 10 Thrust Resist
Effect 4: 10 Spirit Resist
Utility: 64.0

Arms:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 7 Energy Resist - 99% imperfect Light Shielding Jewel
Gem 2: 16 Piety - 99% polished Watery Essence Jewel
Gem 3: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Gem 4: 5 Rejuvenation - 99% imperfect Watery Fervor Sigil
Utility: 63.7

Head:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Gem 2: 3 Rejuvenation - 99% rough Watery Fervor Sigil
Gem 3: 11 Matter Resist - 99% faceted Earthen Shielding Jewel
Gem 4: 19 Constitution - 99% faceted Earthen Essence Jewel
Utility: 63.7

Legs:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 2: 22 Piety - 99% precious Watery Essence Jewel
Gem 3: 9 Crush Resist - 99% polished Fiery Shielding Jewel
Gem 4: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Utility: 64.7

Hands:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 68 Hits - 99% flawless Blood Essence Jewel
Gem 2: 19 Strength - 99% faceted Fiery Essence Jewel
Gem 3: 7 Crush Resist - 99% imperfect Fiery Shielding Jewel
Gem 4: 22 Dexterity - 99% precious Vapor Essence Jewel
Utility: 58.3

Feet:
Imbue Points: 36 of 32 (100% Qual) Overcharge: 58%
Gem 1: 7 Crush Resist - 99% imperfect Fiery Shielding Jewel
Gem 2: 19 Dexterity - 99% faceted Vapor Essence Jewel
Gem 3: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 4: 4 Smite - 99% flawed Fiery Fervor Sigil
Utility: 64.7

Right Hand:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 10 Strength - 99% flawed Fiery Essence Jewel
Gem 2: 25 Piety - 99% flawless Watery Essence Jewel
Gem 3: 7 Slash Resist - 99% imperfect Watery Shielding Jewel
Gem 4: 28 Quickness - 99% perfect Airy Essence Jewel
Utility: 56.0

Left Hand:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 16 Dexterity - 99% polished Vapor Essence Jewel
Gem 2: 13 Piety - 99% imperfect Watery Essence Jewel
Gem 3: 25 Constitution - 99% flawless Earthen Essence Jewel
Gem 4: 28 Quickness - 99% perfect Airy Essence Jewel
Utility: 54.7

Two Handed:
Imbue Points: 0 of 32 (100% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Ranged:
Imbue Points: 0 of 0 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Neck:
Name: Infernal Black Diamond Necklace
Level: 0 Quality: 0
Bonus: 0
Effect 1: 6 Thrust Resist
Effect 2: 6 Body Resist
Effect 3: 36 Hits
Effect 4: 6 Energy Resist
Utility: 45.0

Cloak:
Name: Oil Drenched Cleaning Rag
Level: 0 Quality: 0
Bonus: 0
Effect 1: 18 Dexterity
Effect 2: 7 Spirit Resist
Effect 3: 7 Body Resist
Effect 4: 48 Hits
Utility: 52.0

Jewel:
Name: Gem of Spirit Abhorrent
Level: 0 Quality: 0
Bonus: 0
Effect 1: 7 Body Resist
Effect 2: 7 Energy Resist
Effect 3: 7 Matter Resist
Effect 4: 7 Heat Resist
Utility: 56.0

Belt:
Name: Granite Belt of Enhancement
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 4 Crush Resist
Effect 3: 4 Slash Resist
Effect 4: 4 Thrust Resist
Utility: 32.0

Right Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Strength
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36.0

Left Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Constitution
Effect 2: 12 Strength
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36.0

Right Wrist:
Name: Bracer Of Health
Level: 0 Quality: 0
Bonus: 0
Effect 1: 30 Hits
Effect 2: 6 Heat Resist
Effect 3: 6 Energy Resist
Effect 4: 8 Slash Resist
Utility: 47.5

Left Wrist:
Name: Veiled Bracer Of Eyes
Level: 0 Quality: 0
Bonus: 0
Effect 1: 15 Hits
Effect 2: 8 Cold Resist
Effect 3: 8 Body Resist
Effect 4: 8 Spirit Resist
Utility: 51.8



Note 5 skills capped as well as all resists, hits, and I think this amount of +to rej will ensure I hit the cap of the heal each time with 27 rej and rr6.

Anyways, any comments appreciated
 
P

- Pathfinder -

Guest
WHY do you all use those hideous DF rings? If you can't get Summoner ones, at least farm the TK for some Cracked gears oO

P.s: why syop at 50.5? :p Think Araudry is 50.8 now with his pally :m00:
 
O

old.Ramas

Guest
In some of my repsec moments I found rejuv variance starts to creep in at anything less than current level -3.

27 + 5 + 8 = 40, will definitely show variance at lvl 50.
 
K

kirennia

Guest
got another template to up the hits to absolute max and rej upto +10 and smite upto +5 so that should make it even better. As for the rings.....where do I get these cracked ones from and how long will it take? I'm a bit low on cash as it is so could do with a good farm session ;)
 
J

jetsetminer

Guest
rej upto +10 and smite upto +5 so that should make it even better

If you have 30+ in rejuv not NOT go +10 in rejuv, it is not worth having. It does not effect the top heal value, and it only effects the variance of base heals, with 30+ you will always be using spec heals and almost never base.

Even if you do use base heals, the difference in heal variance between 30 and 30+11 is negligable.

Use the points elsewere.

Repeat, spec heals are not effected by your spec level in rejuv, and + spec only effects base heal variance not max heal value.
 
P

- Pathfinder -

Guest
Base heals are far more power efficient than spec heals - if you use spec heals exclusively I hope you do RvR 100% of the time and never actually have to heal your group :p

THe Cracked gear rings drop off the Tower keeper, named mob near the Cabalist house in Dales of Devwy. The stats are:

18 Dex
8% Slash
3 Rejuv
3 Parry

Obviously an incredibly uber ring UV wise for friars, but it sure beats most thigns for clerics as well - provided you have any use for + rejuv.
 
O

old.shotgunstow

Guest
Originally posted by - Pathfinder -
Base heals are far more power efficient than spec heals - if you use spec heals exclusively I hope you do RvR 100% of the time and never actually have to heal your group :p

THe Cracked gear rings drop off the Tower keeper, named mob near the Cabalist house in Dales of Devwy. The stats are:

18 Dex
8% Slash
3 Rejuv
3 Parry

Obviously an incredibly uber ring UV wise for friars, but it sure beats most thigns for clerics as well - provided you have any use for + rejuv.

You don't deserve a say, you are a smite cleric ;x
 
P

- Pathfinder -

Guest
Originally posted by old.shotgunstow
You don't deserve a say, you are a smite cleric ;x

I am? Have to complain about my damage variance then :(
 
J

jetsetminer

Guest
Base heals are more power effective, but the amount they heal for is naff compared with the good spec heals.

When I can use my spec heal and heal for 550+ in a single heal in 3 sec (delve time) why would I want to waste valuable seconds of damage time on several casts of a more efficent base heals?

If a tank is being heavily hit you will never keep him alive with base heals, although I must admit spec heals do chew the power :)
 
O

old.shotgunstow

Guest
Originally posted by - Pathfinder -
I am? Have to complain about my damage variance then :(

You are because I say you are! :m00:
 

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