E
Eggy
Guest
Wanted to see what difference +enhance makes after the patch, so off I popped to diogel.
Got a 99% +7enh staff made for my cleric, and a low qua +5 and +6 enh mace and shield for my friar.
On cleric, buffing with near-cap enhance compared to low enhance gives an extra +3con, +2str, +4dex, +7hits. That 4 dex can't be bad...
On friar, buffing with cap enhance compared to low enhance gives extra...nothing.
Why?
I have to say, getting out a quarterstaff and buffing people is rather uber
Got a 99% +7enh staff made for my cleric, and a low qua +5 and +6 enh mace and shield for my friar.
On cleric, buffing with near-cap enhance compared to low enhance gives an extra +3con, +2str, +4dex, +7hits. That 4 dex can't be bad...
On friar, buffing with cap enhance compared to low enhance gives extra...nothing.
Why?
I have to say, getting out a quarterstaff and buffing people is rather uber