Classic Zerker transfer to Ywain

Synthnal

One of Freddy's beloved
Joined
Mar 13, 2004
Messages
270
Hello all,

I've just recently signed back up and transfered my Berserker from Gareth to Ywain cluster, my Berserker is fully temped.
At the moment I'm still re-adjusting after WoW/Warhammer, could anyone tell me if my Temp is still perfectly fine for a ToA server or perhaps somebody knows a very recent ToA temp for a Berserker they could share.

inb4 WoW/Warhammer sucks ;p

Many thanks.
 

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Dvaerg

Part of the furniture
Joined
Mar 28, 2009
Messages
2,130
Looks ok... But if you want to rock the world you gotta use the one i made ;D

Config Report
Stats
------------------------------------------------------------------------
STR: 94 / 100 (+25) INT: 0 / 75 Hits: 408 / 395 (+195) AF: 39/50
CON: 95 / 91 (+16) PIE: 0 / 75 End: 0 / 25
DEX: 0 / 75 EMP: 0 / 75 Pow: 0 / 26
QUI: 105 / 101 (+27) CHA: 0 / 75 %PP: 0% / 25%
Resists
------------------------------------------------------------------------
Body: 26 / 26 Energy: 26 / 26 Crush: 27 / 26 (+4)
Cold: 28 / 26 (+3) Matter: 29 / 26 Slash: 28 / 26
Heat: 27 / 26 (+3) Spirit: 21 / 26 Thrust: 27 / 26
Essence: 0 / 26
Skills
------------------------------------------------------------------------
3 / 11 All Dual Wield Skills
11 / 11 All Melee Weapon Skills
11 / 11 Axe
11 / 11 Hammer
11 / 11 Left Axe
3 / 11 Parry
3 / 11 Stealth
11 / 11 Sword
Other Bonuses
------------------------------------------------------------------------
10 / 10 Melee Combat Speed
11 / 10 Melee Damage
8 / 10 Style Damage
Piece Listing
------------------------------------------------------------------------
Chest
Name: Tuscarian Clan Vest
Level: 51 Quality: 99
Slot 1: 2 Thrust Resist
Slot 2: 2 Slash Resist
Slot 3: 2 Crush Resist
Slot 4: 24 Quickness
Slot 5: 24 Constitution
Slot 6: 4 Left Axe Skill
Slot 7: 4 Style Damage
Slot 8: 4 Melee Damage
Slot 9: 50 Hits Cap Increase
Slot 10: 6 Constitution Cap Increase
Utility: 64.0

Arms
Name: Dragonslayer Starkakedja Armguards
Level: 51 Quality: 99
Slot 1: 22 Strength
Slot 2: 5 Cold Resist
Slot 3: 5 Spirit Resist
Slot 4: 5 Heat Resist
Slot 5: 40 Hits
Slot 6: 5 Strength Cap Increase
Slot 7: 1 Melee Combat Speed
Utility: 54.7

Head
Name: Dragonslayer Starkaskodd Full Helm
Level: 51 Quality: 99
Slot 1: 22 Constitution
Slot 2: 40 Hits
Slot 3: 6 Body Resist
Slot 4: 6 Energy Resist
Slot 5: 6 Matter Resist
Slot 6: 40 Hits Cap Increase
Slot 7: 5 AF
Utility: 60.7

Legs
Name: Dragonslayer Starkaskodd Leggings
Level: 51 Quality: 99
Slot 1: 22 Constitution
Slot 2: 40 Hits
Slot 3: 5 Heat Resist
Slot 4: 5 Cold Resist
Slot 5: 5 Spirit Resist
Slot 6: 5 Constitution Cap Increase
Slot 7: 1 Melee Combat Speed
Utility: 54.7

Hands
Name: Maddening Scalars
Level: 51 Quality: 99
Slot 1: 40 Hits
Slot 2: 15 Quickness
Slot 3: 15 Constitution
Slot 4: 5 Quickness Cap Increase
Slot 5: 5 Constitution Cap Increase
Slot 6: 3 Melee Combat Speed
Slot 7: 3 Melee Damage
Utility: 30.0

Feet
Name: Crafted Item38
Level: 51 Quality: 99
Imbue Points: 37.5 of 32 Overcharge: 5,5
Gem 1: 4 Left Axe Skill - Flawed Icy War Rune
Gem 2: 7 Slash Resist - Imperfect Watery Shielding Jewel
Gem 3: 9 Body Resist - Polished Dusty Shielding Jewel
Gem 4: 9 Energy Resist - Polished Light Shielding Jewel
Slot 5: 3 All Dual Wield Skills - (Crafted Item Bonus)
Utility: 85.0 SC Cost: 23g 28s 0c SC Price: 34g 92s 0c

Left Hand
Name: Dragonmight
Level: 51 Quality: 99
Slot 1: 1 Cold Resist
Slot 2: 1 Thrust Resist
Slot 3: 1 Crush Resist
Slot 4: 1 Slash Resist
Slot 5: 15 Quickness
Slot 6: 15 Strength
Slot 7: 3 All Melee Weapon Skills
Slot 8: 4 Melee Damage
Slot 9: 10 Quickness Cap Increase
Slot 10: 10 Strength Cap Increase
Utility: 43.0

Neck
Name: Luminescent Diamond Necklace
Level: 51 Quality: 99
Slot 1: 12 Acuity
Slot 2: 12 Constitution
Slot 3: 6 Slash Resist
Slot 4: 6 Crush Resist
Slot 5: 6 Thrust Resist
Slot 6: 6 Matter Resist
Slot 7: 6 Heat Resist
Slot 8: 6 Cold Resist
Slot 9: 30 Hits
Slot 10: 35 Hits Cap Increase
Utility: 95.5

Cloak
Name: Shades of mist
Level: 51 Quality: 99
Slot 1: 15 Quickness
Slot 2: 15 Strength
Slot 3: 5 Melee Combat Speed
Slot 4: 3 Parry Skill
Slot 5: 10 AF
Slot 6: 3 Stealth Skill
Utility: 50.0

Jewel
Name: Eerie Darkness Lightning Stone
Level: 51 Quality: 99
Slot 1: 5 Heat Resist
Slot 2: 5 Matter Resist
Slot 3: 4 Crush Resist
Slot 4: 5 Cold Resist
Slot 5: 5 Body Resist
Slot 6: 4 Slash Resist
Slot 7: 5 Energy Resist
Slot 8: 5 Spirit Resist
Slot 9: 4 Thrust Resist
Utility: 84.0

Belt
Name: Villianous Darkspire Mercurial Belt
Level: 51 Quality: 99
Slot 1: 6 Thrust Resist
Slot 2: 44 Hits
Slot 3: 6 Matter Resist
Slot 4: 18 Quickness
Slot 5: 8 AF
Slot 6: 6 Quickness Cap Increase
Utility: 47.0

Left Ring
Name: Villianous Darkspire Mercurial Ring
Level: 51 Quality: 99
Slot 1: 6 Crush Resist
Slot 2: 44 Hits
Slot 3: 6 Heat Resist
Slot 4: 18 Quickness
Slot 5: 6 AF
Slot 6: 6 Quickness Cap Increase
Utility: 47.0

Right Ring
Name: Zahur's Ring
Level: 51 Quality: 99
Slot 1: 6 Spirit Resist
Slot 2: 6 Body Resist
Slot 3: 6 Energy Resist
Slot 4: 6 Cold Resist
Slot 5: 6 Matter Resist
Slot 6: 60 Hits
Utility: 75.0

Left Wrist
Name: Dragonscale Bracelet
Level: 51 Quality: 99
Slot 1: 4 Thrust Resist
Slot 2: 4 Crush Resist
Slot 3: 4 Slash Resist
Slot 4: 35 Hits
Slot 5: 21 Strength
Slot 6: 4 All Melee Weapon Skills
Slot 7: 2 Style Damage
Slot 8: 5 AF
Slot 9: 35 Hits Cap Increase
Slot 10: 5 Strength Cap Increase
Utility: 66.8

Right Wrist
Name: Dragonscale Bracelet
Level: 51 Quality: 99
Slot 1: 4 Thrust Resist
Slot 2: 4 Crush Resist
Slot 3: 4 Slash Resist
Slot 4: 35 Hits
Slot 5: 21 Strength
Slot 6: 4 All Melee Weapon Skills
Slot 7: 2 Style Damage
Slot 8: 5 AF
Slot 9: 35 Hits Cap Increase
Slot 10: 5 Strength Cap Increase
Utility: 66.8
 

megadave

I am a FH squatter
Joined
Apr 3, 2006
Messages
11,911
should really increase the TOA bonuses and get some artifact abilities in there too
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,460
exactly how important ARE those artifacts anyway?

i can agree that the TOA bonuses are pretty essential in rvr, but how about the artifact abilitys?

how much worse would anyone actually do without them if were taking a pretty decent player as an example?

havent thought much about this before and it would be fun to know how much of a difference they actually make.
 

Bahumat

FH is my second home
Joined
Jun 22, 2004
Messages
16,788
exactly how important ARE those artifacts anyway?

i can agree that the TOA bonuses are pretty essential in rvr, but how about the artifact abilitys?

how much worse would anyone actually do without them if were taking a pretty decent player as an example?

havent thought much about this before and it would be fun to know how much of a difference they actually make.

SOM will give him better survivability. Also the proc on Maddening Scalars (Absorb buff) will make him last longer.

His current classic template has;
4 / 10 Melee Combat Speed
5 / 10 Melee Damage
4 / 10 Style Damage

He could get more dmg from a TOA template as well
 

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