Class Pets: Discuss

Awarkle

Fledgling Freddie
Joined
Feb 1, 2004
Messages
1,131
animists mushrooms are great 1 on 1 if you get destealthed or run into them its basically suicide :)

however animists mushroom loose all effective ability as the number of people go up. Also remember this the first nuke of all mushrooms goes to the person who attacked the animist last. So if your a mezzer class and you mezz the animist their main turrets + any summoned one will nuke you at least once and if your in range of them to be hit again then tough luck. It doesnt matter if you kill the animist if your in los for the mushrooms to begin casting your basically dead unless you IP or get out of range of the second nuke.

However this is a LOS issue that effects all PETS and in some cases archers. Dont blame the animists that you died jumping them whwen they drop a full stack of mushrooms at their feet.

Personally i prefer pet classes ;) and anims do get the raw deal on pet leechage.

1 on 1 if you beat the animist you walk away with max rps if the animist beats you they walk away with 50% of the rps which personally i dont think is that fair but then again the anim got 15 helpers with them so in some respects it is but a bit to harsh. and if they stuck a second los check on mushrooms then they would be reduced to doing sod all because people would run out behind cover nuke and run back behind cover.

Mushrooms are a tool and when mythic decides to allow us to use our other tools in tower offece like our spec bombers and debuff bombers then we might stop using shrooms and hit you with some really nasty bombers instead :)
 

Frust

Fledgling Freddie
Joined
Feb 25, 2004
Messages
185
I can understand why some people think SM's pets are OP. Once in a blue moon they seem to enter "god mode" and intercept every attack untill they die or you kill your opponent. Ive had infils jump me and my pet intercepted every attack, i think i counted to 16 or 17 hits on the pet before i killed him and i wasnt hit a single time.
I have also seen this happen with the stun.
Fortunatly (or perhaps unfortunatly for me as a SM :)) this doesnt happen very often.
 

Voltage

Fledgling Freddie
Joined
Jan 5, 2004
Messages
143
The problem I have with shrooms is that they (Same as any casting pet) have no range check at the point their spells go off - this means if you run into range of a shroomery without noticing, you'll get 2 rounds of DDS on you (unless someone else aggros them while they are nuking the first time)

That is to say, the shrooms start to nuke, the shrooms nuke you, say 4 shrooms for 150 damage a pop, you realise ur in shroomery range and move away, shrooms start casting their dd whilst ur still in range, you move out of range, shrooms hit you again (another 4 hits at 150 damage a pop)

In this example you've just taken 1200 damage for getting in range for very little time, if there were more than 4 shrooms that damage could go up even higher and will usually result in a death.
 

Groag

Loyal Freddie
Joined
Jun 26, 2004
Messages
49
Groag said:
(at most 40% of your level, i.e. blue con, but also dependant on spec)

Oops! That should, of course, read 80% or 4/5 of your level.

Not that anyone seems to have noticed ;)
 

civy

One of Freddy's beloved
Joined
Feb 3, 2004
Messages
823
After 1.72 when pet stuns cause a immunity timer I doubt you will see amber out in RVR. Say hello to emmy with a dot/disease that interrupt for the full duration of the dot:)
 

Boggy

Fledgling Freddie
Joined
Aug 10, 2004
Messages
491
Voltage said:
The problem I have with shrooms is that they (Same as any casting pet) have no range check at the point their spells go off - this means if you run into range of a shroomery without noticing, you'll get 2 rounds of DDS on you (unless someone else aggros them while they are nuking the first time)

That is to say, the shrooms start to nuke, the shrooms nuke you, say 4 shrooms for 150 damage a pop, you realise ur in shroomery range and move away, shrooms start casting their dd whilst ur still in range, you move out of range, shrooms hit you again (another 4 hits at 150 damage a pop)

In this example you've just taken 1200 damage for getting in range for very little time, if there were more than 4 shrooms that damage could go up even higher and will usually result in a death.

My shrooms typically do less than 100 damage each. It is extremely rare that I see someone with low enough resists to take more than that.

You definitely have a point though, unless someone is literally running through the shrooms on their way to somewhere else, chances are they will take 2 rounds of damage.

I am very tired of shrooms though. I use them because I have to. At most defenses they are what make the difference between us holding out for a while and us folding straight away. I don't enjoy shrooming, noone could, because it is not an interesting thing to do.

I would much prefer for shrooms to be fundamentally altered in some way, perhaps even removed from the game entirely. Ideally, I would like to play a proper nuker - some decent CC of some kind and/or a mobile pet. But I don't suppose Mythic will rewrite the game for me. They'd probably try to claim it would be easier for me to reroll than for them to do that.
 

rvn

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
937
Equendil said:
Oh come on now, pet with stun proc is pretty nice, but :

1) It's totally unreliable, sometimes, it'll proc twice in a row, sometimes not once in a fight.
2) The stun lasts all of a couple seconds.

The stun proc is real nice to get distance, prevent people from running away, or annoy casters even more than regular interrupting pets, not to keep people stunned and cast uninterrupted. Snowball chance in hell that the pet procs enough to keep a meele toon out.

-----------------------------------------------------------------------

On another note, the enchanter nuking pet is casting DD+snare as far as I know, call me stupid, but that sounds rather nice to me.


if you ever get a caba pet stuck to you, you will find out that its pretty much 99% of the time that it stuns, regardless of walls in the way and no line of sight etc :<
 

Equendil

Fledgling Freddie
Joined
Apr 29, 2004
Messages
256
rvn said:
if you ever get a caba pet stuck to you, you will find out that its pretty much 99% of the time that it stuns, regardless of walls in the way and no line of sight etc :<

I play a cabby, and I think I'm actually in a good position to know how much it procs, as opposed to people who only remember the times when they get 'chain stunned'. You know, kind of like the savage quad syndrome, it sucks when you're on the receiving end, people sure notice it and all, but it doesn't happen all that often.
 

sneakies

Fledgling Freddie
Joined
Nov 27, 2004
Messages
502
in fairness playing a cabby entitles u to have half a clue of how often it stuns thru walls and wat not. you see the effects in open fields, we feel the effects through walls :p

And ive only had a cabby on me whilst hiding in keeps about 4 or 5 times, but everytime its repeatedly chain stunned me untill called off! Rather annoying, but they fairly easy to stun and nuke down when theres 2 of u there :p
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
sneakies said:
in fairness playing a cabby entitles u to have half a clue of how often it stuns thru walls and wat not. you see the effects in open fields, we feel the effects through walls :p

And ive only had a cabby on me whilst hiding in keeps about 4 or 5 times, but everytime its repeatedly chain stunned me untill called off! Rather annoying, but they fairly easy to stun and nuke down when theres 2 of u there :p

if at a keep a caba pet is chain stunning you, it is presently stuck on the door. so just use the oil and it's insta dead :)
 

Ginius

Fledgling Freddie
Joined
Jan 12, 2004
Messages
223
Uhm, best petclasses are Sorc and Bard. They have 7 pets which itself can have another pet. That's up to about 10 pets! I don't know about Healer, I can't sort which one was leading...

:)
 

Awarkle

Fledgling Freddie
Joined
Feb 1, 2004
Messages
1,131
Theugists dont suffer rp leechage because their pets are more like a spec line bomber / dot. The pets themselves are one shot deals that after the target dies they stand around doing nothing. While an animist mushroom once the target dies reaquires a new target.

Theugists are not limited to the amount of pets they can have up either and before anyone says "but our pets cost mana" ive seen plenty of necromancers running around enough to do a mana transfer to get a fair amount of pets up although its limited because they on a 30 second timer or somthing short although earth pets are on a 1 min timer :)

also theug pets can be taken out with confuse animist pets cant (at least not that im sure of noone i ever knew confused a shroom).

anywho shrooms are overrated if you solo you doomed if your in a group your less doomed :)

If there are more than 3 anims together then you could also be very doomed especially if those pets been aoe buffed they can become quite fast and hard hitting pets.
 

Kained_again

Fledgling Freddie
Joined
Feb 7, 2004
Messages
69
Your all just ignorant, its just ignorant! (just watched michael jackson southpark episode) :clap:
 

Anarch

Fledgling Freddie
Joined
Dec 14, 2004
Messages
522
worst is cabby pets they run inside towers and keeps whit gates on 100 rampaging killing evryone in sight :C try melee them down they either get healed ore they kill you so bloody enoying atm.

IN Of i imo SM pets whit buffs was godmode for dark SM these days dark Sm´s are just wannabe sorc whit nothing to compete whit :C even that there pets are great its worth 0 vs sorc range just my opinion thuoght :>
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
Anarch said:
worst is cabby pets they run inside towers and keeps whit gates on 100 rampaging killing evryone in sight :C try melee them down they either get healed ore they kill you so bloody enoying atm.

If a caba pet somehow gets inside (usually I find mine gets in somehow when hit by enemy spells/volleys I can't force it in). Try the following: Don't hit it. Don't heal the person it's hitting. Just get away from it. Then it'll only kill one person (the person who pulled it in) and completely ignore eveyone else.. or if you're confident of your abilities to kill it you can try ofc :p
 

willowywicca

Fledgling Freddie
Joined
Jan 23, 2004
Messages
607
Jobil said:
thats it, im rolling a caba

lol,caba pets aren't that good :p All other realm's have pets that hit as hard (buffed) and after 1.72 and the stun nerf, have better uses too.. caba pets are the slowest in the game, and while emerald is a nice enough pet (and after 1.72 the only useable caba rvr pet), for some reason it likes to stop moving when it attacks (as in: swings in melee, then stands still 1-2seconds, then chases them again) so it is constantly falling behind even non-sprinting enemies.. oh the fun x<

If the run buff were fixed it wouldn't be a problem, but it's not been fixed on US yet and shows no signs of being fixed.. :(
 

Jobil

Fledgling Freddie
Joined
Jun 4, 2004
Messages
579
yea changed my mind after i instantaniously had a rather nasty outbreak of butt-rash thinking about getting artis for a new caba
 

Huntingtons

Resident Freddy
Joined
Jan 19, 2004
Messages
10,770
Awarkle said:
Theugists dont suffer rp leechage because their pets are more like a spec line bomber / dot. The pets themselves are one shot deals that after the target dies they stand around doing nothing. While an animist mushroom once the target dies reaquires a new target.

Theugists are not limited to the amount of pets they can have up either and before anyone says "but our pets cost mana" ive seen plenty of necromancers running around enough to do a mana transfer to get a fair amount of pets up although its limited because they on a 30 second timer or somthing short although earth pets are on a 1 min timer :)

also theug pets can be taken out with confuse animist pets cant (at least not that im sure of noone i ever knew confused a shroom).

anywho shrooms are overrated if you solo you doomed if your in a group your less doomed :)

If there are more than 3 anims together then you could also be very doomed especially if those pets been aoe buffed they can become quite fast and hard hitting pets.

theu pets can't be mezzed tho 8( while shrooms can (tho animist can aoe demez em ;-D)
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
Anarch said:
worst is cabby pets they run inside towers and keeps whit gates on 100 rampaging killing evryone in sight :C try melee them down they either get healed ore they kill you so bloody enoying atm.

IN Of i imo SM pets whit buffs was godmode for dark SM these days dark Sm´s are just wannabe sorc whit nothing to compete whit :C even that there pets are great its worth 0 vs sorc range just my opinion thuoght :>

022416482077.jpg
 

Awarkle

Fledgling Freddie
Joined
Feb 1, 2004
Messages
1,131
well theug pets cant be mezzed for a reason they used to be taken out by bards and druids rooting the pets, now its a pretty crappy situation for the theugs because its one of the primary spells for theugists (although they get spec nukes mezz and pbt as well :) ) animist shrooms can be mezzed but animists get a demezz spell at lvl 4 in the creeping line which is aoe, so as long as your main pet is up and the hearts are mezzed next to it you can unmezz them.

Theug pets can be insta killed with confuse shrooms cant, although they can be taken out with a nuke or two :)
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
anyone saying they get permastunned by caba pets are lying badly. It is VERY unusual to be stunned 3 times in a row (read not being able to do anything in between).

Add the extremely anoyying bugs Onigiri talked off, and they arent that great.
 

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