Awarkle
Fledgling Freddie
- Joined
- Feb 1, 2004
- Messages
- 1,131
animists mushrooms are great 1 on 1 if you get destealthed or run into them its basically suicide 
however animists mushroom loose all effective ability as the number of people go up. Also remember this the first nuke of all mushrooms goes to the person who attacked the animist last. So if your a mezzer class and you mezz the animist their main turrets + any summoned one will nuke you at least once and if your in range of them to be hit again then tough luck. It doesnt matter if you kill the animist if your in los for the mushrooms to begin casting your basically dead unless you IP or get out of range of the second nuke.
However this is a LOS issue that effects all PETS and in some cases archers. Dont blame the animists that you died jumping them whwen they drop a full stack of mushrooms at their feet.
Personally i prefer pet classes
and anims do get the raw deal on pet leechage.
1 on 1 if you beat the animist you walk away with max rps if the animist beats you they walk away with 50% of the rps which personally i dont think is that fair but then again the anim got 15 helpers with them so in some respects it is but a bit to harsh. and if they stuck a second los check on mushrooms then they would be reduced to doing sod all because people would run out behind cover nuke and run back behind cover.
Mushrooms are a tool and when mythic decides to allow us to use our other tools in tower offece like our spec bombers and debuff bombers then we might stop using shrooms and hit you with some really nasty bombers instead
however animists mushroom loose all effective ability as the number of people go up. Also remember this the first nuke of all mushrooms goes to the person who attacked the animist last. So if your a mezzer class and you mezz the animist their main turrets + any summoned one will nuke you at least once and if your in range of them to be hit again then tough luck. It doesnt matter if you kill the animist if your in los for the mushrooms to begin casting your basically dead unless you IP or get out of range of the second nuke.
However this is a LOS issue that effects all PETS and in some cases archers. Dont blame the animists that you died jumping them whwen they drop a full stack of mushrooms at their feet.
Personally i prefer pet classes
1 on 1 if you beat the animist you walk away with max rps if the animist beats you they walk away with 50% of the rps which personally i dont think is that fair but then again the anim got 15 helpers with them so in some respects it is but a bit to harsh. and if they stuck a second los check on mushrooms then they would be reduced to doing sod all because people would run out behind cover nuke and run back behind cover.
Mushrooms are a tool and when mythic decides to allow us to use our other tools in tower offece like our spec bombers and debuff bombers then we might stop using shrooms and hit you with some really nasty bombers instead